Yeah and since I already struggle with platforming I gave up on trying to platinum the game.Prince of Persia: The Lost Crown is great and all but the risk-reward loop is way off kilter. The back half of the game is rife with optional challenge rooms and Celeste-like gauntlets that are fun to figure out and pull through, but when the reward is a pathetic palette swap or 20 moneys you walk away with a sense of empty victory.
There's a room that is essentially that one hallway from the first Resident Evil movie but with meat grinders instead of laser grids and you have to navigate a series of physically unavoidable waves of death by 1) hopping back and forth between dimensions while 2) setting down teleporter spots several waves ahead of using them, and your reward is to dye the color of Sargon's sash.
Then there're tons of side challenges where you have to brave a series of rooms while carefully resetting your jumps and dashes and never touching the ground and utilizing clones of yourself (jump, set a teleporter, dash, activate death trap, teleport back, safely land on the trap you previously activated so you can use as a platform, repeat) and your reward will be a measly 20, 40, 60 moneys. Not that money is that rare or that useful or you couldn't farm the dude next to the main hub for 15 moneys each time if you felt like it.
I'm all about "gameplay is its own reward" but the disparity between certain challenges and what you get for completing them starts to feel like a middle finger in the second half of the game.
There is this one ultra-super-hardest room- a side quest literally called "The Impossible Climb"- and you have to repeatedly jump on and off rising spiky things up and down and get three items all in one shot and it's.. well, impossible for me.
I mean the comparison to Celeste is apt in the sense that there are optional extra-hard platforming challenges with very little extrinsic reward (i.e. strawberries).