@NerfedFalcon,
@hanselthecaretaker2,
@Worgen,
@Dalisclock,
@Johnny Novgorod,
@Old_Hunter_77 , and
@CriticalGaming,
Lost Soul Aside I just beat now. I'll have my full thoughts later, but I enjoyed the game overall.
First playthrough completed! It was worth the wait for me, and I got what I wanted. I will make this quick
PROS:
- Fast and fluid combat with great looking levels. Especially the latter levels, starting around Chapter 3.
- Weapon variety is on point. Weapon swapping is at the flick of wrist, and you get 4 selectable weapons. Said weapons have elemental variants (fire, ice, lightning, etc.) as you get further into the game.
- The soundtrack is god-like! I really hope there is a physical release of that soundtrack. Or at the very least, not stuck with the digital deluxe upgrade on the PSN or Steam store.
- Kaser and Arena have the best interactions in the game, with Arena being the standout MVP voice in the English dub. Both actors did a great job overall, and the writing helps whenever it's just two or them interacting with supporting characters.
- Boss battles have more than a few standouts, and some of the most fun I've had in a long while for this genre.
- The story is simple, but I don't consider LSA's story and character bad. A little under cooked for some of the towns-folks, but the supporting fit their character description or archetype well. That said, more than a few of the side characters get their own development that is consistent. It reminds me of some those corny, but endearing action games and their side characters you would find in the 2000s. Hell, I will include the RPGs by Japanese devs from that era as well.
CONS:
- Certain parts of the game do feel padded. Either with puzzle/platforming challenges, or by adding boss refights that weren't fun the first time around. The platforming doesn't out stay its welcome in most sections, there are bosses that should have been cut for pacing and timing.
- The game does have jank, and certain sounds are either missing or feel too soft. The parry sound is pretty good though. There are some hit detection issues or not as strong feedback when you're the one getting hit.
- Some bosses can be really overpowered. This doesn't happen often, but when it does, it gets annoying.
- Checkpoints. They are mostly consistent, but there are moments where this is not the case. Chapter 4 especially, where they should have added checkpoint as soon as you're at the boss battle for that area. If you die for any reason at the boss, you have to do the two fights all over again, before preceding to the boss. Not to mention, it has that stupid one-hit kill laser gimmick (which started in Chapter 2's alternate dimension.) where you have strike specific spots with the Heavy Sword to make a shield to block it. The timer is much more strict the second time around. There is a way around this somewhat, but just starting before Kaser and Arena's dialogue finishes, and the time starts ticking down.
Overall, it's a good action game that is what I call a B-Rank/low 8 out of 10 for me. Though for most, this game would sit at a 7.5. Whenever the team can get that update out to fix some of those checkpoints, add in better hitting sound effects for specific weapons and cut-scenes, and adds in those extra checkpoints for specific chapters, I give the game a better grade and move it up a little.
This game is worth the $60, but if those who are on the fence, wait until the game is $40-$50 in price. Or at $30 for those who are really in a tight bind or stingy. I admit, I only paid $20 (what my pre-order stopped at), because I traded in games I wasn't going to play anymore or didn't find interesting. I still would have paid full price, when given the choice.
You and your team did well Bing Yang. Y'all did well.