Ubisoft truly is gifted. No, really. I have never seen any other publishers in the industry whose products are consistently mediocre. Some companies makes a bunch of amazing games with some okay-ish ones. Others make a bunch of bad games with some mediocre games every now and then.
But Ubisoft? My god no one will ever top them when it comes to mediocrity EVERY SINGLE TIME. Especially when it comes to making the premises sound interesting, but having a crap execution. I swear this has been happening since 2014-2015 era, starting with the likes of Watch Dogs, Far Cry: Primal, etc.
I feel this type of publishers are the worst, because they will have just enough shills and fanatics who will bend over backward for their games.
To the game's credit, it does seem to handle space adventure much better than Starfield in some aspect; You actually get to fly your ship in and out of atmosphere, each planets feel more explorable, and this probably is the first SW game in a while where Jedi/Sith/Force isn't the main focus.
While everyone in the internet seem to bash on this game, I do think it truly is one of those 6-7/10 games, and certainly not the worst game ever made like the gollum game, concord, or Madden same-shit-every-year-but-we'll-call-it-new-anyways-and-add-next-number
Once upon a time I was interested in seeing where video games in general are developed, i.e. what countries. To have something to go off of I went through what was at the time all the titles reviewed in a
Zero Punctuation episode to see if I could see any trends.
One problem I encountered was with Ubisoft titles. I wanted the column saying "country" to have just one entry, but the studios listed for Ubisoft were often seven or above.
I suspect that helps explain why their titles get so mediocre (based on your and Yahtzee's views): if you have to coordinate the output for 7+ studios then making any bold choices would put the whole project at risk, meaning they are stuck in a "safe" design paradigm.
To illustrate my point:
Star Wars Outlaws has according to
Wikipedia been worked primarily by Massive Entertainment and additional work by the Ubisoft studios Annecy, Bucharest, Chengdu, Milan, Montpellier, Paris, RedLynx, Shanghai, Stockholm, and Toronto. That is 11 studios.
As a point of comparison:
Star Wars Battlefront II has according to
Wikipedia been worked on by Dice, while "Motive Studios was responsible for the single player campaign and Criterion Games was responsible for the starfighter gameplay and mechanics.". That is 3 studios, with a clear delineation of what studio did what.