I wasn't even gonna bother with this game from the start, but I'm glad it has an audience.From everything you guys are saying I am glad I skipped this game. It seems you need to be a very specific type of player to enjoy it.
I wasn't even gonna bother with this game from the start, but I'm glad it has an audience.From everything you guys are saying I am glad I skipped this game. It seems you need to be a very specific type of player to enjoy it.
Funny thing is, the people who like the game also seem to kind of hate it. It's very strange. It's the game with the most flaws that people are just fighting through that I've ever seen.I wasn't even gonna bother with this game from the start, but I'm glad it has an audience.
As we've seen with Nick right now.Funny thing is, the people who like the game also seem to kind of hate it. It's very strange. It's the game with the most flaws that people are just fighting through that I've ever seen.
From everything you guys are saying I am glad I skipped this game. It seems you need to be a very specific type of player to enjoy it.
The best decision factor would be this; If you hate Bethesda/Ubisoft style of open world design where there are restriction to everything and they all have scripted structure the player must follow, or if you loved BOTW/TOTK level of sandbox experience, then this game is for you.I wasn't even gonna bother with this game from the start, but I'm glad it has an audience.
And that's the kind of shit where the game is fun for a couple days maybe, but when you aren't able to actually get invested in what you're doing in the game, and it's effectively a "fuck around" game, people never finish it.As we've seen with Nick right now.
Max and crew played the game last night, but they went out of their way just to do anything goofy, or just do side quests, instead of speed running through it like a regular game, a good amount of people are doing right now. They were surprisingly happy fun with it, but in a Oblivion way. They literally called it the best worst game ever.
Let me put it this way: It feels like a mid 00's eurojank RPG on PC, if it were given a Triple A budget. I grew up with mid 00's eurojank RPG's so I can approach something like this with the patience and good will it requires and recognize it as the diamond in the rough it is. It's something that feels like it was made by people who love video games and have played a lot of video games and clearly have an idea of what makes a good video game, and even how to make one, but not quite the experience to make it a reality. It feels akin to something like a Gothic or Two Worlds or Witcher 1 or even a Fable. Matter of fact, it kind of is the game Peter Molyneux was trying to convince people every single Fable would be before releasing something that fell way short of that.Funny thing is, the people who like the game also seem to kind of hate it. It's very strange. It's the game with the most flaws that people are just fighting through that I've ever seen.
honestly takes super long to get into, and even by then there will be things that will tick you off; I mean I am 14 hours in and I'm starting to like it, but I heard some players took 30+ hours before they came to love the game.
Max and crew mentioned all this too. They played for about five and a half hours.And that's the kind of shit where the game is fun for a couple days maybe, but when you aren't able to actually get invested in what you're doing in the game, and it's effectively a "fuck around" game, people never finish it.
It's the kind of fuck around that kind of requires multiplayer which I guess is why MMO make sense but I wonder why they would pivot to single player and still not have a foundation to hook the player that isn't reliant on other people to carry the experience.
Sounds great.Let me put it this way: It feels like a mid 00's eurojank RPG on PC, if it were given a Triple A budget. I grew up with mid 00's eurojank RPG's so I can approach something like this with the patience and good will it requires and recognize it as the diamond in the rough it is. It's something that feels like it was made by people who love video games and have played a lot of video games and clearly have an idea of what makes a good video game, and even how to make one, but not quite the experience to make it a reality. It feels akin to something like a Gothic or Two Worlds or Witcher 1 or even a Fable. Matter of fact, it kind of is the game Peter Molyneux was trying to convince people every single Fable would be before releasing something that fell way short of that.
And I used to love games like this, as my many hours in the STALKER franchise would attest... but I really haven't got the time for that anymore.Let me put it this way: It feels like a mid 00's eurojank RPG on PC, if it were given a Triple A budget.
Honestly this is why I much prefer the Assassin's Creed Valhalla open world. I'd rather have the shit marked for me so i can just have fun doing the things rather than finding the things. I get that people like the aimless open world and I think it would be fine on a much small scale, but for me once you get to this stupid size I need that shit marked up because fuck...And I used to love games like this, as my many hours in the STALKER franchise would attest... but I really haven't got the time for that anymore.
How many bugs are you collecting?Yeah its not for everyone, but as someone who never use fast travel in open world action RPG, this is very much my jam. Its about the excitement of exploration and just traversing the landscape with your ever increasing arsenal of tool.
So about the cows and other livestock (pigs goats sheep chickens and ducks I think is about it), you can at some point in the development of your new greymane homeland create animal pens like those you find in villages and if you max out your affinity with various vendors they will help supply your campsite, and one of them somewhere will provide livestock which is where you gain those codex entries without becoming a filthy thief. You can also get seeds and plant trees. I have apple orchards so far cause the food vendor in the first town sells those. How bout them apples.Well, I got the game at launch so based on the TOTALLY NON-BIASED opinion of a Korean dude living in Seattle, playing a game made by a Korean studio, you guys can decide for yourself on whether to get this game. 14 hours in, btw.
The first thing that you will immediately be hit with is just how breathtaking this game is, while not having any performance issues. On my rtx 3080 and i7-15700k, on DLSS 4 Performance mode, the game stayed at constant 60 fps. And there are lot of moments where so many different things are happening at once, you expect your PC to have a seizure, yet no performance issue.
As for the gameplay….. Oh boy, this is hard to explain.
Overall, it’s a mechanically-complex sandbox experience, where you can pretty much do whatever you want. However, it comes at a cost of unfriendly UI, confusing controls, and combat system where you perform wrong type of attacks instead of a super move, or vice versa.
Essentially, it has many of the mechanics that you can find in just about every open-world games, but unlike Highguard that decided to copy-paste the most annoying/worst part of hero-shooters, CD only takes in the good/fun part of the open world games.
For example, fast-travel points are spaced out, and in no way next to each other. You actually have to travel quite a bit, taking in the beautiful sceneries while doing so, until you come across the next available point. There are also some bounty hunt quests that has you walk quite the distance to get the objective, and bring them back to the quest giver the old traditional way.
Another good example of what this game excels at is the weapon system. They give you plenty of weapon types to experiement with, including swrods, axes, hammers, two-handed swords, greathammers, spears, bow and arrow, pistol, and even a musket. I personally found spear to be my favorite, because it gave me some attack range, which became essential and certrain boss fights.
The thing that is going to be hit-or-miss for everyone is the lack of information, especially for the puzzles. The devs said this was intentional, as they wanted to see that era back where people online comes together to solve puzzles together. For the most part, I agree, as I hated seeing these constant handholdings and flat-out patronizing way of recent games telling us what the solution is supposed to be. But there are some puzzles that barely gives you any clues, or just some vague ones.
And that’s just for the puzzles; There are so many things the game’s in-game guide gives to the basic information, but doesn’t explain the details. I kinda gave up on the fishing minigame and just decided to catch them while swiming.
Here’s a major one that I just discovered; I'm one of those type of games who has to see the codex/encyclopedia of the game completely filled out.
Wild animals, things that I find out in the wild, or drops from bandits are all things that I can learn about without any negative repercussions.
But what about anything that is in-town? I.E. I see a farm with cows. I obviously know what a cow is, but how do I add it to my entry? when I get close to it, the only option is for me is to steal.
TURNS OUT, you have to get a special helmet called helm of knowledge. But not only that, you have to equip it, open the function menu to select the helmet, tap the button prompt and not holding them down, and then you enter scan mode to learn about object that you are looking at.
HOW TF was anyone supposed to figure out you need the stupid helm in the first place, on top of actually learning how to use it?
There are other playable characters, which I thought was great at first, as the main character, Kliff, is a boring individual. But I quickly found out she is just as boring. There are also downsides of having multiple character, because there are weapons types that are uniquely equipable for each of them, while having very little universal types. Kliff can’t use pistols and rifles, while Damiane can’t use bow and arrows.
This wouldn’t be so bad, had they not shared the same inventory space! The inventory space expansion is a reward for just about any quests, but god damn, it is stupid.
So yeah, I am constantly loving it and hating it at the same time. It honestly sort of reminds me of the first time I played Dark Souls, or Dragon’s Dogma 2 experience except not being as cryptic.
Yeah for me the combat system is right up there with exploration as why I enjoy this game so much. And Damiane having things like Izuna Drop makes it even more fun. I do think the enemies can be slightly too easy, but there's usually enough of them to make it feel intense anyways and most bosses are a decent challenge. Though I've yet to die outside of drowning once and being sucked by some evil flowers another time (didn't even realize what was happening until it was too late, if you see some moving shiny tulip looking things stay the fuck away).Apart from everything else, I think we can all appreciate how nice it is that between this game and Nioh 3, we finally get open world games with actual, in depth combat systems that take inspiration from character action games.
So one problem I'm finding with the game as I slowly progress, all gear seems to be of the same level/tier? Like you can develop stuff, but comparing every gear I've found, they all seem to be about as strong as each other's at the same level, so I'm finding that a lot of secret are not very rewarding. You get some fancy sword that's... functionally identical to your starting sword, so it just goes in the chest (or before last patch, sold) and I don't really care. Looking online, I can see that some gear will eventually be slightly stronger, but it seems the difference is very minimal.So I found my big first riddle, had to turn some rings to make the pictures upright. The reward surprisingly was knowledge of the location of a bunch of caves all over the place so I ended up spelunking. Found some silver and diamond mines. Apparently the stab move can get you behind some waterfalls and there’s caves with treasure in there. I’ve found most pieces of a set that make me look like I’m about to menace Terra and Locke, very ostentatious. Also found the reed devil’s sword.
Still on chapter 3, having a blast with exploration. Also the two party members having a shared inventory is great cause instead of going back you can just change playable character and sell your loot and go right back where you were. Very convenient.
I feared that was going to be a problem when many people online were screaming about how Crimson Desert is NOT and RPG! I understand the concept, big open worldy game with lots of secrets and no character levels or skills to earn in the traditional level up way, but then the problem becomes....how do you make all the open world shit worth doing if the rewards are not that player relevant. Cool vistas only go so far, but if exploring doesn't reward the player with gradually becoming more and more badass then it's really all for nothing then isn't it?So one problem I'm finding with the game as I slowly progress, all gear seems to be of the same level/tier? Like you can develop stuff, but comparing every gear I've found, they all seem to be about as strong as each other's at the same level, so I'm finding that a lot of secret are not very rewarding. You get some fancy sword that's... functionally identical to your starting sword, so it just goes in the chest (or before last patch, sold) and I don't really care. Looking online, I can see that some gear will eventually be slightly stronger, but it seems the difference is very minimal.