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Dreiko

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Tried playing Suikoden 2 once. Didn't really go for it.
2 is kinda old school, I got into the series with 5 and kinda went back. Great games all of them though, only 4 has some mixed negatives in there.
 

Cicada 5

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Sonic Team recently expressed its wishes to remake one of the most critically reviled entries in the Sonic franchise, 2006's infamous Sonic the Hedgehog. Sonic the Hedgehog (2006), or known simply as Sonic '06, was originally released on the PlayStation 3 and Xbox 360 consoles. However, due to the game's troubled production schedule and rushed development, Sonic '06 was immediately lambasted for being a buggy, unplayable mess. It ended up causing a lot of damage to the franchise's reputation and is known as one of the worst games of all time.

Despite its many issues, some fans think Sonic '06 deserves a second chance. While Sega had mostly distanced itself away from the critically reviled title, Sonic '06 has been revisited in a few different ways throughout the 2020s. Various Sonic Symphony concerts often include pieces of music from the infamous game, and one of the game's villains, Mephiles the Dark, was included as a boss fight in Shadow Generations. Even Elise, the human princess that has been a subject of mockery, recently made a re-appearance in a side story. With Sega's softening stance on Sonic '06, it appears Sonic Team itself also wants to remake the game.
 
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CriticalGaming

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Zone of the Enders and Suikoden too? Never met anyone who didn't like those 2.
Never really played them, didn't pop on my interests back in the day. Though that Elyudian Chronicles game is fantastic so maybe i would have really liked Suikoden, at least the second one because apparently that is the good one.
 

Dreiko

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Never really played them, didn't pop on my interests back in the day. Though that Elyudian Chronicles game is fantastic so maybe i would have really liked Suikoden, at least the second one because apparently that is the good one.
Eiyuuden is a lot like 2 yeah. Made by the veteran devs from the series. Though they're all really good, 1 is very old and kinda short but beyond that you really can't go wrong.
 

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Normally I would call out Nintendo and their brutal way of shutting down fans and content creators, but not this time.

If it was one of those old games that isn't available to modern hardware, I might understand. But ffs, the guy streamed UNRELEASED GAME. He really should've known what was gonna happen
 
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The Rogue Wolf

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Normally I would call out Nintendo and their brutal way of shutting down fans and content creators, but not this time.

If it was one of those old games that isn't available to modern hardware, I might understand. But ffs, the guy streamed UNRELEASED GAME. He really should've known what was gonna happen
Can we award bonus hypocrisy points for the guy saying "capitalism is cancer" while monetizing his channel and setting up funding avenues?
 

meiam

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Meh, Disney CEO last like one season before they get ejected. So actually would be good, EA could maybe get a better CEO.

Never really played them, didn't pop on my interests back in the day. Though that Elyudian Chronicles game is fantastic so maybe i would have really liked Suikoden, at least the second one because apparently that is the good one.
They're releasing a remaster of 1/2 soon. Skip 1, its old and didn't age particularly well and while the story are all in a shared universe, they're essentially separated from each others outside of the occasional cameo. imo 3 is the best one, its the only one that use the fact that the game has very large rooster (with 3.5 protagonist, so you'll actually use most of the character).
 

Bedinsis

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The Swedish Games Industry has presented their yearly report.

This was something I had been looking forwards to. This has been the year where multiple layoffs has occurred and multiple titles have flopped. This has also been the year where Karlstad-based Embracer Group had to be split in three parts due to their financial struggles. I was curious how this translated into the actual numbers. In particular since the big trend last year was "The massive Embracer Group bought a whole bunch of studios", and the overall trends over the last decade has been that the numbers keeps going up and up.

I therefore must concur with Per Strömbäck, the Managing Director of the Swedish Games Industry that wrote the foreword, that I am surprised over how little you can tell from the actual numbers that things are not going so well in the business overall:
Per Strömbäck said:
The debate on artificial intelligence took off. Would human labour be replaced by machines also in creative professions? Capital replacing labour? Some argued so. Others pointed out that all the previous technological leaps in game development had been realised in more games. Bigger and better. It used to be that all game developers wrote their own graphics engines, these days a few standardised dominate the market. Shared graphics repositories – ‘asset libraries’ – save a lot of work for game artists who modify existing 3D models and textures instead of building their own from scratch. Motion capture has streamlined animation. And so on. Each such technological leap meant an increase in productivity, which in theory could have been turned into increased profits, reduced labour costs or something else. But in reality, the productivity gains have been realised in more games. Bigger and better. Same story this time around.

2023 ought to have been a really bad year for Swedish game companies. But it turned out to be a new record year. Employment increased. So did revenue. And the number of women. The increases weren't as big as some previous years, but nonetheless: all time high. It wasn't all sunshine and soda popin' 2023, though. Investments decreased, due to the factors above (but investments have increased again in 2024). The number of Swedish companies' employees abroad also decreased due to divestment of foreign subsidiaries (but total revenue increased).
Don't get me wrong: if the overall trend over the last years has been double-digit-percentage growth then slipping down to just a single-digit-percentage growth is indicative that things are worse, but the fact that the industry keeps on growing even in bad times makes it sound like things could be okay overall.

The one caveat I have is that the numbers they present does not include the current year of 2024, they stop at 2023, but by then Embracer had already split up (although the Gearbox sale happened this year).

I wonder how Malmö-based Massive Entertainment's flop Star Wars Outlaws and Stockholm-based Paradox Interactive's failure to launch Life By You this year will affect the next report.

Also, this report is obviously focussing on one country; how well the statements stated in the report applies to other countries is subject to discussion. If anyone has any report on another country I'd be happy to read it.
 

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