DMC, No More Heroes, and
Bayonetta (
Bayonetta 3 sorta does this to an extent) don't use upgrade/skill trees though. As for unlocks and upgrades, it's become familiar with moves, so new or fresh players don't get over whelmed, and extend replay value. The better you play, the easier most these moves can be unlocked. You rarely ever have to grind in the
Bayonetta franchise at all. Especially in the second game.
DMC, it can get annoying depending on the game. I'll say
DMC3 and
DMC5 have the worst grinding. Mainly, if you really want those EX taunts. There is a grinding spot if you have the Faust Hat equipped and play as Dante. So it mitigates the issues somewhat.
No More Heroes is guilty as well with expensive upgrade moves, but the third game suffers from this the most. There's no reason for Travis's moves to be this expensive. As much as I like the game,
NMH3 has the least amount of melee moves for Travis, compared to the first two games. Mondo, from
Killer Is Dead, has more moves compared to NM3_Travis.
- They're all much shorter games. Averaging at 2 to 2 and half hours max of campaign time. While there is depth, most of these character have smaller tool kits and move sets compared to Dante, Bayo, Kratos, Ryu, Joe, or Chai.
- Most of the single player action games range from 6-10 hours of playtime and larger character kits.
- It wouldn't fit their arcade nature. Though Shredder's Revenge technically does have a RPG elements in the non-arcade story mode. Those elements are removed when going straight to arcade mode.
Yes and no. You would've had a point during 7th generation for
COD and
Halo, but all of the
COD clones are stuck on 7th gen consoles. Halo is pretty much at death's door and MS doesn't know what to do with the franchise. I don't like
Fortnite, but it's other publishers fault for trying to jump on the live-service trend so hard, and still learn nothing. History repeats itself, because we had this problem many times before during 7th generation with nearly every game needing to have a dumb multiplayer, most weren't going to stick around for.
GTAV pretty much has no competition in terms of realistic/grounded modern city open world games.
Saints Row ran itself into the ground and the reboot bombed. Nobody is copying Skyrim, and every open word Western RPG has been doing their own thing, or even surpassed
Skyrim in gameplay (not hard to do) and graphics/art style.
The
Souls clones have taken a little slow down, but there are plenty of other games doing their own thing or twist/do the opposite of Souls style game design.
Wukong is not a
Souls clone, and the next year's
Phantom Blade 0 only uses the level design. The game will play more like
Metal Gear Rising than anything else. The director of
PB0 even admitted he does not like Souls games at all. SIFU came out in 2022, and plays nothing like a Souls game nor in level design. The people who said that, were talking out of their ass, and the same people who intentionally mislabeled it as a"rouge-like".
Old-school style FPS have made a great comeback.
Gungrave GORE and
Evil West prove the arcade style non-cover shooters can exists just fine.