Started Ender Magnolia: Bloom in the Mist.
First impressions:
It's basically more Ender Lilies. Same vaguely Bloodborne-y setting, same kind of protagonist (an amnesiac Loli), same Metroidvania moveset. Some QoL improvements, mostly pertaining the original game's janky map and UI. The overall feeling I get is that it's more of the same but feels generally faster, comfier, easier. Not a jump like from Blasphemous to Blasphemous 2 but within that ballpark.
You can now slot four allies/monsters: a basic attack, a cooldown attack, a passive and a support. You can cancel out of anything, there's no contact damage, no corpse runs, you can fast travel to any bench from anywhere on the map. You get the double jump AND the air dash at the same time, within 20 freaking minutes of playing. That's a bold move.
The story is still the usual Souls mumbo-jumbo about a dying or cursed world (step aside, The Blight - now we're dealing with The Fumes). To the game's credit at least now there's a semblance of personality by letting you talk to your party and get a feel for them as characters rather than mere NPCs.
I think I'll like it about the same as Ender Lilies. I think it's a little unexciting just how much the games feel like but also how much easier the sequel is. But it's still a solid A-tier Metroidvania and if nothing else it manages to feel like a proper adventure as opposed to something to be merely completed.