The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
Probably
The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
That's bullcrap and you know it. the big problem with the game is a huge failure with management and you know it. Especially with all the crunch, the false promises, and lying in advertisements and official statements. Runs fine on last gen consoles my ass! That explains why they would never show footage from last-gen consoles, cuz they knew what would happen, if they didn't lie.The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
Is it? To start with we have to accept that its possible for someone to be incompetent, otherwise we can't say that management was a failure. If we accept that, it means its possible for developer to be incompetent too. Marketing has to be done before a game is fully developed, so promises features area always uncertain. So what happen if management promises are realistic but the dev/programmer aren't good enough to deliver them? The only solution is to delay the game, which was done, many many times. I'm not saying devs were at fault, but just like it makes no sense to lay all the blame at the devs feet, it makes no sense to lay it all on management either without insider knowledge.That's bullcrap and you know it. the big problem with the game is a huge failure with management and you know it. Especially with all the crunch in the false promises and lying in advertisements beneficial statements. Runs fine on last gen consoles in my ass.that explain why they would never show footage from last-gen consoles, cuz they knew what would happen if they didn't lie.
The lack of talent is only a small part of it. Hell the lack of talent is the least of its problems. It's management. The fact that they lied about everything, kept doing all the super crunch and constantly moving the goal post and lying about it, says otherwise. We all know it's been developed since 2013. Regardless of how long it's been and development, poor management is the major factor. That's not an opinion, it's a fact. You can believe whatever you want, I don't care. I just don't like when people make excuses or try to shift blame. And I know you're not blaming the developers entirely and I thank you for that, but it still seems you're trying to get the ones in charge off the hook, or as if that they didn't mean to do it. They knew exactly what they were doing. the game was clearly not ready for anything. What they should have done was just make it for PC first, then just put it on next gen consoles and waited an extra two or three years they would have gotten something done and complete. Instead you wasted everyone and everybody's time, making all efforts near for nothing. The only decent thing out of this, is that it once again shows that crunch will not make you a great game no matter how many times you spend or sell that bad argument in bad faith. Especially when you're treating your developers like shit.Is it? To start with we have to accept that its possible for someone to be incompetent, otherwise we can't say that management was a failure. If we accept that, it means its possible for developer to be incompetent too. Marketing has to be done before a game is fully developed, so promises features area always uncertain. So what happen if management promises are realistic but the dev/programmer aren't good enough to deliver them? The only solution is to delay the game, which was done, many many times. I'm not saying devs were at fault, but just like it makes no sense to lay all the blame at the devs feet, it makes no sense to lay it all on management either without insider knowledge.
We do know the game has been in development for 7 years, that's a long time. Is it unrealistic of managements to expect that devs would be able to make a game that run fine on last gen during that time? Maybe it is (they didn't assigned enough peoples on the team or forced engine change part way) or maybe it's not (the dev had everything they needed to succeed but simply couldn't deliver due to lack of talent).
It’s a mix of both, or more:The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
It's no that easy, pre order for older console have been up for awhile, they couldn't just unilaterally cancel them. Talking about waiting an extra 2-3 year would have left the game in development for a decades! Management has to pay the employees the entire time, they need money to pay them, money they'll only get if they sell games.The lack of talent is only a small part of it. Hell the lack of talent is the least of its problems. It's management. The fact that they lied about everything, kept doing all the super crunch and constantly moving the goal post and lying about it, says otherwise. We all know it's been developed since 2013. Regardless of how long it's been and development, poor management is the major factor. That's not an opinion, it's a fact. You can believe whatever you want, I don't care. I just don't like when people make excuses or try to shift blame. And I know you're not blaming the developers entirely and I thank you for that, but it still seems you're trying to get the ones in charge off the hook, or as if that they didn't mean to do it. They knew exactly what they were doing. the game was clearly not ready for anything. What they should have done was just make it for PC first, then just put it on next gen consoles and waited an extra two or three years they would have gotten something done and complete. Instead you wasted everyone and everybody's time, making all efforts near for nothing. The only decent thing out of this, is that it once again shows that crunch will not make you a great game no matter how many times you spend or sell that bad argument in bad faith. Especially when you're treating your developers like shit.
Still failure of the management either way, but I highly doubt it's just incompetent devs. They did the job they were supposed to do. I bet most of those devs are pretty competent; way more than a management. You can convince yourself, but you ain't convincing me and a lot of other people.I think if the management was just a bunch of idiots who couldn't do their job and just lied all the time, the game would have release last April in an even worse state if not even earlier. I don't think blame should be shifted all on the devs, but you can't shift it all on management either. Management screwed up, but maybe their biggest screwed up was hiring incopetent dev is what I'm saying
I'll second this. It almost feels lazy from a dev known for meticulous convolution and attention to detail. And Why is it this has perpetuated through DS3 in 2016? Even bad games tackled simple facial animations. Andre is STILL the only NPC whose mouth moves. They must have just reused his asset, that, or they like perpetuating the rumor among fans that he's got some unspoken lore significance.-It's kinda annoying how FROM can't be bothered to animate the faces on their characters....like at all, so everyone comes across as even more creepy because of the uncanny valley. Also, the fact most NPCs can't be bothered to walk or interact, they just sit/or stand in a spot, will talk to you only if you talk to them and then vanish once the map is reloaded.....because something something time is convoluted something something.
Lack of diverse weapon styles, boring weapon fighting system. And you do a allot of fightingWitcher 3 is not a very good game. It is in fact, boring as hell.
I don't like the system where it's the good devs and studio vs the evil publisher, and bad corporate heads + investors. It's a good cop, bad cop system, and I hate it because you end up feeling sorry for the devs.
Also
Probably. Funny how these execs are smart enough to be in these elite positions in the industry, yet perpetually stupid enough to think $$ is all that matters. Borked system, me thinks.
One trick pony magic styles that force you to just keep doing the same power over and over. Wash and repeat missions that all boil down to "Hey! Mutant! Kill these beasties we don't like! Isn't that you're job you filthy mutant! You want PAY?! Pssh, bastard!" "Gee, and they wonder why I'm an asshole to them."Lack of diverse weapon styles, boring weapon fighting system. And you do a allot of fighting
Yep, and the monster fights that should be the star of the show are less interesting that fighting some drowners or bandits. People got hyped over that griffin fight at E3, how? Did they not see the griffin fights in Dragon's Dogma?Lack of diverse weapon styles, boring weapon fighting system. And you do a allot of fighting
The thing I find funny about that image, is that given how CP2077 handles armor, that bathrobe and pistols with nails in them, still end up being insanely powerful. Like capable of stopping concentrated assault rifle fire over a sustained duration. Because while it might be "cheap bathrobe" it' happens to be a Legendary Cheap Bathrobe, that you've modded out with attachments to make it even more insane.
I knew it was Ryan a quarter of the way in the game, watching a neighbor in his dorm, because I had an old friend that played System Shock 2 back in 98. My brother and I went over and played through most of the game. Plus, the Shodan twist had been well known at this point. Yahtzee said this back in 2007, but the only reason many people praise that twist, because a lot of console players did not play that many FPS on PC. Many them only played Halo, Timesplitters, and others. It's awesome to them, because nothing else really challenged them story related or made them question anything.-Bioshocks Twists aren't nearly as clever as it thinks they are. The Atlas twist can be seen coming a mile away if you're at all familiar with System Shock 2's plot, which pulled almost the same exact twist. The "Would you kindly?" Twist doesn't work neary as well when you remember the entire game is linear and the only time you have to go off the beaten path is when a door collapses(which it always does) making you trying to find an alternate route, but you're still funneled from area to area in a very specific order because the bathyscapes only go to one other new place when you activate a new one. You're being forced by the artitechture, not any ingrown urge to go kill Ryan(who you know jack shit about).
There's some evidence there was going to be an actual passage from firelink shrine to the place where the lordvessal was placed(instead of a serpent just teleporting you there). Apparently Andre was going to be the one who granted access at some point, but I think that's based on a piece of concept art or something. Everything else is just fan canon or something, like the people obsessed with the idea Solaire was the missing son of Gwyn because Solaire was so likable and cheery(but Siegmeyer was just a dude in an onion, of course).I'll second this. It almost feels lazy from a dev known for meticulous convolution and attention to detail. And Why is it this has perpetuated through DS3 in 2016? Even bad games tackled simple facial animations. Andre is STILL the only NPC whose mouth moves. They must have just reused his asset, that, or they like perpetuating the rumor among fans that he's got some unspoken lore significance.
Also, why is it NPCs seem to move throughout the world as if they're not a part of it? If the hollows of the various DS worlds are supposedly mindless, how is it they manage to discern "me" as an enemy, but no other NPCs? And who's "arresting" the myriad NPCs we find in jail cells throughout the series?
They finally started doing it in Sekiro, so they'll probably keep doing it going forward.-It's kinda annoying how FROM can't be bothered to animate the faces on their characters....like at all, so everyone comes across as even more creepy because of the uncanny valley.