Your video game hot take(s) thread

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BrawlMan

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Metal Gear Rising ain't that hard to learn. Everything sounds like a skill issue. The game has its problems, but nothing that serious. Also, Platinum ain't going anywhere, nor "has beens". They still get work. Recently with Ninja Gaiden 4 (awesome game) and the bonus action game inside of Metal Gear Delta. Meaning they worked with Konami again. They got Last Ronin, and the team is filled with mostly new blood, but they're getting more experience. I would not expect anything less from a blind hater.

I'm pretty certain Doom Eternal also doesn't have I-frame dodges. You do get them during Glory Kills and chainsaw kills, but you're usually not going to be using those to avoid attacks as opposed to simply not getting hit by them at all. And since the dash both doesn't have I-frames and does have a cooldown, most of the time, not getting hit is related to positioning and anticipation rather than pure reaction.

And Doom Eternal, when you get in the zone and you're dodging and blasting everything, is gaming Nirvana.
I prefer Shadow Warrior 3. It's what I wanted Doom Eternal to be.
 

NerfedFalcon

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Not yet. Looks much better than Eternal.
I guess we disagree on at least two things*, then. I get why people don't like Doom Eternal, but I thought it was exceptional. Screw the haters**.

*Mortal Kombat (1995).

**Not saying you're a hater, but generally.
 

BrawlMan

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Worgen

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Whatever, just wash your hands.
I prefer Shadow Warrior 3. It's what I wanted Doom Eternal to be.
Odd choice. I liked Shadow Warrior 3, but it felt a lot like Borderlands to me, with spongy enemies that might be immune to your weapons depending on elements and with levels that ended up feeling samey because of the randomly generated nature.
 

thebobmaster

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Metal Gear Rising ain't that hard to learn. Everything sounds like a skill issue. The game has its problems, but nothing that serious. Also, Platinum ain't going anywhere, nor "has beens". They still get work. Recently with Ninja Gaiden 4 (awesome game) and the bonus action game inside of Metal Gear Delta. Meaning they worked with Konami again. They got Last Ronin, and the team is filled with mostly new blood, but they're getting more experience. I would not expect anything less from a blind hater.


I prefer Shadow Warrior 3. It's what I wanted Doom Eternal to be.
Mentioning Metal Gear Solid Delta to Zeke? Are you trying to give him an aneurysm?
 

BrawlMan

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Odd choice. I liked Shadow Warrior 3, but it felt a lot like Borderlands to me, with spongy enemies that might be immune to your weapons depending on elements and with levels that ended up feeling samey because of the randomly generated nature.
No, that would be Shadow Warrior 2. I didn't like that game. They were copying Borderlands verbatim, with that one.

Mentioning Metal Gear Solid Delta to Zeke? Are you trying to give him an aneurysm?
Well, he's going to have a second one now, because that already happened with how great the remake sold and continues to sell. That's his problem if he can't accept reality.
 

Ezekiel

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Metal Gear Rising ain't that hard to learn. Everything sounds like a skill issue. The game has its problems, but nothing that serious.
Not surprised that you comprehended nothing I said.


Well, he's going to have a second one now, because that already happened with how great the remake sold and continues to sell. That's his problem if he can't accept reality.
Mediocrity sells and players have no standards, more news at eleven. By the way, I just deleted another friend who owned MGS Delta. Not like I talk to these people on Steam anyway, but it had to be done.
 

Worgen

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Whatever, just wash your hands.
No, that would be Shadow Warrior 2. I didn't like that game. They were copying Borderlands verbatim, with that one.
Oh yeah. Yeah, I forgot about SW3, that was quite good, but the Racoon needed more screen time.
 

Dirty Hipsters

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Positioning would be more satisfying if you mostly could not parry either, if the fighting was mainly about the dance with the enemy, about footwork, about motion. Dodging through attacks and abusing parries are the same thing in essence, because they both make your position unimportant or substantially less important. I haven't played Metal Gear Rising for a long time, but I remember that in Hi-Fi Rush it was often easier to stand still and wait for the parries. I want an action or action-adventure game in which there are no i-frames and there is no dodge or parry (or minimal parrying), and the devs, conscious of that, have to design the enemy postures and attacks with greater care.

Technically, my game would have a dodge, but, since I want Z-targeting and jumping anyway, it would the one from Devil May Cry and Zelda activated by jumping backwards or sideways while locked on an enemy, not a dedicated button. For the regular movement to be the intended primary method of evading, like it is in the classic 2D action games without dodging, there would need to be some kind of drawback to this strafe jump. Maybe the wide space or seeing you withdraw so far gives the enemy time and confidence to recover.
Can't say I agree.

Adding dodges and parries into a game allows developers to create scenarios that they otherwise wouldn't be able to. It allows them to flood the screen with enemies, or set up attack patterns that otherwise wouldn't be viable. A dodge and parry don't necessarily have to make a game easier, it allows the developers to create situations where you can be fully surrounded, or fighting in enclosed spaces with limited movement. Having no dodges or parries limits the number of enemies you can effectively fight at once and limits the types of attacks that enemies can do to be "fair."

A lot of games that have dodges and parries don't actually force you to use them, they aren't required to beat the game. Dark Souls has a block, a dodge, a parry, and a sprint, and you don't have to use any of those mechanics to beat the game if you perfectly learn every enemy's and bosses attack patterns, but it also gives you other options and ways to play the game beyond just playing footsies with every enemy.
 

NerfedFalcon

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This doesn't just apply to video games, but I thought of it because I've recently been replaying The Legend of Zelda: Oracle of Ages, and it's an offender:

Don't give your time travel any rules if you can't or won't follow them consistently. Literally just having time travel for the sake of it with no real rules (e.g. Earthbound) is better than having rules you won't follow all the time.
 

Ezekiel

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Continuing from my post on the last page...

With the days getting warmer, I see more young women in dresses, skirts and shorts. This limitation the studios have all set for themselves isn't even true to life. Yes, almost all women wear pants all the time, but plenty still do like to dress more feminine. Women want to show off what they have. They don't shave their legs for nothing.

Even in the historical fantasy games like Witcher 3 and 4, tight pants, pants, pants: Yennefer, Triss, Ciri. Only the lesser women like Keira Metz wear dresses. Hellblade, pants. God of War woman game, pants.

Restricting it to pants, the tightness gets boring. Women have plenty of snazzy, charming pant styles to choose from that flow more. Devs just don't want to look around. Or they know that they don't have to set themselves apart. Probably both.
 

bluegate

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Continuing from my post on the last page...

With the days getting warmer, I see more young women in dresses, skirts and shorts. This limitation the studios have all set for themselves isn't even true to life. Yes, almost all women wear pants all the time, but plenty still do like to dress more feminine. Women want to show off what they have. They don't shave their legs for nothing.

Even in the historical fantasy games like Witcher 3 and 4, tight pants, pants, pants: Yennefer, Triss, Ciri. Only the lesser women like Keira Metz wear dresses. Hellblade, pants. God of War woman game, pants.

Restricting it to pants, the tightness gets boring. Women have plenty of snazzy, charming pant styles to choose from that flow more. Devs just don't want to look around. Or they know that they don't have to set themselves apart. Probably both.
Clothing physics are expensive, designing your main characters with pants saves your entire development team lots of headaches.

As for those women you see, go and talk to some of them and try spending your time that way rather than finding minute things to complain about in video games. Might make you a happier person.
 

BrawlMan

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Yeah, you're full of crap again on this, Zeke. Not every (young) woman going to wear what you want to see. Get that shit out of here. It's their business what they wear, not yours. Video game do not have to be like constant "real/everyday life" or your warped version of it. Get over yourself.

E-Day being an XBOX exclusive does not bother me in the slightest. MS continues to shoot themselves in the foot, and despite some advancements in the game.
 

thebobmaster

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I am so glad that most people have moved on past the high school/frat boy mentality that believes the first purpose of a female character in media is to tantalize, with actual character or anything else being a secondary concern.
 
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The Rogue Wolf

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I am so glad that most people have moved on past the high school/frat boy mentality that believes the first purpose of a female character in media is to tantalize, with actual character or anything else being a secondary concern.
It's just that the ones who haven't are so fucking loud about it.