Well no, not everyone thinks that way. And to be fair, I think that "games need to be bigger" mentality isn't really something that's universal amongst developers, nor gamers for that matter.Not really, considering how many casual players enjoy the linear games just fine. You may have had a point during the seven generation or some parts of the eighth, but even most casual people don't expect every game to be an open world. There.
Is a reason why open world sandbox fatigue said in doing mid-late eighth generation. And it was more than just the hardcore people about it. There's plenty of AAA and non AAA games that have done great on the casual market. Proving not everything needs to be open world nor live service.
This tweet, as funny as it is, is a genuine opinion from someone who consumes games, and that thought rung true for a lot of people:
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And these aren't no name devs saying this either; legit pioneers of the industry have been commenting on this sort of predicament caused by standardized game design.
Yakuza Creator Suggests There Might Be Too Many Games To Keep Making Them So Big
Toshihiro Nagoshi believes game size won't be as important as it used to be
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'Polish something that has never existed before:' Miyamoto explains how Nintendo is countering rising development costs
'We believe that it is important to nurture developers who take this unique concept to heart.'
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