As for Arthur, going into the game it’s pretty much established that he’s still an outlaw in a gang. Maybe were you thinking it was going to self-authored vs story-driven? I’m just not sure what you were expecting going in.
To be honest I wasn't expecting much, as it's a Rockstar game. My issue with Arthur, is the contradiction they have for the entire gang, and how the actions of the character, totally independent of MY actions as the player, are still often at odds with their concept of morality. I play Arthur as a nice person, who tries and helps people, and then the game yanks away all of my agency, and has him beat a man near to death. The game in fact, refuses to let me continue with the scene without me continuing to beat a man's face to a bloody pulp. I actually tried to stop beating him, you know, because I don't like playing a fucking psychopath with rage issues, and instead of the game having the option of letting you stop after several seconds of no input, and "coming to your senses" no, the game is like "No, you must beat him. YOU, the player, MUST continue to press the punch button, and bash this man's face until WE tell you you're done beating him." And then it's all just "oh hey he's fine, no big deal, I didn't hit him too bad (despite plenty of people in town commenting that the guy is REALLY fucked up now). Oh and yeah we're free and that's a GOOD thing! Them thar city folk are evil and bad!! Now let's go survive by being a parasite on their society and resources! Because our way of life is superior! But not at all sustainable! And sure, I murder and rob my way across the country, but it's OK, because I'm FREE!" And I'm just like "yeah, bullshit. That's utter, fucking bullshit, and I don't care. I don't care to be forced to play through your self-delusion on justification for your horrible actions, ESPECIALLY if the game gives me the false pretense of choice, when there isn't actually any choice in the matter."
This wouldn't be as big of an issue for me, if the game didn't pretend to give the player a choice in being an asshole or not. Because the Black/White hat meter, has no actual bearing on anything that I saw. People would still try and kill you at the drop of a hat for the smallest infraction in a town, often due to stupid fucking game mechanics about witnesses and actions. It didn't make people more amiable to me, it just moved that little bar left or right...that's it. Plus it was a dumb implementation too. I just murdered a guy, but hey go pay 10 bucks to the postal man, and it's clear, and then just walk around town saying "Howdy" to 30+ people, and all the negative karma I accrued from that murder, is balanced out on the scale. It's just not engaging for me. It's the trappings of choice, without actually having choice.
And that's my last comment on this in this thread, as our discussion is no longer directly about GOT, and I don't want to derail it any further. If you want to start a thread about this specifically sure, or PM me, that's fine. But i try and limit my derailing of threads as much as I can. And after 3 sets of quote/reply on a sidetopic, I try and draw the line there.