I'm playing the Chrono Cross remaster. There are things I like, and things I don't.
It looks, sounds and feels like a PS1 era Square game, when they were imo at their peak. Mostly because, well duh, it is from that era. But that's also kind of a downside, because what it doesn't look, sound and feel like, is Chrono Trigger. And I don't mean that in the sense of lacking plot points, characters and places from Trigger and other such fan service, but in terms of vibes and charm. Not that Cross doesn't have a charm of its own, but it's a very different charm. If not for those bits of fan service and the title, you wouldn't be able to tell it's a sequel. Also, fuck the remastered graphics. The new higher poly models are ok, the new character portraits are kinda meh, but ok, fine. But the AI upscaled background, dear gods, they're ugly. Just stick to the og PS1 graphics, low res, chunky pixels and wobbly polys and all.
I also really like a lot of the quality of life stuff it has going, tho I'm not sure how much of it was already in the original game, and what was added for this version. Anyway, so how the basic combat works is that you need to make melee attacks to build charge levels that you can then spend to use elements (basically spells) and techs. One of the QoL thingies is that when you win a fight, it'll ask whether you want to use consumable items to heal your party, but also offers the option to spend whatever unused charges and healing elements instead. I suppose you could achieve the same thing by just giving you a free full heal after every fight, but I don't know, kinda feels nicer if you have to earn it.
You can run away from most, not all, but most boss fights, and they will then patiently wait there until you're ready to fight them, tho usually first throwing some shade for bravely running away, away, brave, brave, brave, brave Sir Robin. The reason this is nice is that both your characters and enemies have an innate element and an opposed element they're both weak and strong against, and this also applies to the elements and techs you can equip to your character. So you might get into an unexpected boss fight, or several in sequence, that you're not properly equipped for. No problem, just run away, change your setup, get back in there. Next boss in the sequence, rince, repeat. So mostly no needing to be clairvoyant (or read a guide) to prevent needlessly hard or unwinnable fights, or needing to wait til you lose the fight and then reloading.
There's no real need to grind levels. Instead you get a major boost to multiple stats every time you beat a boss, which will be given to all character, whether you've recruited them yet or not. You can still get stat boosts from normal enemies, which will only apply to your active party, but they're small: a couple hp and a point to one of two stats, but mostly just 1-2 hp. And after a handful fights those too stop. So you can have favorites you use a lot and will thus accrue those minor boosts, but they won't be that much stronger than characters you don't use a lot. So you can swap in someone new (or old) and they won't be underpowered. Fighting mobs is still useful to get gold, elements and materials, but if you want, you can mostly ignore them.
And some other stuff, like the game autosaving whenever you exit to the world map or touch a save point (tho you can also do it manually). Or how you can equip or unequip gear and spells from characters that aren't in your active party. Those aren't anything special in a modern game, but back in 1999, they weren't a given. At the press of a button you can speed up the game, useful for when you're moving from location to location, or revisiting places, or want to get through a fight quicker. And a slow mo button, which I haven't really found a use for, but it's there. There's one that makes enemies ignore you and touching them doesn't start a fight, for when you really don't want to be bother by mobs. One that makes enemies extra aggressive, in case you want to get into fights quicker. Oh, and a button that enables auto-battling. Combine with the speed-up button, for when you get into a fight with a weak mob, but can't be bothered.