With the major, highly-anticipated games seeming to get bigger, longer and more complicated, the review and coverage cycle has become completely untenable. This year I am seeing major games come out to one kind of reception, then after a couple of weeks- which is not a long time at all but is like a million internet years- change pretty significantly. Certainly significantly enough to effect purchasing decisions for casual gamers who are not obsessed with FOMOing their way through the latest things.
Obviously I'm summarizing extremely as to how I understood it but it's like:
Starfield: first kind of meh, but then actually gets good IF...IF... you're down for it. So the early reviews are kind of useless.
Final Fantasy 16: what an awesome spectacle, GOTY! But wait, end game pacing and side quests etc are poop so, no...
Lies of P: Bloodborne + Sekiro, 10/10! Oh but wait at around the halfway point it's a miserable slog and bullshit unfair and there are issues with even the core mechanics.
Baldur's Gate 3: Technical marvel and brilliant story! Except maybe the final third?
Armored Core 6: Awesome mechanics, control, setting, etc, wow what a game, reviews are out yay! Oh wait, wait.. the bosses introduce INSANE difficulty spikes throughout the game. We should know that going in!
The common thread is that early reviews are basically of the first half of these games. And of course they are- because they're so long and complicated!
Of course as with many negative recent trends, I blame Elden Ring. "Oh sure the last part sucks." Wtf, we just gonna give 'em a pass for that, right? Ok let's keep doing that I guess...
Well, I think the second half of games is just as important as the first half. And I know- way more people play the first half, because people don't finish games. But reviews and analysis to me don't make sense without accounting for the whole game. Yet the early reviews effect the conversation and sales about a game, which effects which future games get made and people's jobs and everything.
If I were a soul-less games exec I would be directing my devs to focus 80% of their efforts on the first 20% of our games. Which... suck, you know? My experiences with Everspace 2 and FF16 has made me really careful about going into games I'm unsure of now unless I read multiple reports of good end games (while I may feel similar about Baldur's Gate 3 and Armored Core 6 and not finish them, at least I understood that risk more because those are games that interest me a lot so I was happy to risk trying them).
I think I just respect the recent Zelda games more, even though I still have no interest in playing them. I am not really hearing much disappointment or negative reaction to the back half of these games.
As a consumer I know to just ignore early reviews, but of course I follow games media a bit to pick up on this trend. Not fair to other people that it's like this.