Ok so, finished the game last night. It's fun, a bit shorter than I might like, but I didn't finish all the sidequesting stuff, and that's a lot of the content of any spiderman game.
So, ran into some rather frustrating bugs with the final fight with the antagonist. Given the amount of leaping and hurtling across the map both Miles and the other person can do, there were several times where it seemed like the game got confused on the placing of where we should be, and would basically cancel out my attack, because I happened to push the enemy out the window, which was "out of bounds". But it was apparently expected enough, that it would stop my attack (that used up venom power) to have the enemy yoink me back inside and say "you're not getting away!!" ...um, I wasn't TRYING to get away, I was trying to smash your face into a wall with electricity fists, but the game translated my vector into an escape apparently, and now I'm injured, down venom power, and prone. Yay.
So, anti-frustration tip. When you are in a fight during the climax, and you are in a room with some REALLY big windows on one side, try not to aim any of your finishing moves or venom charges in that direction, as the game often got confused. Rotate so you are charging inward of the building, not outward. Also, got a weird bug where I was web swinging on the roof of a small hallway to avoid some ground damage, and the boss did...something, I'm not sure what as the game got confused, and the attack clip planed me into the ceiling and I was stuck. It was pretty funny because the boss kept shouting "get down here!" and I'm like "I'd love to! Help! Use your Get Over Here attack or something and save me from the clip plane purgatory!!" ultimately had to restart checkpoint, which wasn't an issue, as it was just the start of that fight. But, yeah, definitely got a bit unstable, combat wise, at the end. Not terribly bad, but it was very noticeable, to the point where I had to adjust my combat style to account for an obvious weakness that handicapped me.
The Antagonists, as there are 2 of them for the story.
They're.....not great. One of them is just a cartoon parody of Evil Corporate Bad Guy, and might as well have been named Villian McMoneypants McGee. Thankfully he's not really in it much, so his painfully obvious "I'm A Bad Guy Doing Bad Things" dialogue, isn't frequently in your face.
The primary villain, while at first is fairly sympathetic to a point, when you start to learn what's going on, by the end, they're behavior got to the point of being eyerolling to me. Spoilers for the primary story arc of Miles Morales below:
So Phin is the Tinkerer, and she's angry with Miles for lying to her about him being Spiderman....despite her lying to him about being the Tinkerer. And she KEEPS harping about it, how "she can't trust him" and blah blah blah. ***** please, you are just as guilty of living a double life, get off your hypocritical high horse already. I mean she even blames Miles for THEM (not her, THEM) being kidnapped, as if he planned it, when he clearly was just as much a target as her. They even beat him with stun batons while he's tied to a chair, IN FRONT OF HER! for like 30 seconds before he finally breaks loose. So, tell me again how this was his fucking plan Phin?
They just seemed to have painted themselves into a corner with her as the primary villain, without really considering her motivations on why she's doing what she's doing. She's incredibly oblivious to a lot of important details because Rarg Revenge! Even when they establish that she doesn't want to hurt anyone but Roxxon, and use that angle as the initial sympathetic plot point, to make us feel empathy for her problem. But then, at the end, when you are telling her that what she will do will kill everyone in Harlem, and she SEES it starting to go bad, she STILL thinks you're just lying. So it got a bit frustrating listening to her ramble on with her false sense of betrayed trust.
Also, this was something I noticed in the final fight that I guess probably happens a lot, but felt really noticeable in this one. So, multiple waves of the Final Boss Fight, I'm kicking their ass, doing combos, power attacks, you name it....but every time when we would transition to the cutscene that would move us to the next fighting arena....I'M the one who looks beaten and battered, and the villain appears completely un-phased by my continuous pummeling of super strength fists. I mean they had like tiny little bits of scratches, but they weren't even breathing heavy, or limping, or any obvious signs of injury. Whereas Miles looks like he's been training to be Rocky's stunt double or something. And since the different stages of the fight are dependent on me applying a significant amount of ass whoopin', I found this a bit off putting.
Again, this is probably not the first time this has happened in gaming I just can't recall a case where it was so obvious in the presentation, that the damage was all one sided, despite it being applied in the opposite direction.
Oh! And what they did with the Prowler in this one, as far as his impact on Miles was actually really well done. Another bit of spoiler for motivation, but :
So, Uncle Aaron in the comic books wasn't written very well, as far as being a good "lure to the dark side." All of his reasons and urgings to Miles, didn't really play out well. He never really highlighted why it would be good for Miles to become a criminal. They were obviously trying for that to be the narrative drama of him, but they didn't work it out very well in the writing. In Into The Spider-Verse, they did it much better, as Miles clearly has a well established relationship with his uncle, and they continue to bond as family, only to LATER learn that he is the Prowler. He doesn't ever try and lure Miles to the Dark Side, as when he learns that Miles is Spidey, he's instantly killed. So he was more just a Conflicted Family Component in the drama. But, in the Miles Morales game, they go back to the comic angle for Aaron, but from a very interesting direction. He doesn't try and convince Miles to stop being a hero for personal gain, but out of self-preservation. He points to how often Miles has almost died fighting people more powerful than him, how being a hero got Miles' father, and his brother killed, how it got him in the crosshairs of people like Rhino and Roxxon, something Aaron knew about because he was mixed up in it. So he KNEW how dangerous Miles' life was going to be if he continued. So he tried to move him to a mercenary path, under the pretense of "you get to pick your battles, look out for yourself, don't take unnecessary risks" etc.
THAT was way more compelling of a motivation, than in the comics.
But, aside from those bits, which while noticeable, and did detract from my enjoyment of the game a bit, overall it was super fun. I loved playing as Miles