Your video game hot take(s) thread

hanselthecaretaker

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Probably. Funny how these execs are smart enough to be in these elite positions in the industry, yet perpetually stupid enough to think $$ is all that matters. Borked system, me thinks.
 
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meiam

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The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
 

CriticalGaming

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The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?

Off the top of my head, you could have easily cut the following:

-Crafting
-Wanted systems
-Most of the Talent Trees
-Leveling System
-fist fighting
-Stealth
 

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The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
That's bullcrap and you know it. the big problem with the game is a huge failure with management and you know it. Especially with all the crunch, the false promises, and lying in advertisements and official statements. Runs fine on last gen consoles my ass! That explains why they would never show footage from last-gen consoles, cuz they knew what would happen, if they didn't lie.

 
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meiam

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That's bullcrap and you know it. the big problem with the game is a huge failure with management and you know it. Especially with all the crunch in the false promises and lying in advertisements beneficial statements. Runs fine on last gen consoles in my ass.that explain why they would never show footage from last-gen consoles, cuz they knew what would happen if they didn't lie.
Is it? To start with we have to accept that its possible for someone to be incompetent, otherwise we can't say that management was a failure. If we accept that, it means its possible for developer to be incompetent too. Marketing has to be done before a game is fully developed, so promises features area always uncertain. So what happen if management promises are realistic but the dev/programmer aren't good enough to deliver them? The only solution is to delay the game, which was done, many many times. I'm not saying devs were at fault, but just like it makes no sense to lay all the blame at the devs feet, it makes no sense to lay it all on management either without insider knowledge.

We do know the game has been in development for 7 years, that's a long time. Is it unrealistic of managements to expect that devs would be able to make a game that run fine on last gen during that time? Maybe it is (they didn't assigned enough peoples on the team or forced engine change part way) or maybe it's not (the dev had everything they needed to succeed but simply couldn't deliver due to lack of talent).
 

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Is it? To start with we have to accept that its possible for someone to be incompetent, otherwise we can't say that management was a failure. If we accept that, it means its possible for developer to be incompetent too. Marketing has to be done before a game is fully developed, so promises features area always uncertain. So what happen if management promises are realistic but the dev/programmer aren't good enough to deliver them? The only solution is to delay the game, which was done, many many times. I'm not saying devs were at fault, but just like it makes no sense to lay all the blame at the devs feet, it makes no sense to lay it all on management either without insider knowledge.

We do know the game has been in development for 7 years, that's a long time. Is it unrealistic of managements to expect that devs would be able to make a game that run fine on last gen during that time? Maybe it is (they didn't assigned enough peoples on the team or forced engine change part way) or maybe it's not (the dev had everything they needed to succeed but simply couldn't deliver due to lack of talent).
The lack of talent is only a small part of it. Hell the lack of talent is the least of its problems. It's management. The fact that they lied about everything, kept doing all the super crunch and constantly moving the goal post and lying about it, says otherwise. We all know it's been developed since 2013. Regardless of how long it's been and development, poor management is the major factor. That's not an opinion, it's a fact. You can believe whatever you want, I don't care. I just don't like when people make excuses or try to shift blame. And I know you're not blaming the developers entirely and I thank you for that, but it still seems you're trying to get the ones in charge off the hook, or as if that they didn't mean to do it. They knew exactly what they were doing. the game was clearly not ready for anything. What they should have done was just make it for PC first, then just put it on next gen consoles and waited an extra two or three years they would have gotten something done and complete. Instead you wasted everyone and everybody's time, making all efforts near for nothing. The only decent thing out of this, is that it once again shows that crunch will not make you a great game no matter how many times you spend or sell that bad argument in bad faith. Especially when you're treating your developers like shit.
 

hanselthecaretaker

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The game has been in development for something like 7 years, they didn't exactly rush it. It's really hard to attribute the blame, was management too ambitious or were dev slow/easily distracted? What features could have been cut to gain a lot of time and whose call was it to include those?
It’s a mix of both, or more:

- They were making their most ambitious game
- Likely encountered creative dissonance
- Development spanned technically an entire generation
- Development hell ensued from all of the above
- Had the further burden of code needing to be retro-fitted to now-ancient hardware, unlike The Witcher 3 which saw release on much more recent consoles at the time
- CDPR went public in the last couple years of development, which likely brought added pressures on top of what they already had (But also extra monies!)
- Game was forced out the door in the midst of all this muck, in time for Holiday shopping extravaganza period.


Game should’ve released only on PC for now but guessing some people had other ideas. Wonder how they like dem apples now.
 
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meiam

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The lack of talent is only a small part of it. Hell the lack of talent is the least of its problems. It's management. The fact that they lied about everything, kept doing all the super crunch and constantly moving the goal post and lying about it, says otherwise. We all know it's been developed since 2013. Regardless of how long it's been and development, poor management is the major factor. That's not an opinion, it's a fact. You can believe whatever you want, I don't care. I just don't like when people make excuses or try to shift blame. And I know you're not blaming the developers entirely and I thank you for that, but it still seems you're trying to get the ones in charge off the hook, or as if that they didn't mean to do it. They knew exactly what they were doing. the game was clearly not ready for anything. What they should have done was just make it for PC first, then just put it on next gen consoles and waited an extra two or three years they would have gotten something done and complete. Instead you wasted everyone and everybody's time, making all efforts near for nothing. The only decent thing out of this, is that it once again shows that crunch will not make you a great game no matter how many times you spend or sell that bad argument in bad faith. Especially when you're treating your developers like shit.
It's no that easy, pre order for older console have been up for awhile, they couldn't just unilaterally cancel them. Talking about waiting an extra 2-3 year would have left the game in development for a decades! Management has to pay the employees the entire time, they need money to pay them, money they'll only get if they sell games.

It's easy to see the situation as:
Management: Alright you guys are going to do all those features in this time frame.
Dev: What?! No that's impossible.
Management: Well you don't have a choice, get to it now!

When it could have just as easily been:
Management: Hey do you think that list of features is realistic in that time frame?
Dev: Oh absolutely, not a problem.
Management: Okay we'll trust you on this.

I think if the management was just a bunch of idiots who couldn't do their job and just lied all the time, the game would have release last April in an even worse state if not even earlier. I don't think blame should be shifted all on the devs, but you can't shift it all on management either. Management screwed up, but maybe their biggest screwed up was hiring incopetent dev is what I'm saying.
 

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I think if the management was just a bunch of idiots who couldn't do their job and just lied all the time, the game would have release last April in an even worse state if not even earlier. I don't think blame should be shifted all on the devs, but you can't shift it all on management either. Management screwed up, but maybe their biggest screwed up was hiring incopetent dev is what I'm saying
Still failure of the management either way, but I highly doubt it's just incompetent devs. They did the job they were supposed to do. I bet most of those devs are pretty competent; way more than a management. You can convince yourself, but you ain't convincing me and a lot of other people.
 
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Dalisclock

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Another hot take or three

-Bioshocks Twists aren't nearly as clever as it thinks they are. The Atlas twist can be seen coming a mile away if you're at all familiar with System Shock 2's plot, which pulled almost the same exact twist. The "Would you kindly?" Twist doesn't work neary as well when you remember the entire game is linear and the only time you have to go off the beaten path is when a door collapses(which it always does) making you trying to find an alternate route, but you're still funneled from area to area in a very specific order because the bathyscapes only go to one other new place when you activate a new one. You're being forced by the artitechture, not any ingrown urge to go kill Ryan(who you know jack shit about).

-Balders Gate and Dragon Age are not user friendly and if you aren't big into D&D, it's hard to really get into the system and playing with a guide feels like a must to make sure you don't flub character creation or development.

-It's kinda annoying how FROM can't be bothered to animate the faces on their characters....like at all, so everyone comes across as even more creepy because of the uncanny valley. Also, the fact most NPCs can't be bothered to walk or interact, they just sit/or stand in a spot, will talk to you only if you talk to them and then vanish once the map is reloaded.....because something something time is convoluted something something.

 
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Xprimentyl

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-It's kinda annoying how FROM can't be bothered to animate the faces on their characters....like at all, so everyone comes across as even more creepy because of the uncanny valley. Also, the fact most NPCs can't be bothered to walk or interact, they just sit/or stand in a spot, will talk to you only if you talk to them and then vanish once the map is reloaded.....because something something time is convoluted something something.

I'll second this. It almost feels lazy from a dev known for meticulous convolution and attention to detail. And Why is it this has perpetuated through DS3 in 2016? Even bad games tackled simple facial animations. Andre is STILL the only NPC whose mouth moves. They must have just reused his asset, that, or they like perpetuating the rumor among fans that he's got some unspoken lore significance.

Also, why is it NPCs seem to move throughout the world as if they're not a part of it? If the hollows of the various DS worlds are supposedly mindless, how is it they manage to discern "me" as an enemy, but no other NPCs? And who's "arresting" the myriad NPCs we find in jail cells throughout the series?
 
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Gergar12

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Also

Probably. Funny how these execs are smart enough to be in these elite positions in the industry, yet perpetually stupid enough to think $$ is all that matters. Borked system, me thinks.
I don't like the system where it's the good devs and studio vs the evil publisher, and bad corporate heads + investors. It's a good cop, bad cop system, and I hate it because you end up feeling sorry for the devs.

I do feel sorry for the devs, and the only reason I brought this game is

1. It will be fixed( Even Fallout 76 got fixed)

2. It's gunplay based open-world game with an adequate story(which is basically what I like) (Far Cry, GTA, Saints Row, Red Dead all have a special place in my heart)

3. I was interested in the character customization.

And I did have fun with it, I got my 50 hours in, but it needed to be delayed till after Christmas, but the idiot investors, and yes idiot fans would cry foul about it.
 

happyninja42

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Lack of diverse weapon styles, boring weapon fighting system. And you do a allot of fighting
One trick pony magic styles that force you to just keep doing the same power over and over. Wash and repeat missions that all boil down to "Hey! Mutant! Kill these beasties we don't like! Isn't that you're job you filthy mutant! You want PAY?! Pssh, bastard!" "Gee, and they wonder why I'm an asshole to them."

Being able to spot NPC's that were going to have a semi-significant involvement in any quests based on how sexy, and bosomed they were. Seriously the amount of tits they had, and how prominantly they were on display, and how hot the woman was, was directly proportional to if they were involved in sidequests or not like 95% of the time. "Oh, this one is built like Jessica Rabbit, she's probably going to turn out to be the character I'm sympathetic to in this mission. Oh look! So it is!"
 
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Phoenixmgs

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Lack of diverse weapon styles, boring weapon fighting system. And you do a allot of fighting
Yep, and the monster fights that should be the star of the show are less interesting that fighting some drowners or bandits. People got hyped over that griffin fight at E3, how? Did they not see the griffin fights in Dragon's Dogma?
 

happyninja42

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The thing I find funny about that image, is that given how CP2077 handles armor, that bathrobe and pistols with nails in them, still end up being insanely powerful. Like capable of stopping concentrated assault rifle fire over a sustained duration. Because while it might be "cheap bathrobe" it' happens to be a Legendary Cheap Bathrobe, that you've modded out with attachments to make it even more insane.
 
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BrawlMan

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-Bioshocks Twists aren't nearly as clever as it thinks they are. The Atlas twist can be seen coming a mile away if you're at all familiar with System Shock 2's plot, which pulled almost the same exact twist. The "Would you kindly?" Twist doesn't work neary as well when you remember the entire game is linear and the only time you have to go off the beaten path is when a door collapses(which it always does) making you trying to find an alternate route, but you're still funneled from area to area in a very specific order because the bathyscapes only go to one other new place when you activate a new one. You're being forced by the artitechture, not any ingrown urge to go kill Ryan(who you know jack shit about).
I knew it was Ryan a quarter of the way in the game, watching a neighbor in his dorm, because I had an old friend that played System Shock 2 back in 98. My brother and I went over and played through most of the game. Plus, the Shodan twist had been well known at this point. Yahtzee said this back in 2007, but the only reason many people praise that twist, because a lot of console players did not play that many FPS on PC. Many them only played Halo, Timesplitters, and others. It's awesome to them, because nothing else really challenged them story related or made them question anything.


  • God Hand is the best 3D brawler (non-melee weapon based) ever made. No exceptions.
  • Mad World is the best video game version of The Running Man. Better than Smash TV. I love Smash TV btw.
  • From Software you can stop making Souls Borne games now. We got more than enough. Go back to making weird janky games or reboot Armored Core.
  • Far Cry needs to go back to the sci-fi elements of the original and Instincts. They've been making the same game since FC3. 4, Primal, 5, and New Dawn are literally 3, but in X country.
 
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Dalisclock

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I'll second this. It almost feels lazy from a dev known for meticulous convolution and attention to detail. And Why is it this has perpetuated through DS3 in 2016? Even bad games tackled simple facial animations. Andre is STILL the only NPC whose mouth moves. They must have just reused his asset, that, or they like perpetuating the rumor among fans that he's got some unspoken lore significance.

Also, why is it NPCs seem to move throughout the world as if they're not a part of it? If the hollows of the various DS worlds are supposedly mindless, how is it they manage to discern "me" as an enemy, but no other NPCs? And who's "arresting" the myriad NPCs we find in jail cells throughout the series?
There's some evidence there was going to be an actual passage from firelink shrine to the place where the lordvessal was placed(instead of a serpent just teleporting you there). Apparently Andre was going to be the one who granted access at some point, but I think that's based on a piece of concept art or something. Everything else is just fan canon or something, like the people obsessed with the idea Solaire was the missing son of Gwyn because Solaire was so likable and cheery(but Siegmeyer was just a dude in an onion, of course).

Yeah, I'm also annoyed that someone might go hollow, but once you kill the hollowed version of them, they just disapear from the game world. There's not an extra, unique hollow(like a hollow soldier wearing a piece of their armor so you get the "pleasure" of seeing their zombie status every time you pass) on the map where you took them down or anything like that, they just disappear from the game world. NPCs can invade you as a phantom regardless of not their real form is alive or was helpful to you because reasons. And for a world where nobody can "die" you find a lot of corpses lying about with goodies on them and how that works is also never explained(like finding a corpse with Black Iron Tarkus's armor in the painting room in Anor Londo, which implies he fell to his death trying to platform across the rafters but apparently didn't turn into a hollow along the way or something?).

And of course, Stamina is a burden for you, but not the hostile NPCs who are presumably operating by the same rules you are. This includes formerly animcable NPCs you took a swing at and are now out for your blood.
 
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Dirty Hipsters

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-It's kinda annoying how FROM can't be bothered to animate the faces on their characters....like at all, so everyone comes across as even more creepy because of the uncanny valley.
They finally started doing it in Sekiro, so they'll probably keep doing it going forward.