I couldn't be bothered to find the other electrical orb.
Doing things like that is what the game is all about! Smart. I played the Divine Beasts a little too straight I guessI couldn't be bothered to find the other electrical orb.
I keep hoping their games come to pc via steam. I did really like GrimGrimoire back in the day, so good.GrimGrimoire OnceMore
I love Vanillaware games and I never did finish this on PS2. It's a 2D RTS set in an off brand Hogwarts, with the usual character portraits posing for storybook cutscenes. In typical Vanillaware fashion the story is structured ala Groundhog Day - same as Odin Sphere: 5 goes over 5 chapters - but this time around the POV is exclusively Lillet's.
Little Nightmares 2 is a really good game with a lot of moments I want to see others react to, so I've been watching a few let's plays for sections I've already completed, and Jacksepticeye absolutely nailed the sentiment I had above (video is timestamped). It's validating to realize it's not just my own nitpickiness, but a tangible, ostensibly objective flaw in implementation. INSIDE was not a difficult game; even if you did get stuck or confused, it was easily figured out, and you progressed to the next curiosity or grotesque horror with the same awe and wonder as you walked into the previous puzzle with. Little Nightmares 1 & 2 so far are great and are not necessarily difficult, definitely are scratching that itch of "whimsical, weird, morbid, and macabre that doesn't explain itself" games that I've been chasing since INSIDE, but a few of their "tests" require too much trial and error to carry my patience beyond my frustration.Games like these need to be simple, because the biggest impact comes from the moment-to-moment shock and awe and spectacle. When you hang the player up on what was initially a tense and anxiety-inducing moment by sticking them on repeat of that moment for 6-7 times trying to figure out poorly implemented mechanics, those moments lose their impact and just become frustrating.
Well I guess I feel a little validated. I quit LN2 early one recently (it's on PS+) for these reasons. It certainly "helped" that while I did like the first, I didn't love it enough to push through the annoying bits of a sequel.Little Nightmares 2 is a really good game with a lot of moments I want to see others react to, so I've been watching a few let's plays for sections I've already completed, and Jacksepticeye absolutely nailed the sentiment I had above (video is timestamped). It's validating to realize it's not just my own nitpickiness, but a tangible, ostensibly objective flaw in implementation. INSIDE was not a difficult game; even if you did get stuck or confused, it was easily figured out, and you progressed to the next curiosity or grotesque horror with the same awe and wonder as you walked into the previous puzzle with. Little Nightmares 1 & 2 so far are great and are not necessarily difficult, definitely are scratching that itch of "whimsical, weird, morbid, and macabre that doesn't explain itself" games that I've been chasing since INSIDE, but a few of their "tests" require too much trial and error to carry my patience beyond my frustration.
As it stands, I'd recommend watching a playthrough versus playing the game if anyone's interested. Not that they are bad games by ANY stretch; they're brilliant. But the gameplay often hampers the appreciation of the spectacle which I'm 100% certain is their main draw. Beautifully dark environments and horrific enemies to behold, but when you see the same ones for 10 minutes straight and keep getting sent back to checkpoints because navigating 3 dimensions from the 2.5 dimensional perspective with precisions is clunky.
Like I said, watch a let's play. It's, so far, completely worth seeing even if the controls are complete garbage (which is unto itself an impressive feat given there's only two fundamental commands in "jump" and "interact;" how the devs managed to make that simplicity complicated is almost meta, but also apropos in the nightmare world they've created.)Well I guess I feel a little validated. I quit LN2 early one recently (it's on PS+) for these reasons. It certainly "helped" that while I did like the first, I didn't love it enough to push through the annoying bits of a sequel.
Yes, but I quit halfway through and watched the rest on youtube. I did actually finish Limbo myself though.Like I said, watch a let's play. It's, so far, completely worth seeing even if the controls are complete garbage (which is unto itself an impressive feat given there's only two fundamental commands in "jump" and "interact;" how the devs managed to make that simplicity complicated is almost meta, but also apropos in the nightmare world they've created.)
Curious, have you played INSIDE?
Alright, sold. Cocoon was on the list of "8 Games To Play If You Liked INSIDE," so your unsolicited endorsement clinches it for me; I'm getting it after I finish LN2.That's why I loved Cocoon so much- one of the key devs from Limbo/Inside but actually a delight to play.