100 Things learnt from video games

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Danish_4116

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Sep 15, 2009
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I posted a similar thread on the Left 4 Dead forums a while back and it really seemed to take off.

Basically, here you list any humorous observations about any game or anything that games have taught you.

I'll get things started

1. Travelling at night, during the zombie apocalypse is a good idea

2. As long as you can back into a corner and swing your weapon around in order to bash zombies back (Left 4 Dead)

3. Setting off a tactical nuke will obliterate a small town, but leave another small town 100 metres away unscathed (Fallout 3)

4. The cake is a lie (Portal)

5. You can get into a vehicle by staring intently at the door while saying 'E...E...E...E' (Nearly every FPS with a vehicle)

6. America cannot possibly be taking attrition in the Middle East, as they have all the Control Points (Battlefield)


Continue...
 

Inco

Swarm Agent
Sep 12, 2008
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Everyone in war is a faceless person from 'faction A' with no personality.

Death is not that bad, you will respawn in 5...4...3....2...1.
 

McHanhan

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Sep 13, 2009
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The good guys always win (most FPSs). Excluding CS of course. (it's the exception that proves the rule)
 

iJosh

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Nov 21, 2007
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Rule # 1, Cardio.

Just kidding. Is it learnt? Or learned? I'm so confused right now.
 

Evil Tim

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Apr 18, 2009
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Here's 41 I wrote a while ago.

* Being hit by a flamethrower or a helicopter's chin gun is less dangerous than being bayoneted or bitten by a dog.

* Despite that you can carry anything up to a thousand rounds of ammunition for your gun, enemies are always on their last mag / clip / speedloader, and it is always full or half full. It doesn't matter if they're visibly carrying entire belts of machine gun ammo or a bandolier covered in spare mags and grenades, they only have the one.

* Snipers always put visible laser sights on their weapons and operate them by looking though the scope at all times and slowly tracing a random shape with the beam. If it's World War 2, they are always sure to polish their scope to the point it produces glare at least three times brighter than the rifle's muzzle flash.

* A shot from a sniper rifle is instantly fatal to anyone wearing a helmet that covers their face.

* All squads are issued a jittery rookie who didn't want to join up in order that he can die as per the above.

* 'Relocate' means 'move at least two windows away.'

* The Soviet Union defeated Nazi Germany because their SMGs had much bigger magazines.

* It's perfectly safe to throw a fragmentation grenade inside a building with flimsy walls. There is never any risk of shrapnel penetrating walls or starting fires. This is because all videogame grenades are concussion grenades in disguise.

* Recoilless rifles and rocket launchers have no backblast area. Instead, they shoot out a harmless shower of white dust which behaves like talcum powder and is about as dangerous.

* A rocket launcher that can destroy a tank in one shot can't do a thing to harder targets, such as overturned cars, drywall or wooden doors.

* Putting a single shell into a shotgun may cause any number of shells between one and fifty to be added to the magazine.

* Wearing a hockey mask will allow you to survive an extra shotgun blast to the face or an extra three to the torso.

* Mounted guns overheat incredibly fast and never have spare barrels.

* Crew-served weapons should not be served by a crew.

* If you dismount a gun you'll have to start reloading it.

* Hearing damage is always temporary and is caused by flashbangs and explosions, but not squadmates firing machine guns right next to you.

* Brass evaporates at room temperature.

* The military is fine with you discarding a top-of-the-line modern battle rifle for a rusty AK just because you think the AK is cooler.

* A Desert Eagle is approximately equal in all meaningful ways to a designated marksman's rifle.

* New weapons are better than old weapons, but really old weapons are better than new weapons.

* Experimental weapons are deployed for combat tests at a rate of one per entire armed forces.

* Squad composition: jittery guy who dies immediately, guy who just wants to go home, angry guy, minority A, minority B, and a final guy who is ranking NCO, sniper, automatic rifleman, demolitions, medic, pointman and whatever the hell else he decides he wants to be.

* It's also a good idea to assign your most critical missions to a squad with known problems working together, or a group who have never worked together before.

* If a soldier has serious problems with discipline, he will be promoted and given important assignments until he learns to trust his CO.

* It is important the automatic rifleman's weapon is always functional, and not in any way a bad idea for squadmates to attempt a muzzle inspection while it's being fired.

* The ability to absorb infinite amounts of firepower is directly related to how much like a crate something looks.

* It's ok for a 'realistic' AI to blind-fire and throw grenades so much it's obvious every soldier has infinite ammo.

* Combined arms means rifles, machine guns and shotguns. If actual support is present, it will have to wait until the enemy comes to it.

* Anti-tank weapons are correctly deployed by throwing them in a heap wherever your tanks are, next to an open crate full of ammo.

* Mortars are designed to fire shots totally at random without any spotting or attempts to hit a specific area.

* Having an EOTech sight fitted is no reason to actually switch it on.

* Grenades trigger a soldier's spidey sense.

* Under no circumstances should a breaching weapon ever actually be used for breaching anything.

* An enemy soldier issued with a shotgun is not allowed to carry any other weapon.

* Mouseholing is impossible.

* The correct response to a squadmate receiving an instantly fatal gunshot wound is to scream "MEDIIIIIIC!" at the top of your lungs, even if your squad has no medic or you're the squad's medic. If there is a medic, he will never chew you out for risking his life and the lives of others to call him to a corpse.

* A Javelin with three reloads and a .45 pistol with a half dozen mags are exactly the same size and weight.

* If you're an enemy soldier, you must loudly report your status and that of your weapon at all times to nobody in particular, especially if you're reloading, your weapon is jammed, or you're throwing a grenade. It is also considered unfair not to shout "I SEE YOU" or something to that effect before firing on an enemy you have the element of surprise over.

* Strategy will be built around ignoring the enemy's most powerful weapon until it's been fired and wiped out at least half your force.

* Military training is always administered by R. Lee Ermey and takes one day. The soldier will be familiarised with the functionality of his neck, then his legs, then allowed to fire several weapons. There is no possibility of failing the training. The remainder of his time in basic will be spent learning to talk like Steven Jay Blum.

* Soldiers are able to see their arms, hands, and sometimes their torso and legs, but their nose is invisible.
 

slowpoke999

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Sep 17, 2009
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Crouching while jumping makes you jump higher(half-life)
Bullet wounds heal by themselves in a matter of seconds(gears of war)
You cannot pull yourself up from the edge of a rooftop but can heal broken bones with a first aid kit(l4d)
If you're tough enough you will survive a single headshot from a sniper rifle,but only if the shooter doesn't look down the scope for more then 3 seconds(tf2)
 

AmrasCalmacil

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Jul 19, 2008
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Search Bore!
I mean Bar.

But since I like these threads...

'What doesn't kill me makes me stronger' can be applied to falling off cliffs - Morrowind
 

DragonsAteMyMarbles

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Feb 22, 2009
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If you happen to be carrying an unfeasibly large sword, you're destined to either save the world or screw it over.

A drop of a few hundred feet holds no fear for the ninja. However, bats can still hurt you.

You can imprison the controllers of the land, sea, sky, space and time in little plastic spheres without repercussions.

You can kill anything by either jumping on it or rolling into it as long as it doesn't have any prominent spikes.

Time freezes whenever someone decides to give you a call.
 

Repulsionary

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Jan 21, 2009
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The laws of physics do not apply to the main characters in an RPG. Mostly JRPGs.

~TGM is a very nifty thing.

Small children really shouldn't play Halo, or any FPS for that matter, if only to avoid all the whining.

No matter what gender you are, you WILL wind up with a Gaston chin in Fable II. And you will never get rid of it.

Slicing pedestrians into bite-sized pieces if fun, and often therapeutic. But only when behind the screen.

The gaming industry has no idea how the military works.

Press Z or R twice to do a barrel roll.
 

Kollega

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Jun 5, 2009
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You can obtain weapons,including hand-held relatives of Death Star,from the nearby cornershop - or if you're lucky,newsstand (Ratchet & Clank is a VERY prominent example).

To reach higher ground,jump second time while in the air! Everyone can do it!

If your adversary turns bright red,either run for your life or break out the space-time deformator.

Petrol barrels can be ignited with one shot and exploded with two-three. No exceptions.

If a grenade explodes in your mouth,don't worry - you can always find a medkit! Or,in the latest times,just sit there and grow your face back.

Don't worry to cover behind your squadmates,especially your superiors - they're bulletproof.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Non-Americans are evil and hate freedom. (Any Military FPS ever.)
 

Evil Tim

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Apr 18, 2009
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Souplex said:
Non-Americans are evil and hate freedom. (Any Military FPS ever.)
Not so, usually at least one is required to 'know the local terrain' or hand you objectives while being either grovellingly thankful or needlessly insulting. Often there's a whole faction's worth just waiting for one man who really hates crates to come and lead them to victory.
 

traceur_

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Feb 19, 2009
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A woman's probability of survival is inversely proportional to the amount of clothing she is wearing.
 

Reg5879

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Jan 8, 2009
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You and others can survive a gunshot to the head. (Some FPS games, but mainly Fallout 3)
 

Plinglebob

Team Stupid-Face
Nov 11, 2008
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If the world is ever threatened by an extra-terrestrial/dimentional being, the world will be saved by a bunch of kids with awful hair
 

IrirshTerrorist

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Jul 25, 2009
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Things I learned from video games:

1. Cardboard boxes are great for hiding/sneaking around in?. (MetalGearSolid)

2. Don't F*ck with an Echidna. (Sonic & Knuckles, etc)

3. If things walk buy in a line you must shoot them. (Every tower defense game ever... I'm a great person to have around during parades)

4. If ever in a shoot out the best way to win is to; run, jump, crouch, run, go prone, jump run; while shooting in between. (Every multiplayer online FPS since CoD1)

5. Fellow soldiers are expendable and as long as you don't kill more than four every half an hour no one will complain. (Every FPS)

6. I can flip a tank with my bare hands!!! (Halo, 2 ,3)

7. The better something looks the worse it'll be to play with. (True for all games and women)
 

IrirshTerrorist

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Jul 25, 2009
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notoriouslynx said:
1. It only takes one man to defeat an entire army.
2. Apparently, the sterotype of black people can jump high is true.
3. Ninjas don't all wear black. Some wear orange incase of pumpkin camouflaging.
4. You can drop live grenades when you die if you are wearing the right badge.
5. The cake is a lie.
6. If it exists, theres pr0n of it.
7. Jesus's server is really laggy. It took him three days to respawn.
8. A slight tap to the back will cause the person to die.
9. Its okay to kill people.
10. All crates are full of something that will feed you or pay you...
... etc. Wow, you need to start finding other places to learn, school for example, because you have played too many video games and have to much free time if you're posting that long a reply.