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BrawlMan

Lover of beat'em ups.
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Mar 10, 2016
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BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,811
14,273
118
Detroit, Michigan
Country
United States of America
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Male
@Worgen, @laggyteabag, & @NerfedFalcon, a special and entertaining Call a Duty retrospective for you all. This video is six hours long, but contains all the Infinity Ward games. Appreciation Culture is a much younger gamer. His first COD was COD4 back in 2007, and he was 10 at the time. Amazing how time flies.


 

BrawlMan

Lover of beat'em ups.
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Actual, full trailer coming tomorrow, and this is a part of the reveal of the new casts.
I will wait for the actual trailer. To be honest: I am not even excited for this. If they bring back Cole as the main lead, then I am not watching. Nobody cares about this OC character.
 

FakeSympathy

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Okay.... so Cole seem to take more of a backseat, and this is gonna be Johnny Cage's story? I also see a lot of familiar characters, such as Kitana (who will always be my MK girl!), Shao Kahn, Kano (who is alive somehow?), Jade, Baraka, Sindel, Noob Saibot, and other characters returning from the first movie.

It also seems to keep the theme of the game; The brutal and gory fights!
 
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Jun 11, 2023
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@desp2rog
6 days ago (edited)
I worked on The Last of Us, Uncharted 4, and Lost Legacy. At the time, both my wife and I were in crunch—she in the film industry, and I was at Naughty Dog.

The long hours didn’t just come from working on Uncharted 4—they came from everything around it: the commute, waiting for her to get off work, trying to line up our schedules. Most days I’d wake up at 6:30am, drop her off after 1 or 2 hr drive, and then head to the studio another 15-20min drive. I’d work until 8pm, sometimes 10pm. Then I’d go pick her up, and we’d get home around midnight or 1am. We'd still need to eat something... some kind of late dinner... and then get up and do it all again. That cycle went on for about 6–8 months straight during Last of Us and Uncharted 4 production. For me those two projects were back-to-back without a big break in between. So, while we had some slow/normal times consider Uncharted 4 being a 2-year dev cycle at least a year was spent on crunch.

Since it’s LA, traffic was its own beast. A commute that took 30 minutes with no traffic could easily take 1–2 hours during rush hour, so sometimes staying late was the better option just to avoid that grind.

Do I regret it? No. I knew what I was doing. I chose to push hard during those years, to invest that time and energy into projects I believed in and to help strengthen my resume. After Lost Legacy, I did a bit of work on The Last of Us Part II before deciding it was time to move on and try something new.

The people at Naughty Dog were great, this isn’t me trying to defend the studio, just being honest. The internal mindset was always, “We can make it better.” That’s a very different experience than working at a studio run primarily by production and corporate timelines.

I still have friends at both Naughty Dog and Crystal Dynamics. Eventually, I transitioned into tech companies. I do miss making games—but now I get to enjoy them, instead of constantly being in the middle of building them.
 
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