Hades is going on the backburner. I enjoyed it a lot, but its becoming actively painful to try to progress certain things as the game nears its natural conclusion. So many of the final tasks I want to do require a random discussion to come up, but there are so many and they're random so I've been waiting for hours for them to pop up. At this stage I spend way too much time on a given run hoping for nectar or gems, or this or that last thing for a prophecy, that I can't enjoy just the normal fights. I still like the game and the gameplay so I'll come back, just need a break. To that end...
Started playing Death Stranding.
I haven't played a Kojima game since probably metal gear solid 2 - nothing against the guy personally, I just stopped buying consoles and most of his stuff that I know of was PS exclusive. Wouldn't have had to tell me it was him though, the guy has only improved his ability to produce super fuckin weird stories. As far as the game goes, I'm liking it.
The story grabbed me pretty immediately which is unusual for most games I play. The "Connect America" angle is becoming a little grating, but really only because its the least interesting aspect of the story. "We want to, for survival and ideological reasons, restore America to a connected state" is fine as far as basic motivation, but I'm playing a game where the dead become nonsense hyperghosts, what appears to be titans walk the earth eating people and then exploding, I have a detection device that is a live fetus in a bottle, and I'm a deliveryman with no choice but to deal with all that. That's all in the first two hours or so. All of that is so much cooler than the motivation to cross the country. I get that you need a connecting thread, and making the characters motivated to achieve it is necessary, but I'm far less interested in that than basically everything else. Getting to learn about this stuff is tied to finding shit, delivering shit, and connecting shit too, so I don't feel the connection thing needs to be the primary topic of every discussion.
I also haven't played an AAA game in a long time, so I'm a little out of the loop here, but man these cutscenes go on, and the use of real actors likeness's is more distracting than anything. Its hard not to enter in to a cutscene and spend more time trying to figure out who this or that guy looks like than I do paying attention. As far as being powered by Monster... Whatever. It paid for a graphic modeller to send his kid to school. It feels a little out of place given I don't feel there are many bottling plants still functioning, but it doesn't really take me out of it.
As far as gameplay goes, it took a minute to get used to, but I like it well enough. Your character walks like a ruptured duck, but having worked in a warehouse I can say that's pretty true to life for people who carry heavy crap for a living. Its interesting playing a game where most of my focus is spent on navigating the terrain and not falling over rather than figuring out efficient ways to kill people. The terrain is beautiful and treacherous, and mapping out routes is a notable part of gameplay so I don't feel understimulated - my primary concern is that eventually I will be expected to actually fight people which would be way out of this games control scheme wheelhouse, but given the focus on stealth and fleeing I imagine it won't be mandatory when it does come up.
I'm curious to see where this one is going, so I'll probably sink a bunch of time into it. As of right now I can't even tell how open world vs linear it even is. I get the impression that even if the game is largely linear in nature there's enough freedom to choose your own delivery adventure. Hopefully I get to a stage soon where it makes sense to backtrack a bit and spend some more time looking around