1.5 Million Bought Dead Space, 3 Million Played It

Sanaj

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Mar 20, 2009
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This quote below shows some good reasoning I think...
it's nice this wasn't spun into another blaming everything on piracy article.

Schofield- "I think it's bang for the buck is really what we're looking at right now these days and going: 'OK, we came out at 60 bucks and so did some of these other games that had online that maybe people could play for 50 hours, right?"

I personally don't think games need to include online play (or necessarily be long games) in order to be good games or re-playable.

Is this complaining about used games sales a bit?
Movies, music and books have used stores (and sometimes people trade / borrow things directly),
why should video games be any different?
 

RazielDethAngel

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Jan 22, 2008
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Outamyhead said:
If that doesn't prove the anti-piracy systems don't work I don't know what will, just stop wasting money on piracy protection and the world will be a happier, cheaper and more profitable place.
This also some of the anti-piracy systems they implement make me not want to play the game. (looking at you Spore and Secu-rom)
 

boholikeu

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Aug 18, 2008
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Royas said:
I hope they take from this a lesson that when you charge 60 dollars for a product, there had better be 60 dollars worth of gameplay. For that same price, I was able to get GTA IV, which I've played for a lot longer than 10 hours.
Well, if they are having this thought I hope it doesn't lead them to artificially extend Dead Space 2's length just to make it "worth the money". Too many games nowadays have filler levels/sections that are just made so the back of the box can say there's "50+ hours of game play". In fact, I very rarely buy games that are longer than 30 hours because of this very reason.

Either cut down the price or improve the overall quality of the game to make it competitive with a longer one. Doing either would probably turn a few of those "used" purchases into "new" ones.
 

bushwhacker2k

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Jan 27, 2009
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1.5 Million sales is pretty good... wait, how do they know 3 Million people played? They could document how many are sold but how would they find out how many people played...?
 

Phill

Albert Wesker
Jul 10, 2009
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I really enjoyed Dead Space, i just really hope they don't screw up the sequel.
 

karp250

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Jul 10, 2009
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i just hope that the fact they saw there was much more interest than sales indicated means they are motivated to bring better sequel cuz if people are playing it you would think they might buy it next time around right?
 

nicholaxxx

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Jun 30, 2009
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beat it in 7 hours, so it ws short, but it was fun enough to warrant about m18 more playthroughs I'm serious
 

you rolled a one

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May 7, 2009
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Kiutu said:
Does he not think gamers have friends? I have my profile on a memory card because I go between multiple people's 360s and play their games too. Also people have siblings and other family members who may play it.
Out of the 3 million, I bet barely 100,000 were pirates.
and i doubt half that number where pirates
 

Rogue of Hearts

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Feb 21, 2009
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I haven't played through the whole game but my cousin and I were keeping an eye on it. Now I know Schofield thinks multiplayer didn't have much of an effect on it but to a small group like me and my friends (at least 7 of us own ps3s and 360s) any game that lacks any sort of multiplayer usually results in one of us getting the game and then passing it around as soon as he or she is done. This also happens if we decide that the multiplayer is less than spectacular and doesn't warrant each of us spending $50+ to get a copy.
 

hieiwrath

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Mar 20, 2009
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The game was good, tearing apart the monsters was fun, but no replay value and no multiplayer still i enjoyed the unique experience.
 

sephiroth1991

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John Funk said:
people could have rented the game
I was one of them who rented it, i'm glad i did because i didn't think Dead Space was that good.

OT:It's a shame to see how much they could of had, i wonder what other popular games sold compaired to how many played it?