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Ezekiel

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I looked up that you need to make the skeleton throw the burning barrel on the wooden bridge, went down into the catacombs, destroyed the awesomely grotesque globe of bodies, found the spike breaker, then the silver ring, was given the glasses by the woman, beat Richter Belmont again and now I am in the inverted castle. I explored it only a little before saving and turning the game off, but it seems like a lame way to stretch out the game, sorry. The additional music and new enemies motivate me more than the upside down castle. But I'll hold off full judgement. Mirrored levels didn't do anything for me in Mario Kart 64 and Star Wars Episode I: Racer. I remember just finding it weird.
 

NerfedFalcon

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I looked up that you need to make the skeleton throw the burning barrel on the wooden bridge, went down into the catacombs, destroyed the awesomely grotesque globe of bodies, found the spike breaker, then the silver ring, was given the glasses by the woman, beat Richter Belmont again and now I am in the inverted castle. I explored it only a little before saving and turning the game off, but it seems like a lame way to stretch out the game, sorry. The additional music and new enemies motivate me more than the upside down castle. But I'll hold off full judgement. Mirrored levels didn't do anything for me in Mario Kart 64 and Star Wars Episode I: Racer. I remember just finding it weird.
Honestly, the worst part of the Inverted Castle is that most of Alucard's movement tech is learned before you get there, so while it could have created some interesting platforming and level design challenges to go through previous areas upside down, you can and are intended to just turn into a bat and fly through all of it instead.
 

Worgen

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Whatever, just wash your hands.
Monster Hunter Stories 3 finally came out so been playing that. The gameplay is top tier, better then the first 2 games, very refined, animations are great, combat moves fast but has weight to it so its really good and is probably some of the best feeling turn based combat I have ever seen. It is kinda weird how it starts you out with not only multiple monster but also with a team mate. The other 2 games started you out with 1, probably a velocodrome, and just you and your monstie... at least the first game, I forget if the second started you out with a pal. On one hand it is kinda nice since they will heal you and such, but on the other when I do a special attack I want to see the attack, not have a team attack happen, even though the team attack is better for defeating your enemies.

The only concern I have about it is the story, so far the characters are decent, but the overall story is very Japanese take on war and conflict. I'll give it a shot to impress since I ended up loving the other 2, but at the moment the overall conflict feels very simplistic and almost shoehorned in, granted I am still pretty early in it.
 

BrawlMan

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Honestly, the worst part of the Inverted Castle is that most of Alucard's movement tech is learned before you get there, so while it could have created some interesting platforming and level design challenges to go through previous areas upside down, you can and are intended to just turn into a bat and fly through all of it instead.
This is why Castlevania Chronicles is the better PS1 Castlevania game.
 

NerfedFalcon

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I prefer Portrait of Ruin.
Not that PoR doesn't have strong points, even some things it does better than Aria, but I feel like what makes Aria the best of the lot is its pacing. There really aren't that many moments where the game 'stops', either by going through areas that don't really change up anything or having to grind for a new weapon to make a boss bearable, and the story beats are spaced out well throughout the story to keep you engaged without any points where you have to go a long time without one.
 
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Worgen

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Not that PoR doesn't have strong points, even some things it does better than Aria, but I feel like what makes Aria the best of the lot is its pacing. There really aren't that many moments where the game 'stops', either by going through areas that don't really change up anything or having to grind for a new weapon to make a boss bearable, and the story beats are spaced out well throughout the story to keep you engaged without any points where you have to go a long time without one.
Hmm, maybe? Its been long enough since I played Aria that I just don't remember.
 

Dreiko

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Did anyone here love Disco Elysium?

There's a new game called Esoteric Ebb. It's a D&D version of Disco. Your mind is split DE, but this time it's separated into the D&D attributes. You have arguments with your attributes over whether you bully, trick or persuade people. You start with a Mind Control spell but if you use it, everyone will start closing off to you as they hate what you are doing. Failure is not necessarily a bad thing, and can be generally funny instead. You can read books that you can use later to win arguments instead of relying on dice rolls. The different factions in the city are far more active than in Disco.

I'm not going to explain too much about the plot or universe. If you are interested in this style of game, check it out... but you probably want to explore for yourself. So I won't ruin it anymore here. Nor am I finished it. They did build their own universe using 5E rules, and you don't really have a party. You can get a sidekick, and that's about it. So that might not be to your liking. Otherwise, it's excellent
I just hope that there won’t be any moments like the shootout where you are given the option to roll to avoid being shot but no matter what you roll you do get shot at least a little bit. I’m cool with linear events just don’t let me roll for it when the roll is programmed to always fail. I got filtered hard by that event and dropped the game for years, went back to it with a vengeance and a build expertly designed to win in shootouts only to realize that the event is unavoidable and you get shot in the hip no matter what.
 

NerfedFalcon

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Played a bit more of Dino Crisis. Solved a few puzzles, managed to remember where to find the terminal to reformat the ID card and picked up the ID I needed. I haven't played in a while, but managed to pick it up again fairly quickly; took a few deaths, though, so I ended up quitting without saving now that I know the route better. The velociraptors are really sturdy, it turns out; they can take four or five shotgun slugs to the face and keep coming, which when you don't get all that many of them is pretty discouraging, even relative to pumping a dozen handgun rounds into a single zombie in Resident Evil. Hopefully that doesn't stay a trend for the rest of the game and I actually do get enough ammo to handle raptors in ways other than 'run past and don't get hit'.
 

thebobmaster

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Got most of the unlocks available so far in Slay the Spire 2. AFAIK, the only ones I have left to get are the ones that require you to take down 15 bosses with each of the classes, which I've done with two, so just have Regent, Necrobinder, and Defect left for that one. 30 hours in since it came out about a week ago. Suffice to say, this is another "just one more run and why is it 2 AM now" game.
 
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Worgen

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Whatever, just wash your hands.
Got most of the unlocks available so far in Slay the Spire 2. AFAIK, the only ones I have left to get are the ones that require you to take down 15 bosses with each of the classes, which I've done with two, so just have Regent, Necrobinder, and Defect left for that one. 30 hours in since it came out about a week ago. Suffice to say, this is another "just one more run and why is it 2 AM now" game.
I finally beat it with the Ironclad. Still need to win with space king and the robot.
 

bluegate

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Decided to jump back into Lost Records: Bloom & Rage.

I played the first half when it came it out in February last year but by the time the second half released I had all but lost interest in the game. I liked the setting and the main gameplay loop of the game just fine, walking around the "mid 1990s" with a portable video camera recording and tagging stuff was a fun vehicle to tell a story, however, the pace at which the story was told was glacial and what eventually was told wasn't all that interesting.

The game starts with an adult version of the player character arriving at a bar to meet up with her estranged childhood friends to basically reminisce about their summer in 1995 when they all went on an adventure in the woods. This summer and the events that happened are set up as a mystery for the player to unravel and through talks and flashbacks you eventually piece together what happened during that summer, but it's done at such a slow pace with so little actual interesting stuff happening that it feels like a giant waste of time.

Also, 99% of the story is grounded in reality and then suddenly they add some weird magical gizmo at the end of the first and second half.
I assume they were trying to set up some magical stuff for a sequel, but it doesn't quite fit the narrative as it stands now, there's no reason for it to exist.
 
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Old_Hunter_77

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yeah... horror games are just not for me. Just too much squintng and retrying and forgetting where things are. And it's not scary. Movies and rides are scary, games cannot be, for me at least. Something about the inherent experience of pushing buttons removes the inherent tension of that kind of story telling. Count this genre and Resident Evil as just one of those things that are not for me, after having attempted to get into it with arguably its best representation (other than maybe Silent Hill 2 based purely on reputation).

My next week is super buys anyway, so no gaming, but then Crimson Dessert comes out and it looks super fun, despite me promising myself to refrain from buying new full-price games.
 

Bob_McMillan

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I know I said I would play the Supergiant games, but they weren't on sale sooooo...

I got another roguelite instead, Kiborg. The main reason I was interested was because it is available on Mac, but I was itching to just kill a ridiculous number of enemies after school has been so stressful. The game hardly runs amazing on a Macbook Air, but after some fiddling around it has become pretty playable. For the first few hours, I crashed at least once an hour. 6 hours in, and I just finished a multi-hour session with no crashes.

The game looks quite generic, gritty sci-fi environments filled with bandits, robots, and mutants. Pretty bog standard. There's quite a few visual glitches, and each time you go to a new area, the lighting presets switch in a really obvious and ugly manner. But like I said, all I really wanted to was to murder things.

The gameplay is quite fun. The melee combat is a basic light + heavy attack + dodge roll + parry affair elevated by breakable melee weapons and this neat mechanic where you can lock on to enemies and launch yourself across the entire level at them. It's such an obvious mechanic that makes the melee feel like a more interesting, slower Arkham combat. The other half of the game is ranged combat split between a primary weapon and a sidearm. The primary weapon feels like shit honestly, aiming and recoil control is just not as smooth as it needs to be. The sidearm can't be aimed, and is used more for quickdraw shots in between punching.

There's a skill tree that seems decent so far. I invested really early on in health upgrades, and that seems to have been the right choice. During runs, you get upgrades via cybernetic limbs, that can be further modified with mutations. A lot of them sound kind of boring honestly, but there a select few that make things fucking ridiculous. The upgrade system can also heavily push you into melee or ranged, some of them literally disable your ability to parry or even ranged weapons entirely.

I just beat the final boss on the first difficulty level, mainly due to how broken my build became. I got two upgrades that allows unequipped melee weapons rotate around me dealing damage and makes enemies randomly drop melee weapons. When fighting the boss, I had close to 50 weapons floating around me. I didn't know what would happen first, me winning just by standing there or the game crashing due to all these effects.

Oh, and there's a story. I got the game for what, 9 dollars? Pretty great deal for such a unique experience. I have come to associate indie games with card builders, top down shooters, 2D brawlers, etc. It's lovely to have an experience that plays like AAA game but without the AAA bloat, graphics, and price
 

Trunkage

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I just hope that there won’t be any moments like the shootout where you are given the option to roll to avoid being shot but no matter what you roll you do get shot at least a little bit. I’m cool with linear events just don’t let me roll for it when the roll is programmed to always fail. I got filtered hard by that event and dropped the game for years, went back to it with a vengeance and a build expertly designed to win in shootouts only to realize that the event is unavoidable and you get shot in the hip no matter what.
I don't think there is anything like this in the main storyline. There is a moment with a cosmic horror that wants to become your patron. You are given the option to fight, and it builds it up, but you can't actually fight... becuase it's a cosmic horror. There are a couple of moments in that area where you can let out prisoners. Letting out one prisoner is definitely a good option, but I am very unclear about the others, and they don't affect the story at all

There is way more combat in this game. The game is also bookended by the developer pretending to be a DM. The DM is debriefing you, talking about the crazy stuff you do and some potential sequel bait. Great game, 10/10. Already my game of the year
 

Worgen

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Whatever, just wash your hands.
Since I am unable to just play once game at a time. On top of playing Monster Hunter Stories 3, which is getting better and better, despite certain story elements that I'll get into on another post later. I've also been playing a ega style side scrolling action game called Haunted Lands.

Haunted Lands plays like an old ega/vga pc platformer, Commander Keen, Duke Nukem, Jill of the jungle, etc. You start out with 3 different characters to choose from with a 4th that I haven't unlocked. You have gun guy who has a gun, long range, can be fired fast, but has to be reloaded, his special weapons are a grenade and a machine gun. You fill up your special gauge by attacking enemies. The next is the sorcerous who has magic, can hover and has a dash that can go through walls, her specials will heal her or summon a lightning storm to continuously attack enemies. The last is a werewolf who can attack when jumping and whos dash will hit enemies. His specials are a ranged swipe or summoning wolf spirits who will continuously attack any enemy he has attacked.

I feel like Haunted Lands is going to be a big game, seems like you have multiple areas you can go to and each has levels within it that feel rather open ended, not like just running to the right, even though once you get into a level it is mostly linier, just doesn't feel like it. It also certainly has a horror vibe, with all the 16 color blood and guts you could hope for.

 

Drathnoxis

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I'm still working my way through Mother 3. Man, the ocean was such a massive slog! No running and you need to take 10 seconds charging up your oxygen every minute or you get sent back to the start to walk through the entire area again. Exploring was so tedious, I don't know why they thought it was worth designing the level like this just to force you to make out with a Merman.

I also stopped fighting random enemies very early on and I haven't spent any DP yet so boss battles are monumental undertakings that each take, like, 30 turns. I'm around level 32 right now.
 

Dreiko

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I don't think there is anything like this in the main storyline. There is a moment with a cosmic horror that wants to become your patron. You are given the option to fight, and it builds it up, but you can't actually fight... becuase it's a cosmic horror. There are a couple of moments in that area where you can let out prisoners. Letting out one prisoner is definitely a good option, but I am very unclear about the others, and they don't affect the story at all

There is way more combat in this game. The game is also bookended by the developer pretending to be a DM. The DM is debriefing you, talking about the crazy stuff you do and some potential sequel bait. Great game, 10/10. Already my game of the year
Sounds reasonable then haha. I don’t think I’d be crazy enough to try to fight the cosmic horror anyways!