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BrawlMan

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Cronos - Getting a bit further now and getting the hang of how combat works. There are some light puzzles elements, but nothing too big brain thinking. Works fine for me. Bloober wasn't kidding on making sure this game is deep on the horror without being overly noisy nor relying on constant jumpscares. You do get weapons and self-defense items of course, but never turns into full blown action, similar to Alan Wake II. Though all you get melee wise is a stomp and a punch. Which are both last resorts, or ammo saver, if you land a critical on a biomass monster. There are no dodge mechanics, so it's pretty much straight up Dead Space and Resident Evil 2 Remake in that regard.
 

bluegate

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Started playing Wo Long Fallen Dynasty.

It's fun.

Team Ninja has been making the same game ever since Nioh haven't they? Nioh, Nioh 2, Stranger of Paradise Final Fantasy, Rise of the Ronin, Wo Long.
 

BrawlMan

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Cronos - Beat the first major boss. It's literally the humanoid, Urboros, walking leach monster from Resident Evil 5. You even have to damage it with fire/explosive canisters and hit the glowing orange weak points. I nearly used up all of my ammo trying to kill it. The time travel antics start come in after beating this section.

Hellblade - Surtr I chose as my first boss, and a pretty good fight. Once you get to him, Senua unlocks focus mode. Pretty cool fire visuals. The music feels so right. Onto the raven guy next.
 
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NerfedFalcon

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Since I've been liking Limbus Company, I decided to pick up a previous game by the same developers, Library of Ruina. It isn't their first game, but it plays closer to Limbus than Lobotomy Corporation does, and comes without issues such as memory leaks.

Library of Ruina threw me for a bit at first because it's a deck-builder that isn't a roguelike. Rather than building up a deck over a small number of fights, beating or losing to a boss and crafting an entirely different deck next time, you accumulate a huge binder of cards over an extremely long campaign that, between battles, you can swap in and out of each character's deck to handle different situations. And there are a lot of situations; from what I can tell, LoR is going to take a little while to complete, between grinding card packs, trying to figure out enemies' weaknesses and mechanics, and customizing Librarians until they look exactly like your waifu.

In between battles, you'll see scenes from the City outside the Library, building up the world through Roland and Angela's dialogue. It's set in the same timeline as Limbus Company and the City is just as much of a torment nexus as it is in the other games, but there's enough detail to the world that it doesn't really get overwhelming, especially with a few gags here and there. I've barely scratched the surface so far, but I'm looking forward to seeing where this goes.
 

Worgen

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Whatever, just wash your hands.
I think I'm getting near the end of First Berserker Khazan. It continues to be pretty awesome and I decided not to turn down the difficulty from expert. The hardest boss was Viper, which is like the 3rd boss, mainly because by the time you encounter him, you are still getting to grips with how the game plays. There are still hard bosses after that, but nothing that feels as overwhelming. My biggest complaints are still the itemization system, its still just annoying. Like you can craft gear, but I don't want to since its stats are probably based on your level and some materials are pretty rare unless you farm them, so I end up never crafting stuff since I will probably find better anyway. Also this is more of a nitpick, but the levels are rather directionless. I don't mean you get lost or don't know where to go, the pathing is well thought out so you always have an idea of which direction to go, but you don't have an overall goal. Like you don't see a keep or something from far away and are like "I'll be going there". Its more of you wandering through an area till you finally arrive at a boss door. No real goal, just a path.
 
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FakeSympathy

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Kingdom Come Deliverance

You know, I think I was too occupied in 2018 with the likes of RDR2, Celeste, God Of War, and Spiderman. Otherwise, I would've loved this game back then!

It has been sitting on my steam library, collecting digital dust for god knows how-long, and I have been playing it non-stop for the past few days; I am 40 hours in and there are still things to discover.

The world aesthetic reminds me of Oblivion, except more grounded. No magic or creatures found in fantasy, but just a beautiful landscape of Bohemia; I only explored partial parts of the map (starting with Rattay and then working my way up), but there wasn't a single time I wasn't impressed with how amazing this world is.

The combat definitely takes time to get used to. Before this, the only “realistic” steel-on-steel combat experience that I had was in For Honor, and even then the game couldn’t help itself from featuring special moves or cheap spam tactics.

But here, every strikes, deflects, and swings feels like there’s a realistic behind them; No one is slashing at superspeed or creating earthquakes with warhammers; it’s just regular humans clashing their weapons.

Learning skills has to be my favorite part of the game; Nearly every RPGs that I’ve ever played forced me to pick perks between different skill trees using shared points. Here, all skills are grown separately, and with points being available exclusively to their respective trees. This feels so liberating! No more having a dilemma on where i want to spend my points. Just leveling up at my own pace.

The Codex is the very definition of educational entertainment; Not only there are beautiful medieval artworks for some of the entries, but all of them are so interesting to read. This game is how I came to learn about hygine practices back in those days.
 

meiam

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The combat definitely takes time to get used to. Before this, the only “realistic” steel-on-steel combat experience that I had was in For Honor, and even then the game couldn’t help itself from featuring special moves or cheap spam tactics.
Unfortunately there is a skill that let you easily deflect every move once you learn it, its what completely sinked the game for me, I'd classify the combat as "hard to learn, easy to master", liked everything else in the game, but I'd just groan the moment a fight would start.
 
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Kingdom Come Deliverance

You know, I think I was too occupied in 2018 with the likes of RDR2, Celeste, God Of War, and Spiderman. Otherwise, I would've loved this game back then!

It has been sitting on my steam library, collecting digital dust for god knows how-long, and I have been playing it non-stop for the past few days; I am 40 hours in and there are still things to discover.

The world aesthetic reminds me of Oblivion, except more grounded. No magic or creatures found in fantasy, but just a beautiful landscape of Bohemia; I only explored partial parts of the map (starting with Rattay and then working my way up), but there wasn't a single time I wasn't impressed with how amazing this world is.

The combat definitely takes time to get used to. Before this, the only “realistic” steel-on-steel combat experience that I had was in For Honor, and even then the game couldn’t help itself from featuring special moves or cheap spam tactics.

But here, every strikes, deflects, and swings feels like there’s a realistic behind them; No one is slashing at superspeed or creating earthquakes with warhammers; it’s just regular humans clashing their weapons.

Learning skills has to be my favorite part of the game; Nearly every RPGs that I’ve ever played forced me to pick perks between different skill trees using shared points. Here, all skills are grown separately, and with points being available exclusively to their respective trees. This feels so liberating! No more having a dilemma on where i want to spend my points. Just leveling up at my own pace.

The Codex is the very definition of educational entertainment; Not only there are beautiful medieval artworks for some of the entries, but all of them are so interesting to read. This game is how I came to learn about hygine practices back in those days.
I’ve had about a hundred hours into this and The Witcher 3 so far, and plan finish the latter first but so may other games got in the way since then. Now at the part with preparing for the Hunt battle after finding Ciri.
 
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XsjadoBlaydette

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Little Rocket Lab
What if factory sim but with cutesy cosy - allegedly short* - narrative structure, almost as if intending to be a more manageable introduction to former subgenre? You start as prodigious daughter returning to island, crashing on her aunt's sofa, with big dreams to finish building a rocket so they can...uh, maybe I accidentally skipped the convo text explaining why, or maybe they're being coy. I assume it's cos space is awesome and rockets is awesome so building a rocket to go to space is like double awesome or awesome squared, and not for orbital nuclear retaliation capabilities, though could go either way. Apparently everyone on the island suffers from chronic depression cos they gave up fixing/maintaining anything years ago, meandering around the place in almost catatonic states until you arrive with fixer builder skills.in some ways this benefits cos you get all the side quests and are seemingly allowed to build vast Byzantine groaning networks of industrial noise anywhere like around any NPC's house who annoys you. In other ways it feels mildly concerning they have minimal reactions to their paths getting blocked - showing a small indication of frustration as a symbol above their heads yet if you talk to them they resort to their usual nonchalant tone for replies: like come on I saw you trapped, frantically scratching behind my inconsiderate wall of crates on conveyor belts all day and you seriously have nothing to say to me? The SSRI's around here must be a potent mix.

Would recommend doing the toaster quest as early as possible, instead of ingnored like I did cos it seemed unimportant. It rewards you with faster option to move about, in the form of a giant toaster robot on legs. Not gonna think or elaborate further on that.

The cast of town NPC's all have their own heart level profiles that I have stubbornly sandbagged entirely Not for personal reasons, just more of a pragmatic sociopath who only engages with that stuff if there's clear material mechanical rewards from doing so. The lack of fucks I give isn't a you problem, it's a me (mario! - Sorry!) problem

Only quibble so far is the sleep requirement. Not sure why but it feels more of an annoyance in this game. Must you handicap this raw incessant genius to play fairly??



(Huh, everything is so neatly placed in that trailer, whereas the tangled mess of my endeavours currently looks more like a Joker's first model train track attempt. Probably should look into fixing that at some point)


*Allegedly, cos short for other people but not my specific brain malfunction
 
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First play of 2026 for me is back to Bloodstained: RotN

Had taken a months-long break from console gaming in general but it stood out in my library after checking for the monthly games. Have til late September on my + sub so might as well dig back in whenever I have time.

Made some progress by scoping the map some more after being stuck. The game just feels good to play, with a banging soundtrack and Miriam is so pleasant on the eyes. Love watching her swing the flamberge into fools. I’m a bit over 27% complete and feel like a double jump skill is imminent.

Also, I kinda forgot I had The Last Guardian, so will probably check that out this weekend too.
 

Johnny Novgorod

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First play of 2026 for me is back to Bloodstained: RotN

Had taken a months-long break from console gaming in general but it stood out in my library after checking for the monthly games. Have til late September on my + sub so might as well dig back in whenever I have time.

Made some progress by scoping the map some more after being stuck. The game just feels good to play, with a banging soundtrack and Miriam is so pleasant on the eyes. Love watching her swing the flamberge into fools. I’m a bit over 27% complete and feel like a double jump skill is imminent.

Also, I kinda forgot I had The Last Guardian, so will probably check that out this weekend too.
This game was so much fun, enjoy!
 

bluegate

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Started playing Wo Long Fallen Dynasty.

It's fun.

Team Ninja has been making the same game ever since Nioh haven't they? Nioh, Nioh 2, Stranger of Paradise Final Fantasy, Rise of the Ronin, Wo Long.
Welp, stabbed all main story bosses in the gut with my trusty spear, now it's time to smurf on all Side Missions starting at the top and going all the way down to the start.

And... I might actually start using the game's magic, summons and blacksmith now that I won't "need to save materials and magic points" anymore... a well.
 
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BrawlMan

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I decided to play Street Fighter II: Champion Edition (Genesis) on Hyper Fighting Mode. The game holds up super well. Scratchy voices aside and as long you've got a 6 button controller or playing on emulator. I did a playthrough with Ryu, and then as Chun-Li. Playing this game takes me back so much when my brother and I would play against each other like crazy.
 

Mister Mumbler

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While on this same intermission as my shower thoughts (continuity between threads? Le shock);

My Winter Car, it from the maker of My Summer Car (further shocking developments, you may now bring a single (1) hand to your face to comfort yourself at this point in reading and hide further disgust as you continue reading (you may lower it at any point as you are a free thinking person and not a machine or a trained animal), comes a rather masochist simulation of a dreary, horrible life in Finaland (fuck it this made me laugh so in the post it shall stay) during winter circa the late 90's (specifically '99, as stated during every loading screen) as basically the hard mode version of the latter game while the former is a direct sequel to it (you play the same character four years later, sans girlfriend/baby*, previously built car and work van, with a brand new thing to fill the void: alchohalism, hurray)

The sun is up and its light out for a total of six in-game, with the high temps being around zero, with the nights hitting -20, -30, with some real bad days reaching as low as -50. You have to maintain your body temp, as well as sweat levels (too much can make you freeze to death in your own jacket).

You have the luxury of seeking full time (in game) work doing a dull, repetitive routine for eight in game hours for five straight in game days (ie, literally all the actual sunlight hours during that time, only getting to see a lit up horizon both ways, if you're lucky) if you fail to make enough money doing the previous odd jobs of the last game to keep the rent up on your swanky new apartment in town, as well as bills necessary to keep it and the previous house's lights on (the cold from earlier can freeze the water pipes in either, cutting off access to water* if you let them get too cold).

What was once the project car, one which you were born in, is now a random (the car itself is the same model, for a given value of 'same') project you seek out to pass the time while you wait for work, with the money you have left over after bills and groceries, as above all else this is still the same, weird, janky 'life sim' that it's the sequel too, complete with optional permadeath mode (which literally deletes your save the actual second you fully die).

Said car is not in your possession at the start, and must be sought out via posting on a local board at the service station, with literally 99% of the parts necessary to fully build your car sourced with a classifieds magazine updated twice a week with randomized ads with randomized parts (and prices for said group of parts) for it. There is literally hundreds of parts in total on this car, absolutely dwarfing the amount of parts needed to get this thing road worthy (between the more complex front end and RWD layout of the new car, there is quite literally several dozen parts needed just to get wheels on this shitbox). Parts are, again, source from ads, where you need to call the number provided and wait for the package to arrive after a few days, with random quality to said parts ranging from basically new to rusted junk fit for the scrap heap.

In case that wasn't complex enough, the other new, main selling point of this sequel is that, on creation of a new save file the game will randomly roll up a brand new junker for you to fix up, complete with custom VIN. There are four different trim levels available over the six years this particular model was offered ('71 to '76), complete with a face lift for the last three years. There are several different options available on top, everything from color of both the exterior and interior trim, whether it had bucket seats, all the way to having both a 4-speed manual or 3-speed auto (both with additional reverse gear on top), optional LSD/open diff with different gear ratios, ride heights, and even a high performance version of the 2.0 engine it normally houses.

That sounds neat, until you realize that you need you get this vehicle road legal, both to drive on public roads and for more fun with rally racing. In order to qualify for a vintage tag you need yo have ALL parts as specified by the VIN on your car, and while you can just slap together a roller from any old random junk you get sent in the mail, the standard tag has shorter renewal intervals to keep to as well as needing to constantly pass the inspection. And yes, there are the occasional police checkpoints to check for the aforementioned tags, speeding, and sobriety test. The sequel also has added the fun and joy of automated speed cameras, complete with mailed tickets with photo proof of nefarious driving habits.

And you will probably get caught and might have to spend actual (in-game) time in in-game jail because, like it's predecessor, the end game lies in building a fast rally car. To that end (and to add to the already, frankly ridiculous, pile of random parts mentioned above), you can buy performance parts for the car and even install actual race equipment like roll cages and actual race seats with harnesses (for ludicrous sums of money). Which...you have to in order to even compete in the first place (as well as aforementioned legal tags requirements mentioned above, on top of the money realities touched on even further up). You can end up wrecking your car bad enough to need actual repair work done to it, costing further time and money and effort.

This game is truly sadistic and an exercise in tedium.

And yet...

In the brief time since it released, I have somehow managed to wrack up several dozen hours of playtime already, the total of which can be found Here. I play on permadeath, and have already been killed and had to restart at least three times. The last one was the wild culmination of working on of those work shifts, getting caught by the one and only police checkpoint I've seen in all this time playing on the commute hime, both sped through it way over the speed limit and thus failed to stop soon enough to catch it (causing a brief and boring 3 foot long police car chase while I slid to a stop), and was subsequently hit and killed by another passing motorist. I have spent however long since last post typing this out to talk about it, and will immediately jump back on when finally done posting this (I may even use this post as the basis for an actual thread about both games here when I get the urge to post again).

You may now fully gasp in horror and disgust, if you have not already done so by this point in reading (again, if like, that's what you're in to man).

The weird janky map from before is shrouded in snow, and even though it's dark most of the day, the nights are bright enough to see quite a bit (a marked improvement over the original, with its pitch black nights), with a rather lovely sky box full of stars that twinkle, and while the radio is all the old material from the first game and while, ugh, AI generated music is used to pad it out, not only can you turn off said shitgen music, the actual new additions to the soundtrack are all great, with the standouts (IMO) being a couple of jazz numbers, which with the night time atmosphere and soft hum of the cars climate control going in the background makes for a relaxing experience.

While you no longer have the old car, the new project in turn feels more personally connected to you, the player. My current save file (longest portion of previously mentioned gameplay time and longest in-game too at over 4 weeks and going strong), I rolled a beautiful little rambler of a car, base model but with a manual, radio, and power brakes (you can get them without power assist brakes) standard in baby blue with a tan interior and bucket seats, and through meticulous effort, and extremely lucky rolls to keep getting side gigs to hold off steady employment on the side, I have pretty much fully built the exterior of the vehicle (missing a hood), and about 75% of the interior done, and while the last bits are all the small, fiddly bits up front (I'm pretty sure I still need a full climate control housing assembly), I do have most of the color matching pieces to go with (including a door with the correct trim color and post face lift, which my roller is). And it's fully unique to me.

And if, as much as I hate typing it, I happen to get killed and lose it, I get the chance at a whole new, unique, vehicle, with a rare chance of getting a fully kitted out GT model with high performance parts standard for the vintage tags.

I'm probably just an insane gremlin who's found his niche game, one that's busted and early access as fuck, but I can see with the prescience of a time traveller that I will put hundreds of hours into this janky mess.
 

bluegate

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Welp, stabbed all main story bosses in the gut with my trusty spear, now it's time to smurf on all Side Missions starting at the top and going all the way down to the start.

And... I might actually start using the game's magic, summons and blacksmith now that I won't "need to save materials and magic points" anymore... a well.
Aaand I'm done with the game's Side Missions. I could get the DLC or play the game on a higher difficulty but that's not something I'm into.

All in all a great game, it's basically Nioh but with a few extras thrown in. You can now parry any attack any enemy throws at you, canceling damage and building up stagger. Casting magic has no limit in the game; rather than having MP or a set spell cast capacity, casting magic increases your own stagger bar, which will decrease with time or by deflecting enemy attacks. And lastly, shortcuts opened in levels stay opened on repeat visits, which was a very welcome surprise as I had to revisit a couple of levels to pick up some miscelaneous items.

In the end, I didn't use magic outside of throwing ice bullets or weak lightning to kite a few enemies around, I also didn't bother with weapon customisations as there's just too many options and I can't be bothered to look up builds on the internet. And I stuck with the basic spirit beast the game gives you at the start and only used it a hand ful of times to get my final hits in with bosses.

There's something very enjoyable about Nioh's formula, exploring an intricately designed level, fighting off mobs and then a big boss at the end. Learning patterns and being able to glide through fights deflecting all damage was really satisfying.
 
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Worgen

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Whatever, just wash your hands.
Whew. Beat First Berserker Khazan. Really good game, last boss is kinda a pain but any good last boss should be. The story is decent, kinda obvious but I've seen worse. Kinda tempting to play through the harder mode since that got unlocked. Expert ended up being quite fun and aside from a few bosses, not too bad. And, those bosses just were the git gud type where you have to actually learn how to play the game.
 

Johnny Novgorod

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Oh yeah I’ve had it for a while but wound up juggling too many games lol. Did you also play the CotM retro games? I’ve heard they were good but the sequel wasn’t as satisfying overall as the original.
I haven't. Apparently they're a decent send-up to NES Castlevania if you're super into those - especially 3 - but I'm not very familiar with the series pre-SotN. Bought the anniversary collection on sale a while ago (all the NES/SNES games) but never really got around to it.
 
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Johnny Novgorod

Bebop Man
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I'm 17 hours and 99% done into the 30 hour 100% Silksong speedrun.

Completion rate isn't super representative of, uh, completion. It tallies pickups and you're done with most of them aways into Act 2. I think I was 92% done 3 or 4 hours ago.

It's been pretty breezy and the time limit is super lenient. I've wasted a lot of time on farming and past the initial 5 hour run pathing has been suboptimal. Act 3 is where the game gets on my nerves, too. The flea minigames are different annoying versions of the floor is lava, and fighting the Old Hearts has you fade in and out of cutscenes a bunch of times, which gets old fast as you retry them. At least you only have to fight 3 of the 4 for 100%, and I already did the hardest ones (Karmelita).
 
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