Did they? I know they did in cutscenes, but I can't remember any when you're just talking to the NPCs hanging about. Maybe I'm forgetting it.They finally started doing it in Sekiro, so they'll probably keep doing it going forward.
Did they? I know they did in cutscenes, but I can't remember any when you're just talking to the NPCs hanging about. Maybe I'm forgetting it.They finally started doing it in Sekiro, so they'll probably keep doing it going forward.
Yeah, npcs' mouths move when they talk in Sekiro.Did they? I know they did in cutscenes, but I can't remember any when you're just talking to the NPCs hanging about. Maybe I'm forgetting it.
I'll second this. It almost feels lazy from a dev known for meticulous convolution and attention to detail. And Why is it this has perpetuated through DS3 in 2016? Even bad games tackled simple facial animations. Andre is STILL the only NPC whose mouth moves. They must have just reused his asset, that, or they like perpetuating the rumor among fans that he's got some unspoken lore significance.
Also, why is it NPCs seem to move throughout the world as if they're not a part of it? If the hollows of the various DS worlds are supposedly mindless, how is it they manage to discern "me" as an enemy, but no other NPCs? And who's "arresting" the myriad NPCs we find in jail cells throughout the series?
See? This is why we need the button back.Yeah, npcs' mouths move when they talk in Sekiro.
That's where the Activision money went.
Art imitates life and that's life in Poland.Being able to spot NPC's that were going to have a semi-significant involvement in any quests based on how sexy, and bosomed they were. Seriously the amount of tits they had, and how prominantly they were on display, and how hot the woman was, was directly proportional to if they were involved in sidequests or not like 95% of the time. "Oh, this one is built like Jessica Rabbit, she's probably going to turn out to be the character I'm sympathetic to in this mission. Oh look! So it is!"
Art imitates life and that's life in Poland.
Simmering take:
While having art and creativity put into them, most video games aren't art. In fact I'd give that honor only to Undertale, the Portal games and maybe Spec Ops: The Line.
Agreed, most games aren't "art" per se, but there are a several gems out there that prioritize "being themselves to be experienced" over "being a product to be consumed," which is where I'd draw the line between art and entertainment. How well the former is done is subjective, but there are those games whose clear intent is not to compete on the playing fields of the main $tream.Art imitates life and that's life in Poland.
Simmering take:
While having art and creativity put into them, most video games aren't art. In fact I'd give that honor only to Undertale, the Portal games and maybe Spec Ops: The Line.
Haven't played Journey, but Flower got plenty of my attention in its day. It's still a game I think of fondly in that it was just there to be beautiful. Yeah, it showcased Sony's Sixaxis functionality, but I feel most gamers who ultimately appreciated that game felt the feature was more a means to an end as the game itself is so immersive. I'd throw Playdead's INSIDE on that pile as well, being a game that focused on what you as a player took away from it over what they objectively dropped in your lap. It isn't a game to be "beaten." It's not a game that tries to confound you and force you to YouTube videos to figure out how to best it. It's a game that invites you in to see and bear witness to what it is and doesn't offer any answers which left those who played it with questions, discussion points, theories, etc. I've said it before: it broke me. In my decades of gaming, no other game engaged me so handily on that self-reflective level. It's the only game I've watched countless "let's plays" of just to re-capture that awe in someone else seeing it for the first time. THAT is art, IMHO.Bububut what about Shadow of the Colossus?
j/k (well not completely), but I’d probably sooner add games like Flower and maybe Journey to the list.
I agree with you to an extent, but remember beauty is the eye of the beholder. I got more on that list than what you have, I consider art. MGS2 > Spec-Ops.Undertale, the Portal games and maybe Spec Ops: The Line.
Fixed. Can you tell where lol?I agree with you to an extent, but remember beauty is the eye of the beholder. I got more on that list than what you have, I consider art. MGS2 > Spec-Ops.
Games I consider art:
I cannot think of anything else at the moment. I'll add more later.
- DMC 1, 3-5.
- Evil Within 2.
- Silent Hill 1 through 4 and Shattered Memories.
- Sayonara Wild Hearts.
- Lumines, Child of Eden, and Tetris Effect.
- Street Fighter 3 third strike
- Tekken 3 - seriously and ironically, both of these games deserve to be in a museum for all the hardware that took to do that back in the '90s.
- Resident Evil Remake 1-3. The original re2 and re3.
- Shadow of Colossus.
- Panzer Dragoon series
- Viewtiful Joe
- God Hand
- Mad World
- Almost anything done by Treasure.
- Asura's Wrath.
- Ori and the blind forest. And just so we're clear, I've never played any of the Ori games.
- Limbo
- Parasite Eve
- Sonic
- Streets of Rage
How are you defining "art?" Is it strictly being visually appealing? (You state that you've never played the Ori games, but consider them "art?") Because I don't think that's necessarily in the spirit of the OP's statement. @McElroy is obviously free to correct me, but I think he/she meant "art" as in games that engage the player beyond the superficial levels of being entertaining or looking nice, those with a heavy focus on intellectual or emotional engagement. From your list, I'd certainly give you Limbo and Shadow of the Colossus, but the rest? IMHO, not so much.I agree with you to an extent, but remember beauty is the eye of the beholder. I got more on that list than what you have, I consider art. MGS2 > Spec-Ops.
Games I consider art:
I cannot think of anything else at the moment. I'll add more later.
- DMC 1, 3-5.
- Evil Within 2.
- Silent Hill 1 through 3 and Shattered Memories.
- Sayonara Wild Hearts.
- Lumines, Child of Eden, and Tetris Effect.
- Street Fighter 3 third strike
- Tekken 3 - seriously and ironically, both of these games deserve to be in a museum for all the hardware that took to do that back in the '90s.
- Resident Evil Remake 1-3. The original re2 and re3.
- Shadow of Colossus.
- Panzer Dragoon series
- Viewtiful Joe
- God Hand
- Mad World
- Almost anything done by Treasure.
- Asura's Wrath.
- Ori and the blind forest. And just so we're clear, I've never played any of the Ori games.
- Limbo
- Parasite Eve
- Sonic
- Streets of Rage
I have no clue. I'm on mobile right now.Fixed. Can you tell where lol?
All the above, though each game varries. It's not just only emotion or "feeling", but put the passion or intent of passion behind the creators.How are you defining "art?" Is it strictly being visually appealing? (You state that you've never played the Ori games, but consider them "art?") Because I don't think that's necessarily in the spirit of the OP's statement. @McElroy is obviously free to correct me, but I think he/she meant "art" as in games that engage the player beyond the superficial levels of being entertaining or looking nice, those with a heavy focus on intellectual or emotional engagement. From your list, I'd certainly give you Limbo and Shadow of the Colossus, but the rest? IMHO, not so much.
Silent Hill 4. It’s got its flaws for sure but ultimately it’s the most underrated one in the series for me. If they did a remake and tweaked the room hauntings and escorting stuff with Eileen so it wasn’t so tedious I’d take it over an SH2 remake.I have no clue. I'm on mobile right now.
Oh man! I would love to see what could be done with a proper remake of 4. There's a beautiful gem in that game that's marred by all it's rough edges.Silent Hill 4. It’s got it’s flaws for sure but ultimately it’s the most underrated one in the series for me. If they did a remake and tweaked the room hauntings and escorting stuff with Eileen so it wasn’t so tedious I’d take it over an SH2 remake.
The themes, story and atmosphere are all outstanding, and the gameplay design is the first time in the series that required some strategy leading to a deeper aspect of survival horror.
Oh man! I would love to see what could be done with a proper remake of 4. There's a beautiful gem in that game that's marred by all it's rough edges.
I just found myself chuckling at "has art in it, isn't art"I really don't want to get into the "are videogames art?" debate. But, TL, DR, all games are art, not all are "high art." That goes to most forms of entertainment as well.
I honestly don't remember the story, but it had some fun as hell gameplay that I have tried to find replicated elsewhere, to no avail.Jade Empire had the best story in BioWare's catalog.
I haven't played Flower or Journey. SotC maybe. As they say on Wikipedia I could improve the list by expanding it.Bububut what about Shadow of the Colossus?
j/k (well not completely), but I’d probably sooner add games like Flower and maybe Journey to the list.
I don't see what makes playing through Portal imperative to the experience.Also playing through the game yourself is imperative to the experience (this is why Undertale and Portal are such prime examples while a game like Limbo is not).