And that's my problem. It feels out of character, not just for Ellie, but for anyone living in Jackson. Ellie wasn't that kind of person in the first game, and the little bit we get to experience her in the sequel before all hell breaks loose doesn't show the seeds of it neither. Yet all of a sudden this is apparently how she deals with her grief and anger. Because it's not like she's artistic or has loved ones to help her deal with this or anything. No, killing is just the only outlet for her, I guess, eventhough this was never established to be part of her personality at all.
And Joel was never quick to anger or act out of rage. He never even killed out of anger or rage. Joel was emotionally closed off, and the only time we see him get truly angry and "evil" in the first game and kill as a result is when Ellie isn't with him or unconcious. What rubbed off on Ellie in the first game is Joel's complete disillusionment in the world.
Except Ellie doesn't really have an arc, not in those first three days atleast. From that first conversation with Tommy after Joel's death she's just in 'kill the bastards' mode, and she doesn't leave that state until Abby knocks it out of her. There's no difference in Ellie's character from when Tommy tries to talk her out of leaving Jackson, to after she kills Owen and Mel. There's no gradual descent. And that gradual descent is necessary since Ellie isn't a crazy murderer how gets any sort of catharsis from killing. But TLoU2 makes it seem is if a switch just flipped. And if the game was trying to tell us that Ellie was always a total psycho, and that this event just drew it out of her, fine. But the game is presenting it like a tragic spiral into madness when that spiral isn't even there. There's a flip of the switch. This is why those three days as Ellie are the worst part of the game.
Abby has a more competent arc, in as much that it's actually an arc. But it's not given enough time, and it's hampered by overcrowding with the amount of characters. Abby and Lev are the closest this game comes to having some genuine character bonding, but it skips a lot. Abby is way too quick to treat this kid as... a kid, and not an enemy. She barely knows him when she sets out with him to the hospital, but she's already goofing off around him, cracking jokes and loosening up. And if she's able to do that that quickly with him - finding empathy for this kid and his sister - why didn't this ever happen with other Seraphites? She instantly dismisses heartfelt letters and notes written by Seraphites, and doesn't think twice in saying 'Fuck you, I don't care.' You'd think some of that resentment/caution would still be there when she's with Lev that early on, but they're buddies almost from the start (of the hopital run).
TLoU2 feels like a brainstorming session made into a game. Just a whole lot of ideas that are quickly thrown around for the sake of getting a feel for which direction to go, except nobody put their foot down and decided on one.