Making my way through Raya Lucaria in Elden Ring. It's hard to gauge properly what kind of headway I'm making in the game in general, in terms of the critical path (which I've read is like, a tiny fraction of the overall experience), or total completion, or even my own leveling/progression. The game just keeps expanding every way at every step. It's overwhelming, in a good way. By now I've beaten around 20 bosses which is more than I've encountered in Souls game I ever played and holy shit, I read there's 165 bosses in this? I gather that most of them are gonna be mini bosses but still - wow.
Anyway, Raya Lucaria is awesome looking. Bloodborne meets Hogwarts. The art direction for the game is consistently otherworldly. A lot of it reminds me of the old John Howe illustrations of The Silmarillion. This game does for Tolkien what Dragon's Crown did for Frank Frazetta. The irony being of course that GRRM gets a credit. And it doesn't escape me that the whole thing is framed as the anti-LotR: you're on a quest to reforge a ring rather than destroy one, and in a place called The Lands Between, which is basically just another way of saying Middle-earth.
Take the boss count with a grain of salt. It’s an open world game with world-building stuff, so you’ve probably already seen repeated variants like the Erdtree avatars and fire dragon, magic dragon, etc. But yeah, over half are still going to be unique bosses which is pretty steep.
Also speaking of GRRM, pay attention to those initials and main boss names as you’re going through the game, lol.