Played most of the way trough colony ship, a traditional isometric RPG. Somewhat mixed feeling, one of the selling point is that you can play trough the full game without getting into combat. The problem is the game is super uninteresting this way, you just get into situation, pick the option that will obvious use your speech check to resolve the situation, and moves on. There's nothing interesting about it, unlike something like disco elysium that's built from the ground up for non combat RPG interaction. And it also make large section of the game pointless, no reason to loot stuff since its all combat gear, exploration doesn't really matter and even money is worthless since you don't need to buy gear.
So I tried to play by going both non combat with my main character and use the rest of my party for combat. But then the problem is the way the levelling system work with that. When you get a level up, all you get is access to a new feat, the only way to gain skill point is by using the skill, including combat skills. So if you avoid too many fights by using speech check, your fighter will have low combat skill and will struggle in combat, but if you do too many fight you end up with too low speech check and then can't do the speech sequence. And because you only get skill point from using them, if you ever fall below a certain threshold of skill level, you can't ever get back into it and are locked out of future interaction. I was still able to kinda do both way, but it got really rough eventually with almost every fight being down to the wire. The combat system has a couple of fun stuff, but the UI isn't very good and it's really hard to know some basic information, playing it purely combat wouldn't be that interesting imo.
The story is a fun setting made not very interesting. You play as descendant from people who tried to leave earth on a non FTL ship bound for another world and are still mid flight, fun unique setting. But then a rebellion happen that screwed everything and for all intent and purpose you're just playing fallout in space, minus the space. The game has three factions, all of which are too cartoonish to take seriously, yet you still need to pick one and align with them. I kinda get that they need to quickly show what the faction are like and so they exaggerate them to quickly get the point across, but this is a pretty long RPG with lots of texts, so you just get repeated the same cartoonish stuff about all of them over and over again rather than use the extra text to make them more interesting and nuance. There's also a lot of stuff that are pretty half baked, you often have to pick between different people to support in a quest in the very same scene where you meet them, with just 2-3 lines to figure them out.
But what ended up killing it for me is that the game has a bad habit later on to lock you for no reason. I got into a situation where I had to do a fight to progress but was otherwise free to wander around. My guy are pretty crummy at fights, so I wanted to put every advantages my way, an important one required me to leave the town and come back later, something you can usually do. But if I tried to leave, the game told me I would fail the quest, for no reason, there's no time element or anything stopping you from leaving. That wasn't the first time either and just got kinda annoying after awhile, especially since supply of things like grenade are pretty tight, often forcing you to go back to town and resupply.