You know, if this was about three days ago I probably would have agreed. I've been playing a lot of Valheim, and yeah encumbrance (or at least, as-implemented) is a PITA on it. It's not without its point, though, and it's a sticky topic to work around.
So, what's happened in the past three days with me, no one is asking? Well, I started a Morrowind playthrough. My first one since...god, at least since Skyrim came out. More specifically, I started a Breton "walking howitzer" build, my own little tweak on the battlemage where I picked up long blade instead of axe, illusion instead of conjuration, and ditched mysticism and marksman for block and resto.
And of course, forgot heavy armor is heavy. And that encumbrance impacts movement speed on a percentage, rather than being all-or-nothing. And that you get to Balmora by going southeast from Seyda Neen rather than north. So i ended up having to fight Fjol on the road at level 3, which was a real pain in the ass, and ended up at Caldera instead of Balmora after a three-hour slog through the swamp and mountains.
It's been a learning experience on how much you can forget about a twenty-year-old game, I'll give it that. So when I ended up saying "oh, screw it" and went to get the Fists of Randagulf after a diligent check to make sure Corprus Boi only spawns during the relevant quest lest I sequence break on accident. Fists give one of the best constant effect Strength bonuses available early on, and I needed that 20 extra Strength just to avoid waddling my way around Vvardenfell like a complete effing prat, taking an hour or more to make it to locations that should be taking ten to fifteen.
Cave took two hours to clear at level 7. Every fight was tough as hell, as I was barely prepared for it getting ash slaves and ash zombies as enemies atop the usual scamps and skeletons, and I was barely scraping through on low health with barely enough magicka and fatigue to make it through the next fight. You might be asking why I wasn't just resting at that point, but it was at this point the Dark Brotherhood decided to say hello, and I had to deal with an assassin every time I tried.
Nothing like that feeling of being halfway through a cave and beginning to wonder if you didn't just screw yourself so badly you might have to reroll, just because of a bad judgment call and biting off more than you can chew. But by the end of it I had my shiny gauntlets, and a few sets of DB armor to sell at earliest convenience. And all that just so I could run the teeniest, tiniest bit faster than I could before.
And if I didn't have to worry about encumbrance, none of it would have happened and I wouldn't have remembered why Morrowind is still the gold standard for CRPG/immersive sims.
So, what's happened in the past three days with me, no one is asking? Well, I started a Morrowind playthrough. My first one since...god, at least since Skyrim came out. More specifically, I started a Breton "walking howitzer" build, my own little tweak on the battlemage where I picked up long blade instead of axe, illusion instead of conjuration, and ditched mysticism and marksman for block and resto.
And of course, forgot heavy armor is heavy. And that encumbrance impacts movement speed on a percentage, rather than being all-or-nothing. And that you get to Balmora by going southeast from Seyda Neen rather than north. So i ended up having to fight Fjol on the road at level 3, which was a real pain in the ass, and ended up at Caldera instead of Balmora after a three-hour slog through the swamp and mountains.
It's been a learning experience on how much you can forget about a twenty-year-old game, I'll give it that. So when I ended up saying "oh, screw it" and went to get the Fists of Randagulf after a diligent check to make sure Corprus Boi only spawns during the relevant quest lest I sequence break on accident. Fists give one of the best constant effect Strength bonuses available early on, and I needed that 20 extra Strength just to avoid waddling my way around Vvardenfell like a complete effing prat, taking an hour or more to make it to locations that should be taking ten to fifteen.
Cave took two hours to clear at level 7. Every fight was tough as hell, as I was barely prepared for it getting ash slaves and ash zombies as enemies atop the usual scamps and skeletons, and I was barely scraping through on low health with barely enough magicka and fatigue to make it through the next fight. You might be asking why I wasn't just resting at that point, but it was at this point the Dark Brotherhood decided to say hello, and I had to deal with an assassin every time I tried.
Nothing like that feeling of being halfway through a cave and beginning to wonder if you didn't just screw yourself so badly you might have to reroll, just because of a bad judgment call and biting off more than you can chew. But by the end of it I had my shiny gauntlets, and a few sets of DB armor to sell at earliest convenience. And all that just so I could run the teeniest, tiniest bit faster than I could before.
And if I didn't have to worry about encumbrance, none of it would have happened and I wouldn't have remembered why Morrowind is still the gold standard for CRPG/immersive sims.