Therumancer said:
in general I feel there is no excuse to charge top dollar for game using an engine like GRAW, Havok, Unreal, or anything else since the majority of the work comes from those products ...
I think you woefully underestimate the amount of work that goes into making a game using a commercial game engine. These are not 'game in a box' toolkits, they are libraries of code that still need to be learned and linked together. Using one of these engines means you don't need programmers with the very specialized knowledge of fully implementing a physics system from scratch, or optimizing shaders for different video cards, but it doesn't make up the "majority of the work". Not even close.
Also, we don't allow signatures here. Please don't add your own by hand.
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Well, I've personally noticed that when I see games using a commercial game engine they tend to play in very similar ways. While not truely universal I suppose, if you play one third person shooter done using say Havok, chances are your going to find another one using the same engine is going to be very similar.
At the very least I feel that if they are going to be using a commercial engine and don't need the amount of work to develop a physics engine or whatever, then they should not be charging the same amount as a game that had all of this done from the ground up.
I will endeavor to control my signature reflex, I tend to hammer out the "Therumancer" stuff at the end of messages automatically due to habit and don't use automated signatures when they do exist because of it. Sometimes when I go back in a message to change something right before posting I double sig.
But still given that your "red" I will make an effort to stop doing it, ingrained habit.
Shibito091192 said:
I hope this doesn't lead to game develepers putting some sort of a restriction on games so that they are only compatible with one console. Namely your console. Does anybody else think this could happen or the chance of it happening is likely or even possible?
Not only could it happen, it is happening.
What do you think Xbox Live Marketplace, the Playstation Store, and WiiWare exist to do? For that matter, take a look at Steam. One objective of digital distribution is to remove the resale/rental market, and replace it with convenience.[/quote]
Well actually I think the idea is to reduce costs and gouge money to be honest (even if this wasn't directed at me). When such things first came into existance the idea was to lower prices by removing the need to create physical packaging and actually distribute/ship products. Things like "Steam" were seen as the future because of this. However in reality what we saw happen was games being released via digital download for the same exact price that they cost retail. It was not cheaper for me to DL "Warhammer 40k: Dawn Of War II" via Steam, all it did was prevent me from getting a physical copy and simply by being so connected to the internet (a problem with the physical copies to) made me dependant on those service's eternal survival because unlike other games if I want to play them 10 years from now there is no guarantee of still being able to DL it.
A comment on digital distribution in general.
When it comes to XBL Marketplace, and similar services I can understand the point for the simpler games a bit better than things like "X-Box Originals'. I fail to see the point in paying as much, if not more, than a used copy would cost me for a purely digital copy that is dependant on their service to replace, and doesn't come with things like an instruction/referance manual.
Truthfully if the industry wasn't so bloody greedy and actually released this stuff at a much lower price (as seemed to be the original idea) I'd think Digital Downloads would be a good idea. But right now it basically seems to be a way to charge more for things, with less espense, and of course to undercut the used software market.
In threads like this one it seems that the industry is under the impression that if there were no used games (or whatever) the market would have doubled for a game like Dead Space. Quite to the contrary, people that bought the game on the cheap might not have had the money (or felt it worthwhile) to buy such a game for full price. If they want to tap that market they need to lower the price accordingly down to the used/rental prices at the same rate that they fall in the market normally. They should also (to be fair) reduce the price further to reflect the lack of their packaging/distribution costs as was the original idea.
While a side note, I also feel that DDL and services like XBL, PSN, Wiiware, or whatever have a nasty tendency to make developers lazy along with making the producers greedy. Instead of taking more time to release properly finished products for consoles they increasingly seem to take a "meh we can patch it later" attitude. Not to mention doing things like putting stuff on the discs and then charging you to unlock the full game and calling it "extra content". I have no objection to things like FO3 expansions, but when it's things like a promised multiplayer mode, or simply letting you use something they already put into the game, well I feel things are going too far.
I think this kind of thing is rapidly getting to the point of Game Informer's old jokes about EA Sports charging players extra money to download air for the ball.