I was planning to post the following in this thread, but accidentally posted in the hot takes thread. Silly me!
Okay, so No Rest For The Wicked Early-Access
Given how this was made by Moon Studio, the guys behind Ori games, I had a lots of expectations, and you know what? It's pretty damn good.
First, it's the artstyle. It feels like water paintings coming to like. The game looks so beautiful and unique. You'll be instantly drawn to it.
The gameplay is where it might draw the line for you; First off, it's a soulslike-combat. So the usual stamina-based, dodge, parry, block, and attack. But here, the stamina bar is limited, so you really gotta get your rhytm right and when to back out. If you can do that, you'll have a great time. Focus meters get charged with successful hits, and you can pull off special skills with different weapons.
It sounds good on the paper, however if you want to build a mage, the spells are tied to the focus meter. This means you have to smack them with your staff for low damage until you fill up the focus, all to use a single fireball. And fireball is the main damage attack in the early game.
Thank god, the enemies doesn't seem to spawn back everytime you die.
The exploration is pretty cool, and the game doesn't tell you what corner can or can't be explored. This is a bit of double-edged sword, because while it's nice to have a game that doesn't draw your attention with brightly marked paths, it also means you might die from many pitfalls in the game.
The game is still in EA, so I am experiencing many glitches, weird balancing, and missing content. I think Moon Studio really have something great here, they just need to polish it more.