Finished Death Stranding: The Game That Refused To End.
Good lord. I thought it was just about over and I fought a giant world ending BT and then the game went on for another couple hours and I fought the final boss. Then the game went on another couple hours and I fought a boss rush of all the goo animals. Then another hour later the credits started to roll, and after another half hour running around aimlessly the credits finished rolling. Then there were some more cutscenes after the credits, then some more gameplay, then another hour of cutscenes and then the credits ran AGAIN! ...Actually, they are still running now, but I'm hopeful it's for real this time and it's really the end.
So this is the first Hideo Kojima game I've ever played and probably will be the last. I didn't have great expectations because I've seen a lot of negative comments about the game, but I still wanted to try it because I got it cheap and I figured it would be unlike anything else, and it certainly was. I still don't really understand the mindset that went -- oh god, more cutscenes. Oh nope, just a stinger and then a couple more credits and my final score... wait Episode 15? No no no. No more. The game is over.
Anyway, as I was saying I really don't understand what they were thinking with these gameplay mechanics. Delivering stuff does have a certain appeal, it's true, especially making huge deliveries of multiple orders all at once. Without a currency system it feels kind of pointless, however. Sure if you max out the connection level you get some new and better gear, but you never know who is going to give you what and you don't really need most of it anyway. You get some nice upgrades occasionally, but I can't really think of anything I unlocked outside of story missions that was really essential. And I really don't know what the point of building most of the structures is. I always see random bridges in places that don't need bridges that other players have built and it's like that with most of the structures. The power pole is useful, and then there is the zipline, beyond those you need nothing else, and once you have a zipline network set up doing deliveries is just a matter of zoning out and pressing x occasionally. Not that I'm complaining because I got sick of delivering on foot and stumbling or crashing my bike into rocks hours ago. The roads are the same way, nice to build and complete, but the game is over once you're done outside of busywork. It's also basically the only useful sink for your resources, and outside of the last couple it's not even much of a strain. Sneaking past BTs is simply not fun, but I've never liked stealth. So that's the gameplay, it's not exceptionally fun and doesn't come together particularly well, but it's weird and unique so it's gets some point for that.
Now, the story. I'm not going to say much about the story for the same reason I wouldn't spend a lot of time analyzing the insane ramblings of a schizophrenic's post on the internet. It's enjoyable enough to see it and let the madness wash over you for a while, but it just goes on for way too long. It's pure nonsense that the game takes really seriously. It's all really dumb and insane, but the game seems to think it's saying something insightful.
It was just way too long. My playtime is 52 hours, for maybe 60-70% completion and I feel like it was about 20 hours too long at that. I can only imagine the tedium of a platinum playthrough. I don't exactly regret the time I spent on the game, but I'm really glad I'm done.
Edit: also screw Monster Energy drinks. Oh, and it sucks that you can't use the music player while you are delivering packages, instead most of the game is silent. Like every other game that has ever included a music player, no I'm not just going to sit on the menu and listen to your songs. And what the heck was with needing to transport live healthy humans on your back in body bags? I get they didn't want to create new escort mechanics for two missions, but that's just dumb.