The core gameplay loop staying the same is the core of what is wrong with TLOU2.Yes, that's true. I'm not saying that the core gameplay loop was negatively affected by Sarkeesian et al
So were the trained fighters that Nate killed 1v1 in earlier games. So were the private armies that have been after him in every game.
We'll never know. Maybe they fired the set-piece guy (or gal) in favor of a "diversity consultant".
1) We weren't "awake" to the threat back then.
2) What games did you have in mind?
As I said before, gaming has long had a problem of non-gamers being in charge. Publishers, execs, and the like. I also said before that gaming was just one battleground in a much larger cultural shift. Put the two together, and you have people who ill-understand the hobby making executive decisions to hire people ill-suited for the hobby. Diversity consultants, and the like. They have been convinced, somehow, that they need to market to "a new audience", because they're an untapped goldmine waiting out there. Time will tell if this strategy pays off for them.
Like every action movie has a point where the hero loses a battle to up the stakes, it's a standard trope. Nate wins fights with grit vs skill throughout the series.
Then they rehired the set-piece person for The Lost Legacy (UC4 DLC)?
Like all the games with white dudes with short hair as protagonists? That "person" was way over represented. Aiden Pierce from Watch Dogs being the perfect example really.
The non-gamers in charge just care about making money, they don't care about cultural shifts.