Yeah, I think that kind of nails what was interesting about it. It had a kind of emergent gameplay that most RPGs at the time didn't really manage, so it was fun to find all the weird broken combos the developers probably didn't intend. Another obvious one was that you were supposed to get penalties for using a lot of buffs, but some people found out those penalties didn't apply to blood magic. Then there were the funny traps which noone ever used but it still just felt nice that they were there.
It feels kind of weird to be excited about that now that we stuff like BG3 which is basically a full on isometric immersive sim, but at the time it was pretty cool.
When I played the original Baldurs Gate as a kid, there's a scene where Drizzt shows up for a cameo. But he has really, really good weapons so I remember coming up with all these weird strategies to kill him and take his stuff. You clearly weren't "supposed" to do that, but I always appreciate when a game gives you opportunities to try and outsmart the developers.
I never played BG as a kid, but I did dabble a bit in the more recent remaster they put out. And yeah I can see how ahead of its time it was. If I had to pick a title for my half-orc it'd have to be the sword breaker, and not in reference to others' swords, cause with every crit he'd break his greatsword in the early game. Thankfully I found this other orc who had some sort of evil blade which wasn't made by the gimped steel so I just kinda took it from him after he joined us and parked him at the inn so I could continue without having to keep buying a sword.
I'm doing an Azata run at the moment (halfling fighter/duelist, which is honestly kind of hilarious - almost everything needs a natural 20 to hit). I love that dragon. Also, the path itself is a really good example. You've got this harsh world where horrible things keep happening and suddenly all this whimsical stuff starts showing up like it's suddenly a pixar movie about the power of friendship. It really gives the feeling that Elysium is leaking into the material world and changing the rules.
The most "holy shit" one I've encountered so far though is Aeon. There's a bunch of moments where you walk into situations and go "actually, that never happened." It's definitely the most high concept.
Yeah Aivu is such a joy and her quips are hilarious. She's kinda like an anime mascot in a grim hellish world. I was a bloodrager (feels like playing a tanky barbarian with some basic magic stuff for variety) which made it all the more funny too. We either can dance under this rainbow or I will break off a piece and stab you with it was basically my character.
Basically, yeah.
Honestly, focusing on Rogue Traders is one of the best choices I can think of for a 40k RPG (the other one being the Inquisition). Both are groups which have basically no oversight. The whole point of rogue traders is that they can basically go wherever and do whatever they want. They supply things that noone in the Imperium is supposed to want, so everyone just looks the other way.
The Inquisition is kind of genius though. Whenever they show up in media that's not about them they're always presented as the super serious fun police who blow up planets for wrongthink, but as soon as they are the focus you realize they're a bunch of mad people exceptional individuals who are given limitless power and told to go off and come up with "good ideas" (tm) to fix the fucked up situation humanity is in. It's a very British approach, which is appropriate because Inquisitors spend a lot of time stabbing each other to death over minor disagreements.
See, I keep trying to convince myself that I don't like 40k, but to be honest I just hate the "for the emprah", "spess mehrines" stuff that everyone makes memes about. All the weird behind the scenes stuff is way more fun.
So I'm like 20ish hours into the rogue trader and damn, this is a really really dense game text-wise. Super long dialogues and reading segments. Love it though cause all the lore it shoves in your face is new stuff and I'm like a puppy with a new toy every 5 minutes.
You will be glad to hear that the game itself doesn't take the emperor worship too seriously. The matriarch rogue trader even chastises you if you are too proper with her, and the game has 3 alignments you can RP from, and it tells you which thing belongs to which alignment so you can make informed decisions. Heretic is like some pagan cultist who worships the eldritch gods...and also kinda metal and cool, dogmatic is the emperor worship side where you act like an aristocrat who gets to do whatever he wants cause it's for the greater good, and iconoclast which I didn't expect to be an option is just...I dunno...the secular humanist common sense alignment...that also seems to be somewhat tied to some evil god for some reason, but less metal than the heretical one.
But yeah like for example there's this death cult in my city-ship (it is gigantic, it houses like tens of thousands of people who lived there for generations, nuts) who think the emperor is death, like that they're one and the same, and they're like some badass assassin ninja with a blood fetish and hot topic fashion. And they ritualistically sacrifice people for you to honor the emperor, but if you cheer them on that's actually a heretical act despite it all being done in the name of the emperor.
At the end of the day, it feels like all 3 alignments are something you exploit to get into a better bargaining position. You do eventually get locked into one as your "main" one if you get to tier 3/5 but you can still raise the others to tier 2, so you can just do what you feel like most of the time.
Oh and I found some princess navigator who is like from a storybook. Totally sheltered and lived in books her entire life. If you flirt with her she gives you a reading assignment on how to properly court a lady. She feels kinda like the half elf with the burn injuries in pathfinder 2, not insane but kinda living in her own little world, which is fun to visit once in a while to change the tone. She uses painting to travel the hell dimension so a lot of her metaphors involve color.