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Chimpzy

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That sucks. So much for getting the Steam version.

Shadows of the Damn Remastered comes out next week. Reviews are good.

Word is the pc version has no graphics settings, not even resolution. It's a UE3 game, so you can probably edit a config file to change settings, but still, reeks of lazy cash grab.
 

BrawlMan

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Word is the pc version has no graphics settings, not even resolution. It's a UE3 game, so you can probably edit a config file to change settings, but still, reeks of lazy cash grab.
I'll take what I can get as I am getting this on console. The game does run at 60 fps (stable 30 fps on Switch), has NG+, and comes with unlockable costumes. So I wouldn't exactly call it "lazy. The price is $25. I consider that a fair price. I did pre order a physical copy, but that's not gonna come into either way later next month or in december. I will pick up the digital version.
 

BrawlMan

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Pretty sure its not up to them, but Sega.
Sega, get off your asses. Is y'all resurrect all your old ips and outsource in them to different studios, then you can have Platinum port a simple Wii title. Add an Anarchy Reigns while you're at it.
 

Ezekiel

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Nice.

But Sony will learn little from this.


Dear Team,

Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.

We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near and long-term business priorities. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.

Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams. We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.

While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts. To achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.

With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.

Regarding Firewalk, as announced in early September (An Important Update on Concord), certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options.

After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.

The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.

I know none of this is easy news to hear, particularly with colleagues and friends departing SIE. Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.

I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.

While today is a difficult day, there is much to look forward to in the months ahead from the Studio Business Group and our teams. I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.  

Thank you for your continued support.
 
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BrawlMan

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Holy shit, it looks so good!
I'm glad the game is looking great. I do admit that the time travel angle should really go to Power Rangers Time Force. I will still play the game, but saban is having a similar issue where their hyper focus on only the first generation and not giving others proper representation in other media.
 
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FakeSympathy

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I'm glad the game is looking great. I do admit that the time travel angle should really go to Power Rangers Time Force. I will still play the game, but saban is having a similar issue where their hyper focus on only the first generation and not giving others proper representation in other media.
Oh yes, I would love to see other PR games that gives spotlights to other gens as well; Wild Force and Mystic Force would be awesome.

Hell, I would even love some games based on Super Sentai; Not just being exclusive to Japan, but available globally
 
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