Sounds like it's one of those games where it is best to wait for a bunch of patches.S.T.A.L.K.E.R. 2: Shadow of Chornobyl
There's a lot to like about this. It feels a little bit like what they probably wanted to do with the originals, except the hardware wasn't up to their vision back then. It is in ways quite a retro experience, in the sense it picks up much where they left off in just about every way - same stuff there. Massive open-world, loads to visit and do. Core mechanics work mostly okay. I do object to a lot of the vegetation, which comprehensively blocks your view but not, apparently, your opponents'.
On the downside, it's buggy as f***, although patches are gradually squashing them. Traversing is also a pain: it has an auto-journey between certain bases (for an annoying fee), but you spend ages hoofing it over the terrain anyway, and given the size of the game it gets old. Especially if you're trying to cart some stuff back to sell for an upgrade, and moving at a fractional speed. It also regularly chucks some mean opponents at you (hell, there's one in the tutorial / prologue, just to emphasise the misery) so expect to die a lot. Although, honestly, I think the single biggest cause of death I've had is falling too far, because it's less tolerant of falling distance than many games.
I am almost finished with my NG+ on Legion Hunter for Shadows of the Damned.