Graveyard keeper
Have always felt drawn to what it would be like to manage your own graveyard, you know, all the daily chores like deciding how many organs you wanna steal out of each new corpse, whether you'll keep their fresh cut meat for yourself or print and package it to sell to local tavern, deciding what bodies will be buried and what will be resurrectied for your growing zombie workforce who'll not only never unionise but also just go limp when you pick them up like certain breeds of cat do, building your own evangelical prosperity gospel cult on the side, helping the local mad witch burner general by building an running a burger stand to stop the audience getting so easily bored by mere injust brutal murder for their Friday night entertainment, dealing with a caricature socialist donkey who delivers the corpses, tricking a mentally ill homeless guy into putting their name on some land deeds you want just to get some tech out of publicly owned field and helping a megalomaniac try to summon...something, apparently ominous and not the chicken they first conjoured from the aether. You know, all that usual stuff the documentary Six Feet Under seemed forget to show us. Probably cos it's fuckin evil
While it's been difficult to pull away from the game even for the James bond title just sitting there rejected at the diner table, there are some glaring issues any other game would not get away with. Like semi-regular hard crashing out to dashboard, which may have something to do with the way it apparently has two separate clocks: the one that pauses when you use menus and the one that doesn't, lol! And the higher tier gravestones/fences with the biggest, err, grave... points? Don't even appear visually when you place them, on your graves so all you end up with is a load of allegedly high quality dirt mounds. Looking this up it doesn't even seem to have any fix and is just the way the game is now, nor have the Devs shown intent or acknowledgement in fixing it that I can find too. That is surprisingly neglectful compared to their peers especially with the multiple packs of semi-branded DLC. Though on the DLC front it is quite smoothly implemented where i couldn't really tell when anything was the vanilla or the DLC till looking it up. To the point where am wondering what the IP branding even has to do at all other than being cute with their naming convention.
Also combat sucks.
Yet still it traps me. In the love hate cycle of cult leader domestic abuser indoctrination process.
Bond will have to wait another day.