Finally got around to booting up Call of Duty: Black Ops Cold War, which my friend who's been a CoD player since forever (and still is) says has one of the best campaigns in the series. Getting a lot of Black Ops 2 vibes from the presentation of the story so far, the idea of branching paths depending on what you do or don't pick up or decide on, and etc. Though apparently getting the "best" ending requires you to solve a randomized puzzle using the evidence you pick up, which means that I - who used a flowchart for BlOps 2 - am probably going to nuke the United States by accident.
It's Call of Duty. You know what it's about by now. Kinda dumb stories with (generally) high production values and tight gunplay. Only done a couple of missions so far, so I don't have much to evaluate. Though another thing like Black Ops 2 is perks in the campaign; unlike in that game though you have to choose your perks permanently at the start instead of customizing them per mission. I went with "Reliable" (max ammo for all guns increased by 1 full magazine) and "Calm Under Pressure" (flinch when damaged massively reduced) because I felt like "Violent Tendencies" (bullet damage increased) and "Survivor" (more health) would make the game too easy.
It's Call of Duty. You know what it's about by now. Kinda dumb stories with (generally) high production values and tight gunplay. Only done a couple of missions so far, so I don't have much to evaluate. Though another thing like Black Ops 2 is perks in the campaign; unlike in that game though you have to choose your perks permanently at the start instead of customizing them per mission. I went with "Reliable" (max ammo for all guns increased by 1 full magazine) and "Calm Under Pressure" (flinch when damaged massively reduced) because I felt like "Violent Tendencies" (bullet damage increased) and "Survivor" (more health) would make the game too easy.