I'd like to see something like that. Mario was born in an era when story was not usually considered important to gaming and narratives were simple and archetypal, if they existed at all, so Mario's formula hasn't exactly aged well. It'd be fun to expand on the narrative and the characters, give them personality and depth, maybe give Peach something to do other than just be kidnapped for no better purpose than to make sure Mario will rescue her because she's really insecure and doesn't believe anybody could ever love her because she knows she's a shallow twit with no personality . . .
Sorry, I was reading too much into it again.
On the other subject, no, I don't think the live action Mario was any good. It had interesting ideas, but the creators weren't trying to make a Mario movie, didn't want to make a Mario movie, but were forced to take an idea they already had and turn it into a Mario movie. They didn't care about the project and all the actors hated it. It shows.
gyrobot said:
And for JRPGs this has cost them their reputation because they won't reboot JRPGs as darker and grittier stories which isn't afraid put the mantle of maturity on.
Dark and gritty does not equal mature and not every concept is suitable for a dark and gritty tone. As I keep saying (apparently in vain) dark and gritty is an aesthetic choice. It is not automatically superior to every other style and tone of movie you could make and our obsessive need to make everything dark and gritty is only a sign of our own lack of maturity, because it says we need to look adult to feel secure about ourselves.