Disagree, most devs can't even get a character creation like Mass Effect Andromeda where you can create an ugly to a somewhat pretty character. Also, a pretty character means a symmetrical face.None because it isn't worth the dev time.
Disagree, most devs can't even get a character creation like Mass Effect Andromeda where you can create an ugly to a somewhat pretty character. Also, a pretty character means a symmetrical face.None because it isn't worth the dev time.
what? reread that and explain it again please.Disagree, most devs can't even get a character creation like Mass Effect Andromeda where you can create an ugly to a somewhat pretty character. Also, a pretty character means a symmetrical face.
Basically, most devs and their games cannot even do average character creation right. This is why more of us need to start pressuring them.what? reread that and explain it again please.
Depends, I don't care much about preferences. I just pick an ok-enough looking character and play the game because the game is more important.Basically, most devs and their games cannot even do average character creation right. This is why more of us need to start pressuring them.
Also, it is worth the dev's time, do you want to look at a character who doesn't match your preferences for hours on end.
"I don't care about it, so nobody cares about it and devs shouldn't bother with it."None because it isnt worth the dev time.
Well this is gaming hot takes so.....good retort there."I don't care about it, so nobody cares about it and devs shouldn't bother with it."
Every Musou Empires game.Can you name one game that was made substantially better because it let you create your character?
Depends, I don't care much about preferences. I just pick an ok-enough looking character and play the game because the game is more important.
There are tons of premade characters that I can play just fine without feeling like I need to tweak them to some arbitrary liking. Kratos, Nathan Drake, Lara Croft, Kassandra, any Far Cry Character, Link, Mario, Zelda, Crash, Spyro.
Then when it comes to FPS games like Elder Scrolls, Fallout, and Cyberpunk, who really gives shit considering you never see yourself for 99.9% of the game?
I simply don't think a super in-depth character creator does anything for a game long term. Making the game good is the most important part.
Saints Row, all the Elder Scrolls, Fallout, the recent Cyberpunk 2077.Well this is gaming hot takes so.....good retort there.
Can you name one game that was made substantially better because it let you create your character?
Eh, for me personally, I do find shaping my character, and choosing their backgrounds/powers/etc, helps to tailor what they look like in my head. Which does help me get into character more if I am trying to roleplay them significantly. I have some defaults I use depending on the character type. Like any kind of mystic/techno mage type character, I tend to give a bald head, with as bright blue/purple eyes as possible (to try and make it look like the mana/technomancy is flowing through them. And a goatee. If I'm playing a paladin, it's usually a grizzled old dude, with silver/grey hair in a ponytail, and a longer beard. They just sort of help me shift mental gears a bit more easily. I might not see them again for the game, if it's a first person one, but a lot of those games, like Bioware, will still cut to let you see your PC during convos. But the time up front helps me "get into character" if you will.Well this is gaming hot takes so.....good retort there.
Can you name one game that was made substantially better because it let you create your character?
How so? None of those games have particularly in depth creators and if the character creation was World of Warcraft basic would it really take anything away?Saints Row, all the Elder Scrolls, Fallout, the recent Cyberpunk 2077.
Im not saying it isnt a plus. Because fine. I just dont see it ever being worth the dev time to make a creator that has the depth of some of those crazy Korean MMOs.Eh, for me personally, I do find shaping my character, and choosing their backgrounds/powers/etc, helps to tailor what they look like in my head. Which does help me get into character more if I am trying to roleplay them significantly. I have some defaults I use depending on the character type. Like any kind of mystic/techno mage type character, I tend to give a bald head, with as bright blue/purple eyes as possible (to try and make it look like the mana/technomancy is flowing through them. And a goatee. If I'm playing a paladin, it's usually a grizzled old dude, with silver/grey hair in a ponytail, and a longer beard. They just sort of help me shift mental gears a bit more easily. I might not see them again for the game, if it's a first person one, but a lot of those games, like Bioware, will still cut to let you see your PC during convos. But the time up front helps me "get into character" if you will.
Is it necessary? Nah, does it help? Yep.
Speak for yourself. Not everything going to be like those Korean MMOs. It's not worth your time, but you can't speak for everyone else that says otherwise.I just dont see it ever being worth the dev time to make a creator that has the depth of some of those crazy Korean MMOs.
Tell that to the fans. You have some points, but both can work. Time and effort just have to be put in to it and enough care. Saints Row 2 had one of the best character creator I had seen in a sandbox/GTA style game. I have yet to see many open world games match it or beat it in this area. That is sad that a 12 year old game does these features better than recent outputs from this generation.Thats my point. A crazy in depth creator isnt worth the effort for a game like Fallout or Cyberpunk when clearly you need to focus on other things in the game.
Like my joke about Souls games. People will spend hours making their perfect character, only for them to turn into beef jerky once they die and that's assuming you can even see the face because you're covered head to toe in armor.Depends, I don't care much about preferences. I just pick an ok-enough looking character and play the game because the game is more important.
There are tons of premade characters that I can play just fine without feeling like I need to tweak them to some arbitrary liking. Kratos, Nathan Drake, Lara Croft, Kassandra, any Far Cry Character, Link, Mario, Zelda, Crash, Spyro.
Then when it comes to FPS games like Elder Scrolls, Fallout, and Cyberpunk, who really gives shit considering you never see yourself for 99.9% of the game?
I simply don't think a super in-depth character creator does anything for a game long term. Making the game good is the most important part.
You specifically asked if chargen made a game better. I gave you an example of how yes, it does make the game better for some players.Im not saying it isnt a plus. Because fine. I just dont see it ever being worth the dev time to make a creator that has the depth of some of those crazy Korean MMOs.
Thats my point. A crazy in depth creator isnt worth the effort for a game like Fallout or Cyberpunk when clearly you need to focus on other things in the game.
Thank you. I was gonna point out the SR series(maybe not the first one but since it's a console exclusive that has never been ported I don't care much) has a very nice character creator.Speak for yourself. Not everything going to be like those Korean MMOs. It's not worth your time, but you can't speak for everyone else that says otherwise.
Tell that to the fans. You have some points, but both can work. Time and effort just have to be put in to it and enough care. Saints Row 2 had one of the best character creator I had seen in a sandbox/GTA style game. I have yet to see many open world games match it or beat it in this area. That is sad that a 12 year old game does these features better than recent outputs from this generation.
Is it necessary? Nah, does it help? Yep.
Character creators are fine, but there are countless examples of fantastic games that do not have character creators. Because narratives lose something when the story has to account for you character being a bowl of Nutella with rainbow hair.Speak for yourself. Not everything going to be like those Korean MMOs. It's not worth your time, but you can't speak for everyone else that says otherwise.
In any game with a character creator I end up almost completely covering my character's face as soon as possible, even if I've spent an hour creating the character.Also, it is worth the dev's time, do you want to look at a character who doesn't match your preferences for hours on end.
I ended up wearing glasses and leaving that spot empty.In any game with a character creator I end up almost completely covering my character's face as soon as possible, even if I've spent an hour creating the character.
Take Cyberpunk for example, my character is constantly sporting a gas mask. Makes the character creation kind of pointless.
I'd much rather have like 8 presets to choose from with varying faces, genders, and body styles and which all match the in-game art style an aesthetics.
I don't even know what that is. Never heard of it. Then again, I do not follow MMOs at all. You have a point, but then again, it's an MMO. A lot of those don't survive long or die prematurely. Do you know how many MMOs that died trying to copy World of Warcraft? I never kept count, but many did not survive.All Points Bulletin comes to mind, which not only had a crazy character creator, but also had a music creator, and a personal decal logo creator, it was one of the most impressive creation tools ever made. But the rest of the game was a such a mess that the MMO shut down in less that 6 months.
No duh, but it does not mean they should be disregarded, because one or few individuals players don't care or do not spend much time getting creative with it.Character creators are fine, but there are countless examples of fantastic games that do not have character creators.
Hence why I said SR2 is one of the best ones. It's not that complex either, yet you are given a ton of options while playing a game that still kicks ass.Games having a creator is fine, and most game's creators are frankly pretty basic. Bethesda's creation tool is fairly basic, even Cyberpunk's creation tool is pretty minor, it's just a combination of prebuilt settings.