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CriticalGaming

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I'm not quitting on the PS5, just noting something I don't [initially] like about it. Your preferred system is not perfect despite what you may think.

But the best argument for inverting the X-axis I've ever heard that silences any doubters: you tilt your head back to look up, and forward to look down. *mic drop*
Also:

1780684233526.png
 
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Xprimentyl

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yeah the lever on the back of your head thing, i get it. i hate it, but i get it.
I honestly wish I could reciprocate the understanding, but rest assured the hate goes both ways. My buddy doesn't play inverted, and back in the day when we'd play a game swapping the controller back and forth, 80% of our time was spent b*tching at the other because we "fucked with the camera," and didn't realize until we died looking in the wrong direction.

Games are still free to offer the option to invert whichever axis you want in-game, the system wide options is just there to serve as a base line which games can reference.

It's just that Astro's Playroom doesn't offer the option in-game, other games still do.

Ideally you just set the options in the PS5 once and you never have to think about them again. If a game is so inclined they can still prompt for your preference on first boot up, and when asking it should have already read your PS5 system wide setting and the toggle should already be set to your preferred mode.
Glad to hear this isn't universal across ALL games, and that I ideally now have the added benefit of not having to set it myself for every game. I was kinda wishy-washy on the idea if that wasn't the case. The inverted camera is a no-brainer, but I was concerned these universal settings might propagate throughout games where a functional decision would be made before I ever learned how a game was intended to work.
 
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Xprimentyl

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Just realized I've been saying "X-axis," I meant "Y-axis," i.e.: up is down, down is up. I NEVER invert the X-axis; that's crazy talk. Either way, yeah, I googled it myself a while ago and found the same instruction. Astro Playroom became enormously more playable and enjoyable. Still not clear on what my objectives are, but fucking around in the cutesy environments has been fun. Might even invest in Astro Bot to see what they improved/changed and see what all the universal fuss was about.
 
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bluegate

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Started playing Persona 5 Strikers after having finished Persona 5 Royal.

I'm stoked to see the gang back together for a new adventure and I'm totally over the moon about the fact that you can drop in and out of a dungeon in this game without the in-game Day skipping on to the next day.

I know it's a bit of a shallow indulgence but from time to time I like to play RPGs and just mindlessly grind levels for a while while watching a movie and that's an itch that Strikers seems to scratch for me at the moment. Made all the more fun by the cheap carrot dangled in front of me by means of the trophy list. I have been happily grinding away opening chests, learning everyone's "Master Arts" while in the first dungeon and defeating its Dire Shadow ( which are all things that would have come naturally during play and technically a waste of time, but an enjoyable one ).

I like how stylised the in-game menu is with characters sneaking around corners as if they're thiefs, pretty neat although it does make the menu feel slower.
 
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I'm not quitting on the PS5, just noting something I don't [initially] like about it. Your preferred system is not perfect despite what you may think.

But the best argument for inverting the X-axis I've ever heard that silences any doubters: you tilt your head back to look up, and forward to look down. *mic drop*
You realize that’s the Y-axis no? Was like, da fuq you doing holding right to turn left lol. Son musta gotten slapped sideways one too many times!
 
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NerfedFalcon

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Saw Blue Prince was on sale on Steam, so I bought it. My first run ended when my last two rooms had three locked doors between them and I had no keys. That just felt like a middle finger from the game, and while I've dealt with a lot of roguelike RNG BS in the past, this just feels wrong to me.

So I'm gonna refund it and see if anything else looks appealing.
 

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
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Graveyard keeper
Have always felt drawn to what it would be like to manage your own graveyard, you know, all the daily chores like deciding how many organs you wanna steal out of each new corpse, whether you'll keep their fresh cut meat for yourself or print and package it to sell to local tavern, deciding what bodies will be buried and what will be resurrectied for your growing zombie workforce who'll not only never unionise but also just go limp when you pick them up like certain breeds of cat do, building your own evangelical prosperity gospel cult on the side, helping the local mad witch burner general by building an running a burger stand to stop the audience getting so easily bored by mere injust brutal murder for their Friday night entertainment, dealing with a caricature socialist donkey who delivers the corpses, tricking a mentally ill homeless guy into putting their name on some land deeds you want just to get some tech out of publicly owned field and helping a megalomaniac try to summon...something, apparently ominous and not the chicken they first conjoured from the aether. You know, all that usual stuff the documentary Six Feet Under seemed forget to show us. Probably cos it's fuckin evil

While it's been difficult to pull away from the game even for the James bond title just sitting there rejected at the diner table, there are some glaring issues any other game would not get away with. Like semi-regular hard crashing out to dashboard, which may have something to do with the way it apparently has two separate clocks: the one that pauses when you use menus and the one that doesn't, lol! And the higher tier gravestones/fences with the biggest, err, grave... points? Don't even appear visually when you place them, on your graves so all you end up with is a load of allegedly high quality dirt mounds. Looking this up it doesn't even seem to have any fix and is just the way the game is now, nor have the Devs shown intent or acknowledgement in fixing it that I can find too. That is surprisingly neglectful compared to their peers especially with the multiple packs of semi-branded DLC. Though on the DLC front it is quite smoothly implemented where i couldn't really tell when anything was the vanilla or the DLC till looking it up. To the point where am wondering what the IP branding even has to do at all other than being cute with their naming convention.

Also combat sucks.

Yet still it traps me. In the love hate cycle of cult leader domestic abuser indoctrination process.

Bond will have to wait another day.
 
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Johnny Novgorod

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Graveyard keeper
Have always felt drawn to what it would be like to manage your own graveyard, you know, all the daily chores like deciding how many organs you wanna steal out of each new corpse, whether you'll keep their fresh cut meat for yourself or print and package it to sell to local tavern, deciding what bodies will be buried and what will be resurrectied for your growing zombie workforce who'll not only never unionise but also just go limp when you pick them up like certain breeds of cat do, building your own evangelical prosperity gospel cult on the side, helping the local mad witch burner general by building an running a burger stand to stop the audience getting so easily bored by mere injust brutal murder for their Friday night entertainment, dealing with a caricature socialist donkey who delivers the corpses, tricking a mentally ill homeless guy into putting their name on some land deeds you want just to get some tech out of publicly owned field and helping a megalomaniac try to summon...something, apparently ominous and not the chicken they first conjoured from the aether. You know, all that usual stuff the documentary Six Feet Under seemed forget to show us. Probably cos it's fuckin evil

While it's been difficult to pull away from the game even for the James bond title just sitting there rejected at the diner table, there are some glaring issues any other game would not get away with. Like semi-regular hard crashing out to dashboard, which may have something to do with the way it apparently has two separate clocks: the one that pauses when you use menus and the one that doesn't, lol! And the higher tier gravestones/fences with the biggest, err, grave... points? Don't even appear visually when you place them, on your graves so all you end up with is a load of allegedly high quality dirt mounds. Looking this up it doesn't even seem to have any fix and is just the way the game is now, nor have the Devs shown intent or acknowledgement in fixing it that I can find too. That is surprisingly neglectful compared to their peers especially with the multiple packs of semi-branded DLC. Though on the DLC front it is quite smoothly implemented where i couldn't really tell when anything was the vanilla or the DLC till looking it up. To the point where am wondering what the IP branding even has to do at all other than being cute with their naming convention.

Also combat sucks.

Yet still it traps me. In the love hate cycle of cult leader domestic abuser indoctrination process.

Bond will have to wait another day.
Oh shit and it's from the studio that made Punch Club. I want to add this to the shopping list but is there really no workaround for the crashes?
 
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Old_Hunter_77

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I went into Star Wars Outlaws with the lowest expectations. I knew it wasn't good, but I didn't want good, I wanted a stupid open world checklist Ubislop game with pretty graphics.
The game somehow sinks below my non-existent standards. It's SO BLECH.

Every mission is to sneak into somewhere, steal something, and run away. So that means stealth which, I admit, is not normally my favorite. But I've played Assassins Creeds and the rebooted Tomb Raiders and I figure how bad can it be. The game doesn't really give you many tools- it's crouching and using you pet creature to distract guards, that's it. Since the playable character is just a normal person, you can't do any cool shit to manipulate the environment. It's crouching around.

Apparently one of the big complaints the game had is that failing stealth would insta-fail the whole mission. I get that is annoying. But the "fix" was to just have guards try to kill you, which means dying and starting over anyway or fighting your way out, and the game's combat isn't interesting, just the most basic point and shoot. At least in AssCreed you can do Arkham and/or Souls-lite bad-ass combat, and in Far Cry you can whip out an AK and go ham. Here I just have punching and a pistol, and it's not fun, it's so boring. It's all so boring.

I got as far as the first major planet and nothing in it was interesting or cool looking enough to make me want to stay there and deal with the frustrating missions. Nothing interesting was happening with the story. The premise is fine for an open world fuckabout collectathon- you just do thief stuff to play factions against each other. I was down for an AssCreed Odyssey like situation but in that game you can fuck shit up with your demigod warrior skills which can be fun. Outlaws offers nothing like that, so it's just shitty miserable stealth with nothing cool about it like Dishonored, Shadow of Mordor, Hitman, Thief, the old AssCreeds, all of which offer ways to make stealth interesting and fun, or give you cool traversal or combat or environmental mechanics to buttress the stealth with a full suite of gameplay elements.

I know AssCreed and Far Cry get shit on for the Ubisoft formula, but those games are freaking Breath of the Wild compared to the barely-one-dimensional nothing slop of this shit game.
 
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XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
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Oh shit and it's from the studio that made Punch Club. I want to add this to the shopping list but is there really no workaround for the crashes?
Unfortunately not that I can find yet, but if you fair better let me know how, lol! Though this is ps5 so maybe it's different for other platforms. Plus they're just infrequent enough to be on a tolerable line at least for me.
 
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Johnny Novgorod

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Played it awhile ago and don't remember any frequent crash, unless they patched something weird in the meantime, its probably fine.
Unfortunately not that I can find yet, but if you fair better let me know how, lol! Though this is ps5 so maybe it's different for other platforms. Plus they're just infrequent enough to be on a tolerable line at least for me.
I'm looking into it and apparently the DLCs made it extra prone to crashing?
 

Old_Hunter_77

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1666 Amsterdam (Prologue)

I gushed in the News thread about why I'm excited in this game revealed in yesterday's GameFest showcase. They released a "prologue" that's a demo that just showcases the theme and atmosphere they're going for, no gameplay.
Given that it's the same creative director as the original Assassin's Creeds, who studied film in college, I was not surprised to see historical fiction, stories told across multiple generations including a modern day component, and generational/bloodline themes. It is playing heavily into the witchcraft of it all which I like.

I'm confident this game will deliver in the presentation/vibes aspect. What we don't know is the actual gameplay- I hope this studio hired some serious gameplay experts because that is not the director's area of expertise. I fear a risk that this game will be something like Vampyr or the Order 1866- great ideas and settings but kind of weak actual games.
 

Ezekiel

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Still playing Vice City. I killed Diaz. Seems funny that his mansion is just mine now. No paperwork? Looks like Lance (Ricardo Tubbs) may betray me.

The man from Le Samourai is the kind of protagonist I would write if I made a game like GTA. Blank expression, barely emotive, morally ambiguous, quiet, so that the player's actions don't contradict the character so much. I wouldn't keep the humor, since it's extremely unfunny.