considering that was basically how it was marketed outside the US, i doubt it is doing well. Game Industry News ran a story on how it was getting stomped in Europe, Asia and Oceania(Aus and NZ)
its not processor intesive. its mempry intensive. the PS3 only has 256mbs of ram, and theirs pelenty of stories of the massive hacks required to let games remeber with it (or failing, see skyrim, and why no new boderlands 2 DLC)
the 360 isn't any better
as much as people might hate it, this guys sounds like he knows his shit. you don't do 7 years in the partner prgram for EA without making contacts and right now thats what the OR needs.
when they launch they need some big draw cards, something to stop the wii U effect. Getting something like...
not really. its almost ceratin that they have had at least 2 versions that have been almost completely scraped
its also a almost comepltely new engine, with multicore support and a new graphics render system.
thats several years work alone
win 8.1 has 2 major issues;
1. its completly screwed the mouse DPI inputs, making games that read off the windows interpretation unplayable
2. its completely fucked the page file system on alot of the large adress aware games. it cuases a constant 50mb per second dump to the page file...
most of the direct x stuff is now being done with the xbox in mind as the primary reason , or as a way to move shit OS's.
and considering several "features" of win 8.1 make gaming on it hard to impossible, cynical outlooks might be the proper one
thats down to latency, and their was a post on neogaf that suggested they had overcome alot of that.
its going to be very intresting to see what happens in the next year with GDDR5, since it may become main stream