I'm currently juggling playing AC:O with my wife as copilot and observer. I'm also playing Bannerlord (though it's pretty buggy right now for a character type I'm focusing on, so taking a break), and XCOM: Chimera Squad.
That's the usual response. I like the story, but there are gameplay issues abound. The fact the stealth is even more annoying and not improves upon makes it worse. After beating it once, I never picked it up again. Youngblood is even worse. So save yourself some money and don't bother.Wolfenstein II: The New Colossus
So far, I like it even less than its predecessor.
I thought it was pretty buggy too. But then I remember Xcom 2 being really buggy and I only played it during WOTC release time. So, I think its par for the course.Just finished playing XCOM: Chimera Squad.
It was a fun experience overall, and a nice, relatively short spinoff to bide me over until whenever the next mainline game comes out. The breach mechanic is very nice, and works well mechanically and thematically. The agents felt very distinct from each other in terms of abilities, though I really did miss the customisation of the previous games.
As for the negatives the voice acting and the characters themselves weren't particularly great, the game had plenty of glitches (I had restart the last encounter of the final mission because I got stuck in an endless loop), the bosses all felt like regular enemies with more health, some agents were much more useful than others, the game felt easier overall than the previous two entries (but still challenging enough to be fun), and there wasn't much variety in missions.
Youngblood makes me sad. It sounded like a cool premise for a spinoff game but everything I've heard about it since launch is pretty much that they dropped the ball on making it live up to the premise.That's the usual response. I like the story, but there are gameplay issues abound. The fact the stealth is even more annoying and not improves upon makes it worse. After beating it once, I never picked it up again. Youngblood is even worse. So save yourself some money and don't bother.
My big problem with the game is that I never feel like I'm actually in control of my character. The controls change so frequently depending on context that I never feel like I'm building the necessary muscle memory to confidently play the game.If you think about it as an extension of the world and theme though, it makes more sense. It just wouldn’t feel right if Arthur was running and jumping around like anime character or something. I get the most out of it when I treat it like a Westworld-like western fantasy simulator, with the only goal in mind is virtually existing in that play space for a while at a time.
I mean, that's quintessential video games, isnt it? You might see similar situations in Elder Scrolls ot Witcher where you either free a bad guy or kill him. There is no inbetween. Like I just came from a dungeon, could we send him thereSpeaking of the big bad, Ezio has this really weird pivot point where he refuses to kill him for no reason at all. "Killing you won't bring my family back." What? Ezio, you kill guards for literally no reason. You killed the guards of the guy you were trying to save because they were in your way of saving the guy. Of all the people you could have spared, the evil pope is probably one of the least deserving.
My big problem with the game is that I never feel like I'm actually in control of my character. The controls change so frequently depending on context that I never feel like I'm building the necessary muscle memory to confidently play the game.
Like the basic controls change depending on whether something is a plot mission or a side quest.
For example, sometimes putting on your mask is 1 button but sometimes you have to go into your bad, scroll through 3 menus and hold 2 buttons to put the mask on. I've had story missions where a character will tell me to put my mask on, so I go into the bag to do it, and then the mask isn't available, or Arthur won't put it on. Then I walk forward 2 feet an a button prompt will show up to put the mask on. I HATE shit like this.
It's like there were 2 teams, one that did the story missions and one that did the side missions, and none of them talked to each other about how the controls and menus were supposed to work so we have a bunch of different controls to perform the same exact actions. Playing it is absolutely awful and frustrating.
The game keeps punishing me for not pushing the right button, but is really bad about teaching me what the right button was supposed to be. I end up having to trial and error missions constantly.
A) you can also just make the fake Witcher work off his debt to the mayorI mean, that's quintessential video games, isnt it? You might see similar situations in Elder Scrolls ot Witcher where you either free a bad guy or kill him. There is no inbetween. Like I just came from a dungeon, could we send him there
There was a fake Witcher in Velen. You save him from monsters then decide his fate. Run him off or give him to a judge. Who hangs him.
Sounds bad all round. Cant we make a pillory or cage at least. Send out flyers to explain his bad rep. Hell I'll organise that, as he's ruining my rep. Cant we influence the judge for a leaner sentence. Because the punishment doesnt fit the crime. But he SHOULDN'T walk away free either