It's nice that lots of people who didn't get to play this will finally get their chance. But I fear that they will not like it since this is the easiets soul game by todays standards. Most of the bosses are gimmicks and the real difficulty really came from certain enemies and a claustrophobic level design. The game is more about atmosphere and presentation, rather than combat.
It all depends on how they balance it. If anything it’ll be easier because the performance is much improved. Anyways, Valley and Stonefang to me were heads above Blighttown and Tomb of Giants in terms of difficulty navigating and dealing with status ailments. Latria’s three stages had me on edge far more than when playing through The Depths or Sen’s Fortress afterwards. I guess if people hadn’t played Demon’s first these areas might’ve been more problematic, but I remember feeling a mix of relief and disappointment that much of Dark Souls wasn’t all that challenging.
Even the bosses weren’t much of an issue. O&S for example were about the same for me as the Maneater in Demon’s (which I cheesed more often than not). What I liked about Demon’s Souls bosses
was the gimmicks, as each of them felt like you could exploit some specific quality or feature compared to Dark Souls which was mostly just straight forward battles.
Dark was also far easier to Platinum, but that’s mostly because it was missing a lot of the obtuse stuff like tendencies and that insane Pure Bladestone drop rate. Although I also recall the crystal lizards were very unforgiving if you missed them (as in they had a limited number of appearances for a given playthrough whether you caught them or not), and you needed a
lot of them for the unique weapon upgrades.