Neil Druckmann can't create anything beautiful, so relies on shock value and ugliness. His nihilistic artistic choices made more sense after I learned that he's a Zionist. I didn't read the whole article, because I was more interested in what Druckmann actually said than in the writer's opinion. Only reason people didn't read more into what he said and it didn't get him in hot water is because Israel had not yet drawn so much attention by killing so many in such a short period of time.
'The Last of Us Part II' presents what at first seems like an evenhanded point of view, but perpetuates the very cycles of violence it's supposedly so troubled by.
www.vice.com
Druckmann drew parallels between The Last of Us and the Israeli-Palestinian conflict again on the official The Last of Us podcast. When discussing the first time Joel kills another man to protect his daughter and the extraordinary measures people will take to protect the ones they love, Druckmann said he follows “a lot of Israeli politics,” and compared the incident to Israel’s release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011. He said that his father thought that the exchange was overall bad for Israel, but that his father would release every prisoner in every prison to free his own son.
“That’s what this story is about, do the ends justify the means, and it’s so much about perspective. If it was to save a strange kid maybe Joel would have made a very different decision, but when it was his tribe, his daughter, there was no question about what he was going to do,” Druckmann said.
It's not a "cycle of violence," it's all on Israel, and releasing hundreds of Palestinian prisoners whose land they violently stole for one Israeli should not have been morally difficult. Israel are the instigators, THEY created the nation through seventy years of brutal colonization, "mowing the grass" every now and then. Palestinians have the right to defend themselves. Therefore, Druckmann can't even claim anger for the two Israeli soldiers killed in 2000.
The game’s co-director and co-writer Neil Druckmann, an Israeli who was born and raised in the West Bank before his family moved to the U.S., told the Washington Post that the game’s themes of revenge can be traced back to the 2000 killing of two Israeli soldiers by a mob in Ramallah. Some of the gruesome details of the incident were captured on video, which Druckmann viewed. In his interview, he recounted the anger and desire for vengeance he felt when he saw the video—and how he later reconsidered and regretted those impulses, saying they made him feel “gross and guilty.” But it gave him the kernel of a story.
That he ever was so angry tells us which side he is on.
Also...
“That’s what this story is about, do the ends justify the means...”
Israel doesn't give a damn about the means to the ends. No one takes greater joy in shooting kids in the head.
Ugly games from an ugly mind. A mind programmed from childhood to dehumanize the other
might design a character as disgusting as Abby (Like the little survivor society is really gonna ration so much food and drugs for her psychotic, self-centered body obsession. Laughable.) and
might think Ellie's completely pointless revenge (a mountain of bodies for one person) deserved sympathy. He
would believe that a person, any of us, would kill so many and risk their own life so many times for a dead parent. If it had been her child, it would at least make some biological sense. Still pretty evil, though. Still pretty ridiculous when you think of all the times Ellie dies or can die. A world with grim realism like
The Last of Us needs better motivation. As she was stabbed and sliced by the emaciated Abby dozens of times in that final battle, after everything that had happened, I thought it was all so stupid.