I can't tell if you're joking or not.More, since it comes right from your controller and you have to rock it back and forth to calm it down... or shake it violently to make it cry more.
It does sound like something Kojima would do though.
I can't tell if you're joking or not.More, since it comes right from your controller and you have to rock it back and forth to calm it down... or shake it violently to make it cry more.
Oh sheesh…kinda glad I passed on this one. If MGSV is the last Kojima game I ever play, I’ll be happy and satisfied even given the controversy surrounding its development and “finished” status.More, since it comes right from your controller and you have to rock it back and forth to calm it down... or shake it violently to make it cry more.
Time for some roads, baby!Death Stranding. I'm in the second area. I really hate this baby. I wish it would shut up and stop crying and laughing or whatever. The rest of the game is still incomprehensible from the story to the gameplay choices.
I'm really curious how that will handle things compared to the anime that is based on it.Have a feeling "the shit is gonna hit the fan" so to speak in the next chapter.
Enjoy; this was my big bro's favorite Mafia game before III.So I decided to plow right into Mafia 2 after finishing Mafia Definitive Edition. First off, I think my left ctrl key on my keyboard died so that's why i couldn't snap to cover anymore(remapping the keys fixed that) so that's not the games fault. My keyboard was probably due for replacement anyway at this point. Or I could just try the controller like a wierdo /jk.
That being said, Mafia 2 decides to jump a little further in time with a new character, Vito, in a different City, Empire Bay. The basic plot is that Vito was born in Sicily in the mid 1920's but his family immigrates to the US when he's a child, only to live in a shitty apartment and his dad working a shitty job before spending most of his paycheck on booze. Vito gets invovled with a youth named Joe, who gets him into petty crimes to help make ends meet, but Vito get caught during a robbery in 1943. The judge tells him he can go to Jail or join the Army(with WW2 raging) so he joins the army and gets shipped to Sicily due to his Italian skills. The Tutorial mission is Vito attacking a Sicilian town as part of the 3rd army which introduces the player to the combat mechanics and gets the game off to a quick start. It's clear really quick that Vito is a lot easier to handle in combat then Tommy was in Mafia: Definitive edition. Though this also means instead of a health bar Vito has regenerating health, so CoD was clearly an influence here.
After the intro mission in Sicily, Vito mentions he was wounded and returns to the states in 1945, where he meets up with Joe and his family again. His father is dead and apparently took out a $2000 loan(this apparently would be akin to a $35,000 loan today) that needs to be paid back ASAP so Vito realizes he needs to earn some money and honest work isn't going to cut it, which is where Joe comes in because he "knows a guy" who can hook him up with some high paying gigs.
So yeah, so far a pretty good start for a crime game in about 30 minutes of playtime
Is that the actual RPG game or that side scroller?I'm playing and have been playing Eiyuden Chronicles
Yeah it was certainly influenced by the TPS stuff that blew up in 7th gen. I recall the driving was drastically improved (at least over the OG game…or hell probably even GTAIV in terms of playability vs “reeealizum”). I played on PC and the Nvidia destruction physics were marketed quite a bit at the time too, which I was kinda miffed about since I was an ATI boy then. Theres really not much “bad” I could say about the game; it was solid but maybe it played things a bit too safe and formulaic.So I decided to plow right into Mafia 2 after finishing Mafia Definitive Edition. First off, I think my left ctrl key on my keyboard died so that's why i couldn't snap to cover anymore(remapping the keys fixed that) so that's not the games fault. My keyboard was probably due for replacement anyway at this point. Or I could just try the controller like a wierdo /jk.
That being said, Mafia 2 decides to jump a little further in time with a new character, Vito, in a different City, Empire Bay. The basic plot is that Vito was born in Sicily in the mid 1920's but his family immigrates to the US when he's a child, only to live in a shitty apartment and his dad working a shitty job before spending most of his paycheck on booze. Vito gets invovled with a youth named Joe, who gets him into petty crimes to help make ends meet, but Vito get caught during a robbery in 1943. The judge tells him he can go to Jail or join the Army(with WW2 raging) so he joins the army and gets shipped to Sicily due to his Italian skills. The Tutorial mission is Vito attacking a Sicilian town as part of the 3rd army which introduces the player to the combat mechanics and gets the game off to a quick start. It's clear really quick that Vito is a lot easier to handle in combat then Tommy was in Mafia: Definitive edition. Though this also means instead of a health bar Vito has regenerating health, so CoD was clearly an influence here.
After the intro mission in Sicily, Vito mentions he was wounded and returns to the states in 1945, where he meets up with Joe and his family again. His father is dead and apparently took out a $2000 loan(this apparently would be akin to a $35,000 loan today) that needs to be paid back ASAP so Vito realizes he needs to earn some money and honest work isn't going to cut it, which is where Joe comes in because he "knows a guy" who can hook him up with some high paying gigs. And being the game is called "Mafia 2" I can only guess it will involve organized crime in some way.
So yeah, so far a pretty good start for a crime game in about 30 minutes of playtime
There are 2 games. One is Hundred Heroes and one is Rising. Rising is a side scrolling action rpg game, but Hundred Heroes is a turn based rpg.Is that the actual RPG game or that side scroller?
Yeah, Mafia 1, at least the definitive edition, had cars that are kinda tricky to drive and turning is especially "fun" at high speeds. I know there's also options for "Automatic" vs "Manual" transmission in the menu, with Manual being the realistic option since all cars at the time were stick shift(to my knowledge, maybe there was some really rare manual transmission cars that existed at the time). You don't get anything out of using the manual option except a feeling of realism though, because otherwise the game is just harder and there's no achievement or anything for using the manual transmission.Yeah it was certainly influenced by the TPS stuff that blew up in 7th gen. I recall the driving was drastically improved (at least over the OG game…or hell probably even GTAIV in terms of playability vs “reeealizum”). I played on PC and the Nvidia destruction physics were marketed quite a bit at the time too, which I was kinda miffed about since I was an ATI boy then. Theres really not much “bad” I could say about the game; it was solid but maybe it played things a bit too safe and formulaic.
Anime spoilers.Gameplay wise it has literally no choices and literally no puzzles, it merely a story that you progress through.