- Lords of Shadow 2
- Darksiders I-III
- Suicide Squad
- Avengers
- Godfall
- Sonic Froniters - Due to the side mini games side and quest being required to do to advance the story.
- Breath of the Wild & ToK.
- Symphony of the Night when it gets to the inverted castle.
- Dino Crisis
- Resident Evil 6
- Spider-Man 2 (2022)
- Doom Eternal Whenever the shitty platforming is involved. It's why I never finished it.
- TLOUS2
- Alien Isolation
- Callisto Protocol
I was slightly exaggerating, but I'll touch on some of these, sure;
TLoU2 has pacing issues, but it's still better paced than
Ragnarok. Regardless of one's opinion on the characters, the plot, or the theming, it keeps its eye on the ball. It doesn't add fluff for the sake of padding its length. The very level design in
Ragnarok is designed to facilitate all the constant talking, and badly at that. Everytime Kratos puts his hand on the starting point of a climbable wall, you'll hear one of the characters start up a conversation. Same with whenever you get into a boat or on a dogsled. And neither of these sequences are fun to actually do, they're really only there so the game can talk.
TLoU2 talks a lot too, but it has far fewer characters it's juggling, nor does the level design ever feel like it's stopping you dead in your tracks in order to talk. There isn't this sense of walking through stretched-out hallways in
TLoU2.
Spider-Man 2 and
BotW and
TotK are open-world and so function differently, but even then they have better pacing.
SM2 isn't great pacing wise, but I can't say I felt held up as much as in
Ragnarok. Though I know it has a lot of 'Peter walking' sections there was just more energy to how they preceeded overall. But maybe I'm just thinking about how the traversal made the game fly by. In
BotW and
TotK you really make your own pacing, as both games are the most sandbox of any open-world game.