Finished the first chapter of Black Myth Wukong; I now possess the first sense of the Great Sage and Equal of Heaven.
For all the trouble I had with several of the boss fights in this chapter, with a few attacks that just didn't seem avoidable that I had to power through to win the fights, I am enjoying this game a lot. So far, all the spells are useful and interesting, and most of the other combat techniques too, though some of them seem overly limited; recharging enough Qi during a fight to use your summon and vessel a second time so far seems impractical, and I haven't really found a use for charged heavy attacks. It's also interesting to not have any kind of block or parry except one that stops small projectiles, meaning that you really have to focus on dodging to avoid taking damage, and for all that I've played a fair bit of Devil May Cry, actually getting back in that mindset has taken me a little while.
As for the 'dressing', the lore is told in an interesting enough way, though it's one that's fairly difficult to fully grasp for me; the cutscene at the end of the chapter was fairly impressive, as a high note. Honestly, the only thing I don't super care for (other than occasionally raging at a boss I can't beat, and that doesn't count) is the extremely linear level design; From Software's areas are a lot more interconnected, at least within themselves, and learning the lay of the land is made less important by the linearity.
I'm definitely interested to keep playing it and see where it goes from here, what else it'll give me to play with and expect me to fight with those toys. Though even with the setup of seeking five MacGuffins I have no idea how long it'll take to finish from here.