Game Articles and Videos Thread

Drathnoxis

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@joshimura1995 3 weeks ago (edited)
2:28 for people that don't know the two dudes are Jason West ( left) and Vince Zampella (right). They were the founders of Infinity Ward and the creators of Call of Duty. They were fired by Activisions CEO Bobby Kottick in the middle of 2010. They essentially got stabbed in the back, since they were about to take IW independent again and also take the MW IP with them. That's why MW2 up until a few weeks before launch didn't have COD in the title.

Kotick and the board out of panic for losing their money makers ( remember 3arc didn't have a own sub IP at this point) looked for a reason to break the agreement they had with Vince and Jason since they delivered on their part with the incredible success of MW2. What happened was is that Kottick fired them for a breach of trust and also didn't pay them and the other devs the royalties for MW2. Shortly after the huge IW exodus happened with like 50% of the team leaving with Vince and Jason. They formed Respawn Entertainment shortly after.


lol -

@gfyGoogle 4 weeks ago
Posted this to the CoD subreddit and the mods took it down shortly thereafter. Gotta maintain that echo chamber!
 
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BrawlMan

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Call of duty lost its identity years ago, so I don't even know why he's bothering with this. Other than stating the already obvious fact everyone knows at this point. You're either into this or you're not. I stopped caring for the series after og MW2 and never looked back. Made me all more happier for it.
 
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Bedinsis

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This article I found fascinating: about how the gaming experiences around the world are informed by local circumstances and how historians tend to not focus on that and instead focus on the big hits sold in the major markets.

If you want an example that I myself have considered, I remember how GameTrailers back in the day had a retrospective of Final Fantasy, dutifully mentioning in that history that Final Fantasy I, IV and VI became I, II and III until they started numbering consistently from VII, and nowhere in the series did they mention that VII was the first title released in Europe. As an American outlet it is natural they focussed on the American perspective but it did affect the way I saw the history without knowing I wouldn't have been part of that history had I cared about video games back then.
 

Ezekiel

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Neil Druckmann can't create anything beautiful, so relies on shock value and ugliness. His nihilistic artistic choices made more sense after I learned that he's a Zionist. I didn't read the whole article, because I was more interested in what Druckmann actually said than in the writer's opinion. Only reason people didn't read more into what he said and it didn't get him in hot water is because Israel had not yet drawn so much attention by killing so many in such a short period of time.


Druckmann drew parallels between The Last of Us and the Israeli-Palestinian conflict again on the official The Last of Us podcast. When discussing the first time Joel kills another man to protect his daughter and the extraordinary measures people will take to protect the ones they love, Druckmann said he follows “a lot of Israeli politics,” and compared the incident to Israel’s release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011. He said that his father thought that the exchange was overall bad for Israel, but that his father would release every prisoner in every prison to free his own son.

“That’s what this story is about, do the ends justify the means, and it’s so much about perspective. If it was to save a strange kid maybe Joel would have made a very different decision, but when it was his tribe, his daughter, there was no question about what he was going to do,” Druckmann said.
It's not a "cycle of violence," it's all on Israel, and releasing hundreds of Palestinian prisoners whose land they violently stole for one Israeli should not have been morally difficult. Israel are the instigators, THEY created the nation through seventy years of brutal colonization, "mowing the grass" every now and then. Palestinians have the right to defend themselves. Therefore, Druckmann can't even claim anger for the two Israeli soldiers killed in 2000.

The game’s co-director and co-writer Neil Druckmann, an Israeli who was born and raised in the West Bank before his family moved to the U.S., told the Washington Post that the game’s themes of revenge can be traced back to the 2000 killing of two Israeli soldiers by a mob in Ramallah. Some of the gruesome details of the incident were captured on video, which Druckmann viewed. In his interview, he recounted the anger and desire for vengeance he felt when he saw the video—and how he later reconsidered and regretted those impulses, saying they made him feel “gross and guilty.” But it gave him the kernel of a story.
That he ever was so angry tells us which side he is on.

Also...

“That’s what this story is about, do the ends justify the means...”
Israel doesn't give a damn about the means to the ends. No one takes greater joy in shooting kids in the head.

Ugly games from an ugly mind. A mind programmed from childhood to dehumanize the other might design a character as disgusting as Abby (Like the little survivor society is really gonna ration so much food and drugs for her psychotic, self-centered body obsession. Laughable.) and might think Ellie's completely pointless revenge (a mountain of bodies for one person) deserved sympathy. He would believe that a person, any of us, would kill so many and risk their own life so many times for a dead parent. If it had been her child, it would at least make some biological sense. Still pretty evil, though. Still pretty ridiculous when you think of all the times Ellie dies or can die. A world with grim realism like The Last of Us needs better motivation. As she was stabbed and sliced by the emaciated Abby dozens of times in that final battle, after everything that had happened, I thought it was all so stupid.
 
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