You loose your boons(buffs) when you die but the weapons you unlock(and you can prioritize getting keys to unlock weapons early on if you want) and stat upgrades you buy stay unlocked, but you earn boons in like every room you clear so it's not a big deal. In fact, it gives you reason to experiment with different combinations of weapons and boons.I like how that sounds. It's a big plus for people who don't have oodles of times to spend iterating what you just did to get anywhere, because for some trial and erroR-NG reason it wasn't correct. As a big SoulsBorne fan I'm well versed in rerun's, but from what I've played of DD it takes that a few notches higher in terms of making any progress. At least in Souls you can make a quick suicide run through an area to snag some loot, die and still be no worse for wear. The quick pace also sounds kinda refereshing.
One of the reviews I was reading was going over how even if you suck at the game you could eventually stat grind enough to power though, though I think the combat flows really nicely and the challenge curve is reasonable. The most difficult part so far is just figuring out what works, the boons, etc, but as I said, I've done like 2 runs so I'm still learning the game so I may be mistaken about just what carries over.
If you played Bastian, the combat is a lot like that, especially the way you can find a weapon and upgrade combination that works for your playstyle. The biggest thing to know about difficulty is that you don't have any health restoration items, and while you can pay to restore your health in certain places mid-run, get boons for health bar upgrades for a run and even get a boon that restores health slowly, your health, for all intents and purposes is gone for the run once you take damage, so avoiding damage is a big deal. It's an adjustment but not nearly as bad as I imagined it would be so far.
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