You say obsessive, I say average fanboy.Jandau said:The man in question was an idiot. From the sound of it, he was obsessed, which is never a good thing.
As I understand it, he is not asking for them to send him the kit for free. He's adhering to all of Nintendo's Developer requirements and is willing to sign the $5000.00 cheque (a DS SDK is more elaborate than a DVD however)Starnerf said:Doesn't it cost most game companies several thousand dollars to get a Development Kit? Why would this guy think they'd just send him one?
1. The 360 can't play a game designed for a DS, assuming it is stylus heavy controls.Mister Benoit said:He should just release it on XBLA, it's indie dev friendly.
I really don't think it's that easy to get a dev kit off the internet. I'm pretty sure that if something like that costs $5000,- Nintendo wouldn't just let it leak onto the internet.DoW Lowen said:I think it is pretty outright for lack of a better word... completely f***ing stupid of him to expect such a thing. People are right, if it was a game 5 years in the making and if he was so clearly obsessed with it why in god's name did he not get a developer kit in the first place. I'm not completely sure what it is to be honest, but if it's so important wouldn't it have been high on his priority list? This story really does sound like a viral marketing campaign, for someone with no internet, phone or TV access how did he blog his events? Did he bother looking for the developer's kit on the internet? It sounds a bit shifty to me.
Apparently it is comparable to traditional tile RPG adventures, there are (supposedly) enemy's and bosses and involved story game-play, but bob does not want to spoil the surprise because that's the way true believers feel. I agree it looks pretty dull with what we have seen so far. More evidence this is more a viral gag than anything else.newguy77 said:Off topic, but what is his game about? It just looked like a normal, boring life simulator. Is there some kind of ulterior motive in the game or do you just live another life in a cloud of ones and zeros?
1. True, but given that it is a classically designed tile based game programmed in C, it should take to dpad / joystick control systems with little programming changes.Gamer137 said:1. The 360 can't play a game designed for a DS, assuming it is stylus heavy controls.
2. This may be more about my priciples then logic, but indie games are pretty cheap on XBLA, and i'm sure M$ takes a large cut of it. I would put it on Newgrounds before selling all my rights to my product to Microsoft for a very small profit.
As has already been pointed out, it is not that simple. You don't just pay Nintendo for an SDK you have to meet a number of conditions, the stability of your company, the financial viability of the project, you need to be able to demonstrate you are able to meet minimum QA standards, you need distinct studio space that is not your residence... I could go on but I'd have to go over the application procedures.DirkGently said:Y'know, instead of spending all this time trying to make a game to impress nintendo to give it to him and then spending all that time protesting, you'd think he'd have gotten a job and fucking bought the fucking license.
The Actual question everyone seems to be missing is DOES he actually meet and exceed said needs?mark_n_b said:As has already been pointed out, it is not that simple. You don't just pay Nintendo for an SDK you have to meet a number of conditions, the stability of your company, the financial viability of the project, you need to be able to demonstrate you are able to meet minimum QA standards, you need distinct studio space that is not your residence... I could go on but I'd have to go over the application procedures.DirkGently said:Y'know, instead of spending all this time trying to make a game to impress nintendo to give it to him and then spending all that time protesting, you'd think he'd have gotten a job and fucking bought the fucking license.
o
My studio intends to apply for a dev license and kit within the next five years so I am horrifyingly familiar with the process. I would much rather work towards being an XBLA developer but a lot of our title concepts are more suited to the demographics of other systems.
The reason bob is freaking out is because he thinks he meets and exceeds all these standards and is willing to purchase the dev kit if Nintendo would offer to sell it to him.
precisely what i was about to ask... Nintendo may be a large corporation and they may only be interested in making money even if that means crushing peoples hopes and dreams, but Nintendo isn't above putting out shovelware either (far from it, it's almost like they live for it) so even if the game was decent, there has to be a good reason why Nintendo didn't give the nutter a Dev kit.Simriel said:The Actual question everyone seems to be missing is DOES he actually meet and exceed said needs?mark_n_b said:As has already been pointed out, it is not that simple. You don't just pay Nintendo for an SDK you have to meet a number of conditions, the stability of your company, the financial viability of the project, you need to be able to demonstrate you are able to meet minimum QA standards, you need distinct studio space that is not your residence... I could go on but I'd have to go over the application procedures.DirkGently said:Y'know, instead of spending all this time trying to make a game to impress nintendo to give it to him and then spending all that time protesting, you'd think he'd have gotten a job and fucking bought the fucking license.
o
My studio intends to apply for a dev license and kit within the next five years so I am horrifyingly familiar with the process. I would much rather work towards being an XBLA developer but a lot of our title concepts are more suited to the demographics of other systems.
The reason bob is freaking out is because he thinks he meets and exceeds all these standards and is willing to purchase the dev kit if Nintendo would offer to sell it to him.