The thing is, the design of Kid Icarus: Uprising seems incredulously lazy. With the stand they issued, it seems like the developers wanted to keep the terrible controls at any cost.
Hell, they had a chance to fix the controls with the Circle Pad Pro peripheral (move with left circle pad, aim with right circle pad, fire with L or R). Sure, it pushes what's considered a handheld, being bulky and all, but at least you can be spared of back pain. But no, it only supports it if you are a lefty, compounding that they fell in love with the controls too much.
Nintendo just dug themselves a hole with the 3DS. The reason why the DS was so successful and everyone loved it was because most of their games were handhelds, and didn't try to replicate consoles. The PSP played console-like games, but it lacked a second analog stick, so it controlled like shit. The PS Vita is out and they finally realized their mistake and added a second analog stick so "console-like" games are acceptable on it.
Since the 3DS is was announced, they were touting console-like games, but only had one analog stick. And now they ran into the same fucking problem, where they control like shit. I'm with you on this one Yahtzee. It's like Nintendo doesn't get it.