Didn't they patch in additional easier game difficulties at some point? Sounds like switching to them could be an option when the game's default becomes too hard.Took a break from Robocop: Rogue City (for some reason, the game's audio got really glitchy and out of sync) and started Lies of P. I like the environment, and it's not bad so far combat wise...but I've been told that I really need to get parrying down, and I cannot seem to do so, so I don't know how long it will be before I bounce out of the game because of sucking.
I am playing on one of those lower difficulties. I just don't have patience to play games for the sake of difficulty. I play them to relax, and I find struggling through games does the opposite for me these days. "But you're missing out on the satisfaction of overcoming challenges!" Yeah...I never really got that. Relief isn't satisfaction.Didn't they patch in additional easier game difficulties at some point? Sounds like switching to them could be an option when the game's default becomes too hard.
Even back in the day, I would tell people to screw off for saying that. While I almost always stuck with normal mode, some people would have a problem, even with that."But you're missing out on the satisfaction of overcoming challenges!" Yeah...I never really got that. Relief isn't satisfaction.
If I have the option I tend to play on hard or hardest because if I find something too easy I get bored quickly. Unless it doesn't have a difficulty option, in some ways I prefer that since I don't feel the urge to play it on hard and can ignore things being easier without the option. Really the only types of games I wont play on max are either fps games where I play on a double playthrough, to get more out of it or rts since I'm only ok at them, or turn based games since I tend not to get deep enough into the mechanics to handle super hard on them. Or I supposed shootemups since those can get ridiculous and I don't feel like practicing forever.Currently I still mostly play on Normal. And I only do easy if the default difficulty is really imbalanced. Some games cut the middle man out together and don't even have a normal. It's easy, hard, and then an even harder mode. Or the difficulty is too inconsistent and has no difficulty mode at all. It's why I couldn't stick with Slave Zero X. Even with all the patch updates. I am never buying a game unless I know it has difficulty options. Casual focused games don't scare me much as they're doing what they're intended to do. I sometimes do that just to chill out.
I have no problem doing hard modes. Especially when they are properly balanced. I usually don't go over harder difficulties above normal, when it comes to FPS or TPS. The only exceptions are Bulletstorm, RE4R, Shadows of the Damned, Gungrave, and Gungrave GORE.suppose I tend to just play fps games on the hardest difficulty. But I will bump up some other games higher then normal.
Yeah 2 is a big step up from 1, much longer too.I am playing Darksiders 1 for the first time.
My best friend has been banging on about how it is one of his favourite games of all time, for about 15 years, so I thought that I would finally give it a go.
Unfortunately it doesn't play nice on the Steam Deck. There is a big that for whatever reason prevents cutscenes from playing. You can fix it by downloading things, and running linux commands, and whatever else, but i can't be bothered for the sake of a 13 hour long game, so im just playing it on my PC.
And it is a decent enough time. Looks very Xbox 360, which isn't surprising. The combat is satisfying, even the execution kills which haven't gotten repetitive so far. I will say though that I just completed a really long on-rails flying section, which really overstayed its welcome.
As it stands, im enjoying myself. But im mostly just excited to move onto Darksiders 2, which looks way better.
They are both kinda their own thing. While they are both 3rd person action games, Darksiders 1 is legend of Zelda with devil may cry, Darksiders 2 is more of a third person diablo with devil may cry and an open world.Yeah 2 is a big step up from 1, much longer too.
Expect that in Darksiders II as well. Not so much the rail-shooting, but there is a section where you will be using long range guns that goes on about almost as long as a Serious Sam level. You'll know when you see it.I just completed a really long on-rails flying section, which really overstayed its welcome.
Yeah 2 is a big step up from 1, much longer too.
Darksiders I & II are mainly taking from Soul Reaver and Legacy of Kain. Especially the first game. These games are the closest to modern Soul Reaver games we will ever get.They are both kinda their own thing. While they are both 3rd person action games, Darksiders 1 is legend of Zelda with devil may cry, Darksiders 2 is more of a third person diablo with devil may cry and an open world.
Play on whatever difficulty works best for you. Especially in games with a lot of story content, being able to progress the game to enjoy more of the story matters more than overcoming the "intended" challenge. And even in games that aren't story-heavy, the lower difficulties are still "intended". I played Doom Eternal recently and I found that HMP wasn't pushing me hard enough to start having fun with, but I could see UV (the level I did play on) being way too much for a lot of people; rather than insist they go for it anyway or try going up to Nightmare myself, I'd rather recommend they just play HMP or ITYTD and enjoy the game at their own level.I am playing on one of those lower difficulties. I just don't have patience to play games for the sake of difficulty. I play them to relax, and I find struggling through games does the opposite for me these days. "But you're missing out on the satisfaction of overcoming challenges!" Yeah...I never really got that. Relief isn't satisfaction.
These people should be forced to climb a rock wall every time they want to eat something. Overcome the challenge!"But you're missing out on the satisfaction of overcoming challenges!"
Sounds like a good way to stay in shape.These people should be forced to climb a rock wall every time they want to eat something. Overcome the challenge!
I would totally do that, I've only done a couple rock walls but they were a lot of fun.These people should be forced to climb a rock wall every time they want to eat something. Overcome the challenge!
I find that if I like the gameplay a game can almost never be too hard. I died a ton in the recent God of War games, but I kept playing (and replaying) because the combat just worked for me. The Souls games however have always had rusty and wonky combat, to me atleast. Just beating a Boss shouldn't be satisfying, the fight itself should be satisfying, and I never got that from any Soulsborne game.I am playing on one of those lower difficulties. I just don't have patience to play games for the sake of difficulty. I play them to relax, and I find struggling through games does the opposite for me these days. "But you're missing out on the satisfaction of overcoming challenges!" Yeah...I never really got that. Relief isn't satisfaction.
Sekiro probably does this best out of those games. The fights are more like duels. There are only a handful of Soulsborne bosses that felt similar to it, as most have increasingly leaned more towards spectacle.I find that if I like the gameplay a game can almost never be too hard. I died a ton in the recent God of War games, but I kept playing (and replaying) because the combat just worked for me. The Souls games however have always had rusty and wonky combat, to me atleast. Just beating a Boss shouldn't be satisfying, the fight itself should be satisfying, and I never got that from any Soulsborne game.