I'm wondering if there will be online griefers who make their city so shitty it will flood over with criminal scum that soon invade other cities. I'd bet if you just know the variables, you could technically make your city into a "criminal scum" factory.A Satanic Panda said:I am in love. Arsonist, riots for actual causes? Wonder if you could make money off of crime in your city. Or if disasters actually cause casualties now that people are individual units rather then a number. Will city sizes feature extremely large region sizes? Gah so many questions!
Execpt my city wil be a gloious autocratic police state. I will create a DMZ on all sides of my city, complete with check points and helicopters. Or maybe a moat around my city. I don't care if my workers have no rights. At least I have no crime.NLS said:I'm wondering if there will be online griefers who make their city so shitty it will flood over with criminal scum that soon invade other cities. I'd bet if you just know the variables, you could technically make your city into a "criminal scum" factory.A Satanic Panda said:I am in love. Arsonist, riots for actual causes? Wonder if you could make money off of crime in your city. Or if disasters actually cause casualties now that people are individual units rather then a number. Will city sizes feature extremely large region sizes? Gah so many questions!
I agree. It also gives a little less freedom in how you want your city to look.Misterben said:"No, in the new SimCity, the density of a zone will be determined instead by the size of the road you put next to it. Build a residential area next to a simple two lane street and you'll get modest suburban homes. Build that same residential area next to a highway and you'll get massive apartment buildings."
I really, really hope the author misunderstood what the EA folks were saying here. Otherwise, this is really stupid. In reality, the size of a road has almost nothing to do with the size or density of the development that occurs alongside it. (In fact, in many cases where it does seem to have an effect, the effect is inverse: that is, larger roads with more traffic capacity, like expressways, seem to almost guarantee low-density development.)
Density-based zoning is one of the most true-to-life aspects of the old SimCity, and it would be a shame if they replaced it with the idea above, which is just, well, babytown frolics.
It's the way of the future. Deal with it or get out.nikki191 said:always on.. yep another one for me to skip.
hope its good for you guys who want it
That, however, is a deal breaker and should be one for anyone.TitsMcGee1804 said:Needs origin, no thanks
This...nikki191 said:always on.. yep another one for me to skip.
hope its good for you guys who want it